Player Matchup

Cerberus
Cerberus
Jeasen22
Cerberus
Level 6
God Stats
5W - 3L
1,359 SR
Queue Stats
5W - 7L
1,075 Elo+
Party 2
Nu Wa
Nu Wa
Jimaxese126
Nu Wa
Level 25
God Stats
2W - 1L
1,754 SR
Queue Stats
3W - 2L
1,508 Elo+
Solo
Thor
Thor
LucasPlayer559
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,277 Elo+
Party 2
Danzaburou
Danzaburou
Pouletking
Danzaburou
Level 27
God Stats
9W - 3L
1,742 SR
Queue Stats
27W - 24L
1,432 Elo+
Party 1
Khepri
Khepri
lilChkn3811
Khepri
Level 33
God Stats
4W - 1L
1,807 SR
Queue Stats
21W - 15L
1,427 Elo+
Party 1
Team Averages
Level 21
1,632 SR
1,344 Elo+

VS

Team Averages
Level 11
1,514 SR
1,325 Elo+
Zeus
Zeus
GusRolita
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,380 Elo+
Solo
Izanami
Izanami
Nope rope4307
Izanami
Level 25
God Stats
31W - 24L
1,571 SR
Queue Stats
55W - 56L
1,407 Elo+
Solo
Pele
Pele
lT_NA_Tl
Pele
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Vamana
Vamana
lucasrevesse
Vamana
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 45L
1,309 Elo+
Solo
Yemoja
Yemoja
olafai
Yemoja
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,030 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jeasen22
Cerberus
9
1 / 2 / 1
6,321
486
2,962
5,437
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 4
7,452
573
2,841
3,405
1,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 1 / 2
6,255
481
2,533
5,347
1,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
Pouletking
Danzaburou
13
11 / 1 / 4
8,795
677
10,463
7,261
2,710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Khepri
11
6 / 0 / 10
8,028
618
5,619
6,774
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
5
1 / 1 / 0
4,879
375
1,110
1,335
529
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
9
1 / 5 / 1
5,694
438
5,297
8,147
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
5
0 / 4 / 0
4,386
337
522
4,417
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
10
3 / 3 / 0
5,950
458
4,095
9,771
6,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
olafai
Yemoja
7
0 / 8 / 1
5,354
412
2,512
9,670
6,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
20
Kills
5
5
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
1
0
1
W
Cerberus
Jeasen22
Cerberus
1
2
1
0.75
W
2
1
4
4
W
0
1
2
1
L
Izanami
1
5
1
0.3
W
Danzaburou
Pouletking
Danzaburou
11
1
4
13
L
Pele
0
4
0
0
W
Khepri
6
0
10
11
L
Vamana
3
3
0
1
L
Yemoja
olafai
Yemoja
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,418
Damage
13,536
28,224
Taken
33,340
15,148
Mitigated
15,466
8,331
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
1,110
218
0
180
1,335
529
0
605
730
11,523
0
W
Cerberus
Jeasen22
Cerberus
2,962
163
0
1,542
5,437
4,231
576
0
4,929
11,050
0
W
2,841
363
0
500
3,405
1,100
2,184
362
3,043
33,165
0
W
2,533
424
0
0
5,347
1,580
258
0
5,131
0
29,193
L
Izanami
5,297
3,844
0
1,103
8,147
1,581
0
1,892
6,223
0
24,861
W
Danzaburou
Pouletking
Danzaburou
10,463
6,474
0
3,910
7,261
2,710
2,225
1,843
5,418
0
56,531
L
Pele
522
181
0
264
4,417
1,009
0
1,872
2,545
0
5,309
W
Khepri
5,619
1,226
0
2,379
6,774
5,527
521
1,417
5,357
12,594
0
L
Vamana
4,095
636
0
3,599
9,771
6,022
0
3,626
6,145
0
22,088
L
Yemoja
olafai
Yemoja
2,512
944
328
0
9,670
6,325
0
3,373
6,275
13,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,851
Gold Earned
26,263
238
Minions Killed
133
0
Camps Cleared
0
1,146,174
Distance Traveled
904,470
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,879
375
21
2
0
91,166
0
W
Cerberus
6,321
486
13
1
0
252,191
0
W
Nu Wa
7,452
573
65
5
0
211,666
0
W
Thor
6,255
481
54
4
0
225,927
0
L
Izanami
5,694
438
45
3
0
219,508
1
W
Danzaburou
8,795
677
88
7
0
211,400
3
L
Pele
4,386
337
13
1
0
177,258
0
W
Khepri
8,028
618
18
1
0
244,990
0
L
Vamana
5,950
458
41
3
0
227,521
10
L
Yemoja
5,354
412
13
1
0
189,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role