Player Matchup

Ne Zha
Ne Zha
Doenker
Ne Zha
Level 17
God Stats
2W - 0L
1,744 SR
Queue Stats
4W - 0L
1,815 Elo+
Solo
Hel
Hel
GatePlay
Hel
Level 22
God Stats
1W - 0L
1,778 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Discordia
Discordia
HonDunno
Discordia
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,507 Elo+
Solo
Osiris
Osiris
Hyexos
Osiris
Level 29
God Stats
1W - 2L
1,218 SR
Queue Stats
27W - 15L
1,591 Elo+
Party 2
Artemis
Artemis
binet9
Artemis
Level 14
God Stats
4W - 1L
1,772 SR
Queue Stats
12W - 9L
1,533 Elo+
Party 2
Team Averages
Level 18
1,603 SR
1,589 Elo+

VS

Team Averages
Level 11
1,588 SR
1,593 Elo+
Bellona
Bellona
 
Bellona
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JamesT2405
Anubis
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 25L
1,779 Elo+
Party 1
Loki
Loki
ZenxTV
Loki
Level 7
God Stats
0W - 1L
1,695 SR
Queue Stats
5W - 7L
1,560 Elo+
Party 3
Apollo
Apollo
kbutler43
Apollo
Level 18
God Stats
10W - 16L
1,743 SR
Queue Stats
84W - 70L
1,607 Elo+
Party 1
Ymir
Ymir
luxec0re
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Doenker
Ne Zha
19
9 / 2 / 6
12,400
653
18,367
14,259
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 4
9,602
505
3,136
6,642
3,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
HonDunno
Discordia
17
12 / 2 / 4
12,047
634
11,774
10,418
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Hyexos
Osiris
15
5 / 2 / 5
9,862
519
5,552
14,352
8,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
binet9
Artemis
14
3 / 5 / 6
9,538
502
4,319
10,244
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
3 / 6 / 2
8,755
461
7,504
14,358
7,844
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
JamesT2405
Anubis
8
0 / 7 / 1
6,248
329
1,798
6,918
3,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
ZenxTV
Loki
13
4 / 8 / 1
8,874
467
5,588
14,350
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
kbutler43
Apollo
13
2 / 5 / 3
8,370
441
8,115
11,125
3,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
12
2 / 5 / 2
8,923
470
4,468
14,033
11,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
30
Kills
11
13
Deaths
31
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
6
2
0.67
W
Ne Zha
Doenker
Ne Zha
9
2
6
6
W
1
2
4
1.5
W
Discordia
HonDunno
Discordia
12
2
4
7
W
Osiris
Hyexos
Osiris
5
2
5
3.75
L
Anubis
JamesT2405
Anubis
0
7
1
0.07
L
Loki
ZenxTV
Loki
4
8
1
0.56
W
Artemis
binet9
Artemis
3
5
6
1.2
L
Apollo
kbutler43
Apollo
2
5
3
0.7
L
Ymir
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,148
Damage
27,473
55,915
Taken
60,784
25,891
Mitigated
30,363
22,086
Healing
10,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,504
2,354
0
1,582
14,358
7,844
0
2,441
11,917
0
50,571
W
Ne Zha
Doenker
Ne Zha
18,367
11,082
0
7,325
14,259
5,690
1,190
1,448
12,811
0
96,191
W
3,136
564
4,142
1,943
6,642
3,836
1,743
1,109
5,533
33,495
0
W
Discordia
HonDunno
Discordia
11,774
1,310
0
2,066
10,418
4,471
3,655
1,280
9,138
73,052
0
W
Osiris
Hyexos
Osiris
5,552
1,744
0
5,435
14,352
8,784
1,084
892
13,460
0
34,608
L
Anubis
JamesT2405
Anubis
1,798
118
0
1,163
6,918
3,273
0
4,467
2,451
16,942
0
L
Loki
ZenxTV
Loki
5,588
1,169
0
3,319
14,350
4,614
820
3,667
10,683
0
46,691
W
Artemis
binet9
Artemis
4,319
1,839
0
1,175
10,244
3,110
2,442
1,537
8,707
0
34,484
L
Apollo
kbutler43
Apollo
8,115
3,867
0
3,545
11,125
3,452
0
1,885
9,240
0
45,318
L
Ymir
4,468
1,299
0
655
14,033
11,180
299
2,450
11,583
25,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,449
Gold Earned
41,170
439
Minions Killed
328
0
Camps Cleared
0
1,724,713
Distance Traveled
1,487,204
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,755
461
91
5
0
370,533
2
W
Ne Zha
12,400
653
163
9
0
415,188
4
W
Hel
9,602
505
47
2
0
371,046
3
W
Discordia
12,047
634
120
6
0
318,490
3
W
Osiris
9,862
519
61
3
0
335,880
0
L
Anubis
6,248
329
29
2
0
161,517
1
L
Loki
8,874
467
76
4
0
311,782
2
W
Artemis
9,538
502
48
3
0
284,109
0
L
Apollo
8,370
441
88
5
0
329,076
3
L
Ymir
8,923
470
44
2
0
314,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role