Player Matchup

Athena
Athena
IriaZeph
Athena
Level 152
God Stats
28W - 27L
1,490 SR
Queue Stats
621W - 660L
1,437 Elo+
Solo
Nike
Nike
Qu33n13
Nike
Level 89
God Stats
11W - 17L
1,438 SR
Queue Stats
215W - 250L
1,440 Elo+
Solo
Apollo
Apollo
RoronoaRyuZoro
Apollo
Level 128
God Stats
32W - 53L
1,441 SR
Queue Stats
495W - 523L
1,443 Elo+
Solo
Cerberus
Cerberus
WhatvWhere
Cerberus
Level 69
God Stats
1W - 1L
1,538 SR
Queue Stats
56W - 60L
1,249 Elo+
Solo
Hera
Hera
superior_yam319
Hera
Level 107
God Stats
3W - 2L
1,426 SR
Queue Stats
863W - 953L
1,398 Elo+
Solo
Team Averages
Level 109
1,467 SR
1,393 Elo+

VS

Team Averages
Level 106
1,571 SR
1,424 Elo+
Hou Yi
Hou Yi
Itzama
Hou Yi
Level 129
God Stats
3W - 1L
1,288 SR
Queue Stats
313W - 297L
1,447 Elo+
Solo
Chang'e
Chang'e
LuckyCharly258
Chang'e
Level 113
God Stats
4W - 5L
1,485 SR
Queue Stats
243W - 219L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
Prydra
Gilgamesh
Level 63
God Stats
7W - 5L
1,610 SR
Queue Stats
107W - 97L
1,443 Elo+
Solo
Hades
Hades
TheKINGofEVIL
Hades
Level 160
God Stats
14W - 4L
1,797 SR
Queue Stats
225W - 223L
1,433 Elo+
Solo
Arachne
Arachne
lxsadbandit503xl
Arachne
Level 67
God Stats
7W - 3L
1,673 SR
Queue Stats
37W - 40L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
IriaZeph
Athena
8
0 / 2 / 4
5,210
474
4,550
9,264
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Qu33n13
Nike
10
1 / 3 / 0
5,787
526
3,310
7,078
2,302
8
1 / 1 / 2
5,170
470
3,279
5,195
1,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
WhatvWhere
Cerberus
7
2 / 4 / 1
5,224
475
3,321
8,575
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 1 / 2
5,715
520
2,228
4,439
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Itzama
Hou Yi
9
3 / 1 / 4
5,944
540
5,201
4,801
1,375
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 0
6,687
608
3,591
4,307
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Prydra
Gilgamesh
11
1 / 1 / 2
6,243
568
5,839
6,448
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 1 / 5
6,255
569
4,594
6,383
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 2 / 2
6,050
550
4,008
7,359
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
11
11
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
IriaZeph
Athena
0
2
4
1
W
Hou Yi
Itzama
Hou Yi
3
1
4
5
W
1
0
0
1
W
Gilgamesh
Prydra
Gilgamesh
1
1
2
2
L
Nike
Qu33n13
Nike
1
3
0
0.33
L
1
1
2
2
W
2
1
5
4.5
L
Cerberus
WhatvWhere
Cerberus
2
4
1
0.63
W
4
2
2
2.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,688
Damage
23,233
34,551
Taken
29,298
11,920
Mitigated
13,087
8,532
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
IriaZeph
Athena
4,550
921
197
1,762
9,264
3,054
0
2,399
6,865
26,326
0
W
Hou Yi
Itzama
Hou Yi
5,201
1,433
302
1,517
4,801
1,375
0
1,999
2,802
0
27,530
W
3,591
306
775
2,879
4,307
1,404
754
950
3,253
46,765
0
W
Gilgamesh
Prydra
Gilgamesh
5,839
1,606
0
1,100
6,448
3,872
0
1,473
4,935
0
32,570
L
Nike
Qu33n13
Nike
3,310
668
0
1,258
7,078
2,302
0
762
6,316
0
30,074
L
3,279
1,850
0
2,195
5,195
1,183
735
1,449
3,746
0
22,917
W
4,594
1,030
510
3,263
6,383
4,379
0
2,788
3,595
22,524
0
L
Cerberus
WhatvWhere
Cerberus
3,321
73
0
1,890
8,575
4,031
186
2,105
6,470
15,935
0
W
4,008
3,055
262
3,392
7,359
2,057
0
2,739
4,614
0
25,602
L
2,228
758
0
1,230
4,439
1,350
39
1,470
2,969
25,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,106
Gold Earned
31,179
271
Minions Killed
309
0
Camps Cleared
0
1,044,184
Distance Traveled
1,021,372
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,210
474
54
5
0
211,751
0
W
Hou Yi
5,944
540
58
5
0
194,093
4
W
Chang'e
6,687
608
97
9
0
219,239
1
W
Gilgamesh
6,243
568
64
6
0
212,267
3
L
Nike
5,787
526
66
6
0
194,890
6
L
Apollo
5,170
470
51
5
0
215,077
1
W
Hades
6,255
569
34
3
0
180,995
2
L
Cerberus
5,224
475
32
3
0
220,825
1
W
Arachne
6,050
550
56
5
0
214,778
2
L
Hera
5,715
520
68
6
0
201,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role