Player Matchup

Nemesis
Nemesis
BillieGustavo
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 3
Ra
Ra
Linkroft
Ra
Level 7
God Stats
2W - 2L
1,623 SR
Queue Stats
8W - 16L
1,313 Elo+
Party 1
Loki
Loki
Poacher14
Loki
Level 4
God Stats
0W - 4L
1,220 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 3
Cthulhu
Cthulhu
juvely
Cthulhu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Party 3
Neith
Neith
kaenti
Neith
Level 7
God Stats
2W - 3L
1,505 SR
Queue Stats
8W - 16L
1,313 Elo+
Party 1
Team Averages
Level 5
1,470 SR
1,267 Elo+

VS

Team Averages
Level 14
1,485 SR
1,342 Elo+
Thanatos
Thanatos
Deltagang
Thanatos
Level 29
God Stats
26W - 34L
1,469 SR
Queue Stats
90W - 102L
1,444 Elo+
Solo
Bellona
Bellona
Gleavess
Bellona
Level 5
God Stats
2W - 3L
1,717 SR
Queue Stats
4W - 10L
1,244 Elo+
Party 2
Olorun
Olorun
dvorik26
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,384 Elo+
Solo
Hera
Hera
kum1sha
Hera
Level 27
God Stats
3W - 10L
1,238 SR
Queue Stats
189W - 216L
1,391 Elo+
Solo
Ymir
Ymir
maksio546
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
0 / 6 / 6
5,988
461
4,581
8,093
2,135
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 4 / 3
7,677
591
6,702
8,540
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
10
4 / 7 / 1
6,487
499
3,764
7,818
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
juvely
Cthulhu
9
2 / 7 / 2
6,399
492
2,712
10,197
6,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
kaenti
Neith
11
0 / 3 / 0
6,216
478
1,875
5,955
1,741
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deltagang
Thanatos
13
12 / 2 / 3
8,411
647
9,669
10,165
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Gleavess
Bellona
11
6 / 3 / 6
7,145
550
5,637
8,143
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
dvorik26
Olorun
12
2 / 1 / 2
6,983
537
2,946
5,324
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
kum1sha
Hera
13
3 / 2 / 5
7,597
584
7,936
6,612
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
10
4 / 3 / 4
6,938
534
3,613
7,395
3,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
11
Kills
27
27
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
6
6
0.5
W
Thanatos
Deltagang
Thanatos
12
2
3
6.75
W
Bellona
Gleavess
Bellona
6
3
6
3
L
5
4
3
1.63
L
Loki
4
7
1
0.64
W
Olorun
dvorik26
Olorun
2
1
2
3
L
Cthulhu
juvely
Cthulhu
2
7
2
0.43
L
Neith
kaenti
Neith
0
3
0
0
W
Hera
kum1sha
Hera
3
2
5
2.75
W
Ymir
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,634
Damage
29,801
40,603
Taken
37,639
14,123
Mitigated
16,508
6,538
Healing
16,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,581
1,938
0
472
8,093
2,135
408
1,735
6,312
0
20,328
W
Thanatos
Deltagang
Thanatos
9,669
3,762
0
10,667
10,165
3,451
98
1,041
9,096
0
44,408
W
Bellona
Gleavess
Bellona
5,637
1,791
0
1,414
8,143
6,068
884
1,773
6,270
0
22,286
L
6,702
912
262
2,425
8,540
2,478
0
3,419
4,945
41,447
0
L
Loki
3,764
742
0
1,146
7,818
1,713
0
2,926
4,776
0
13,669
W
Olorun
dvorik26
Olorun
2,946
330
0
2,195
5,324
1,721
1,174
748
4,576
32,230
0
L
Cthulhu
juvely
Cthulhu
2,712
774
0
860
10,197
6,056
261
3,519
6,517
13,948
0
L
Neith
kaenti
Neith
1,875
420
0
1,373
5,955
1,741
0
2,397
3,558
0
32,701
W
Hera
kum1sha
Hera
7,936
2,236
0
1,787
6,612
2,060
477
2,644
3,736
44,149
0
W
Ymir
3,613
1,206
0
0
7,395
3,208
338
2,995
4,343
17,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
37,074
230
Minions Killed
293
0
Camps Cleared
0
1,199,722
Distance Traveled
1,119,043
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,988
461
39
3
0
262,806
3
W
Thanatos
8,411
647
76
6
0
236,718
0
W
Bellona
7,145
550
37
3
0
220,069
2
L
Ra
7,677
591
82
6
0
234,279
3
L
Loki
6,487
499
23
2
0
244,626
1
W
Olorun
6,983
537
65
5
0
202,040
2
L
Cthulhu
6,399
492
16
1
0
244,212
3
L
Neith
6,216
478
70
5
0
213,799
0
W
Hera
7,597
584
92
7
0
254,444
1
W
Ymir
6,938
534
23
2
0
205,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role