Player Matchup

Chronos
Chronos
Hey Berto
Chronos
Level 129
God Stats
2W - 2L
1,588 SR
Queue Stats
115W - 105L
1,586 Elo+
Party 1
Janus
Janus
KingOfLostOnes
Janus
Level 29
God Stats
3W - 4L
1,511 SR
Queue Stats
101W - 102L
1,503 Elo+
Solo
Ullr
Ullr
LeaderAgony
Ullr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,384 Elo+
Solo
Khepri
Khepri
l0GenBagged
Khepri
Level 112
God Stats
3W - 5L
1,443 SR
Queue Stats
89W - 85L
1,513 Elo+
Party 1
Rama
Rama
x2mDx N E L zZ
Rama
Level 157
God Stats
1W - 3L
1,289 SR
Queue Stats
475W - 480L
1,563 Elo+
Solo
Team Averages
Level 89
1,466 SR
1,510 Elo+

VS

Team Averages
Level 43
1,613 SR
1,575 Elo+
Cerberus
Cerberus
CelineJ98
Cerberus
Level 27
God Stats
3W - 1L
1,726 SR
Queue Stats
298W - 270L
1,454 Elo+
Solo
Khepri
Khepri
Easy_Done_Tuff
Khepri
Level 104
God Stats
5W - 4L
1,637 SR
Queue Stats
544W - 557L
1,531 Elo+
Solo
Sobek
Sobek
GrizzlyBearS2F
Sobek
Level 27
God Stats
8W - 1L
1,747 SR
Queue Stats
403W - 248L
1,662 Elo+
Party 2
Artemis
Artemis
Perna506
Artemis
Level 28
God Stats
2W - 5L
1,457 SR
Queue Stats
88W - 146L
1,389 Elo+
Solo
Nu Wa
Nu Wa
gameboy1389
Nu Wa
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
281W - 103L
1,838 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hey Berto
Chronos
15
1 / 9 / 3
9,009
644
8,022
16,624
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 8 / 5
10,738
767
12,909
14,606
8,608
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
3 / 14 / 2
9,944
710
9,067
18,766
6,035
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
13
0 / 9 / 5
7,944
567
3,713
19,378
18,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 12 / 3
10,518
751
11,231
18,565
5,554
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CelineJ98
Cerberus
20
8 / 0 / 35
12,929
924
10,840
13,592
17,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
5 / 2 / 36
10,681
763
7,348
18,723
26,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 3 / 26
11,408
815
8,584
19,139
22,318
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Perna506
Artemis
17
12 / 3 / 27
11,703
836
22,485
11,349
6,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
20 / 2 / 28
13,341
953
30,505
10,950
6,765
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
204
10
Kills
52
52
Deaths
10
18
Assists
152
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CelineJ98
Cerberus
8
0
35
25.5
W
5
2
36
11.5
W
7
3
26
6.67
L
Chronos
Hey Berto
Chronos
1
9
3
0.28
L
2
8
5
0.56
L
3
14
2
0.29
W
Artemis
Perna506
Artemis
12
3
27
8.5
W
20
2
28
17
L
Khepri
0
9
5
0.28
L
4
12
3
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,942
Damage
79,762
87,939
Taken
73,753
43,944
Mitigated
79,782
10,017
Healing
27,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CelineJ98
Cerberus
10,840
157
2,538
5,316
13,592
17,293
179
3,655
9,937
27,104
0
W
7,348
294
3,265
4,068
18,723
26,827
76
5,126
13,597
13,090
0
W
8,584
470
0
4,874
19,139
22,318
159
4,949
12,424
14,761
0
L
Chronos
Hey Berto
Chronos
8,022
1,882
268
2,140
16,624
5,385
0
12,072
4,552
23,885
0
L
12,909
479
337
2,631
14,606
8,608
0
8,326
6,280
44,478
0
L
9,067
4,948
0
157
18,766
6,035
0
11,859
6,907
0
18,003
W
Artemis
Perna506
Artemis
22,485
14,198
2,559
2,462
11,349
6,579
2,112
5,395
5,954
0
39,551
W
30,505
10,276
949
1,584
10,950
6,765
3,453
5,519
5,431
58,388
0
L
Khepri
3,713
90
933
510
19,378
18,362
0
13,860
5,518
7,033
0
L
11,231
7,715
0
3,041
18,565
5,554
0
11,160
7,405
0
24,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,153
Gold Earned
60,062
121
Minions Killed
140
0
Camps Cleared
0
788,730
Distance Traveled
1,172,214
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,929
924
54
4
0
233,585
0
W
Khepri
10,681
763
8
1
0
240,684
0
W
Sobek
11,408
815
12
1
0
227,289
3
L
Chronos
9,009
644
29
2
0
161,983
0
L
Janus
10,738
767
45
3
0
193,874
0
L
Ullr
9,944
710
13
1
0
142,343
0
W
Artemis
11,703
836
17
1
0
232,664
0
W
Nu Wa
13,341
953
49
4
0
237,992
2
L
Khepri
7,944
567
7
1
0
134,323
0
L
Rama
10,518
751
27
2
0
156,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role