Player Matchup

Cthulhu
Cthulhu
Ali_44_Ali
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Bostion NL
Fenrir
Level 28
God Stats
18W - 16L
1,120 SR
Queue Stats
364W - 399L
1,346 Elo+
Party 1
Artemis
Artemis
Espinelux013818
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
GreatJotaro
Bastet
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
290W - 358L
1,331 Elo+
Party 1
Sol
Sol
Ktschneiderr
Sol
Level 16
God Stats
28W - 50L
1,341 SR
Queue Stats
96W - 145L
1,210 Elo+
Party 1
Team Averages
Level 15
1,392 SR
1,378 Elo+

VS

Team Averages
Level 15
1,439 SR
1,372 Elo+
Cthulhu
Cthulhu
BowserBoss359
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Facing_Ls
Anubis
Level 29
God Stats
18W - 14L
1,553 SR
Queue Stats
25W - 25L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
LGH_NarutoRun
Cu Chulainn
Level 26
God Stats
21W - 14L
1,477 SR
Queue Stats
48W - 35L
1,301 Elo+
Party 2
Nemesis
Nemesis
OGMeyers
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
gustropHenry
Neith
Level 15
God Stats
15W - 12L
1,164 SR
Queue Stats
528W - 517L
1,156 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ali_44_Ali
Cthulhu
4
0 / 5 / 1
4,712
393
621
4,200
1,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Bostion NL
Fenrir
9
2 / 3 / 3
5,684
474
4,466
6,765
2,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 1
5,171
431
2,804
7,414
1,744
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
9
4 / 5 / 0
5,763
480
4,622
8,264
2,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 6 / 0
5,269
439
2,364
8,331
1,262
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
2
0 / 0 / 0
2,672
223
0
0
0
Anubis
Facing_Ls
Anubis
12
9 / 0 / 4
7,778
648
9,481
5,458
3,112
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
LGH_NarutoRun
Cu Chulainn
12
5 / 3 / 1
7,361
613
4,414
8,175
4,654
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
OGMeyers
Nemesis
9
4 / 5 / 8
6,461
538
2,138
6,122
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
6 / 0 / 1
8,009
667
5,822
5,139
1,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
24
25
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ali_44_Ali
Cthulhu
0
5
1
0.1
L
Fenrir
Bostion NL
Fenrir
2
3
3
1.17
W
Cthulhu
0
0
0
0
L
0
6
1
0.08
W
Anubis
Facing_Ls
Anubis
9
0
4
11
L
Bastet
4
5
0
0.8
L
1
6
0
0.17
W
Cu Chulainn
LGH_NarutoRun
Cu Chulainn
5
3
1
1.83
W
Nemesis
OGMeyers
Nemesis
4
5
8
1.6
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,877
Damage
21,855
34,974
Taken
24,894
9,469
Mitigated
11,467
3,834
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ali_44_Ali
Cthulhu
621
318
0
110
4,200
1,147
11
686
3,514
4,546
0
L
Fenrir
Bostion NL
Fenrir
4,466
968
0
1,543
6,765
2,710
135
1,634
5,131
0
13,535
W
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
2,804
1,044
0
0
7,414
1,744
0
1,328
6,086
0
20,940
W
Anubis
Facing_Ls
Anubis
9,481
517
0
2,935
5,458
3,112
644
1,285
4,173
39,868
0
L
Bastet
4,622
1,439
0
391
8,264
2,606
0
1,722
6,542
0
30,289
L
2,364
778
44
1,746
8,331
1,262
280
4,985
3,346
20,664
0
W
Cu Chulainn
LGH_NarutoRun
Cu Chulainn
4,414
993
0
1,805
8,175
4,654
442
75
8,100
4,055
26,745
W
Nemesis
OGMeyers
Nemesis
2,138
1,008
0
66
6,122
2,018
340
1,594
4,528
0
7,452
W
5,822
1,860
0
2,079
5,139
1,683
3,665
31
5,108
0
49,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,599
Gold Earned
32,281
152
Minions Killed
264
0
Camps Cleared
0
958,990
Distance Traveled
906,654
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,712
393
6
1
0
97,724
0
L
Fenrir
5,684
474
23
2
0
249,512
0
W
Cthulhu
2,672
223
0
0
0
0
0
L
Artemis
5,171
431
44
4
0
164,766
0
W
Anubis
7,778
648
68
6
0
221,159
0
L
Bastet
5,763
480
48
4
0
234,916
0
L
Sol
5,269
439
31
3
0
212,072
0
W
Cu Chulainn
7,361
613
79
7
0
245,744
0
W
Nemesis
6,461
538
22
2
0
222,532
1
W
Neith
8,009
667
95
8
0
217,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role