Player Matchup

Cupid
Cupid
Alzdex-_78
Cupid
Level 29
God Stats
43W - 33L
1,610 SR
Queue Stats
105W - 101L
1,446 Elo+
Party 1
Aphrodite
Aphrodite
Im Jinsoul
Aphrodite
Level 41
God Stats
37W - 19L
1,614 SR
Queue Stats
123W - 133L
1,389 Elo+
Solo
Amaterasu
Amaterasu
MBGreg-06
Amaterasu
Level 78
God Stats
3W - 3L
1,892 SR
Queue Stats
589W - 569L
1,452 Elo+
Party 1
Anubis
Anubis
SNT_Snipeman78
Anubis
Level 66
God Stats
48W - 44L
1,623 SR
Queue Stats
374W - 365L
1,378 Elo+
Party 1
Nemesis
Nemesis
Thalion06
Nemesis
Level 44
God Stats
3W - 4L
1,300 SR
Queue Stats
28W - 42L
1,322 Elo+
Solo
Team Averages
Level 52
1,608 SR
1,397 Elo+

VS

Team Averages
Level 100
1,538 SR
1,493 Elo+
Kuzenbo
Kuzenbo
Gran_Castrati
Kuzenbo
Level 128
God Stats
4W - 2L
1,599 SR
Queue Stats
193W - 180L
1,561 Elo+
Party 2
Merlin
Merlin
RAPTER 001
Merlin
Level 41
God Stats
3W - 6L
1,455 SR
Queue Stats
163W - 207L
1,263 Elo+
Solo
Da Ji
Da Ji
ViZki_Nw
Da Ji
Level 22
God Stats
3W - 1L
1,504 SR
Queue Stats
89W - 56L
1,637 Elo+
Party 2
Cu Chulainn
Cu Chulainn
dani_blacops
Cu Chulainn
Level 155
God Stats
2W - 2L
1,499 SR
Queue Stats
79W - 64L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
sacrificador22
Danzaburou
Level 155
God Stats
14W - 10L
1,634 SR
Queue Stats
68W - 58L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
0 / 7 / 3
11,169
430
6,607
14,745
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Aphrodite
Im Jinsoul
Aphrodite
16
0 / 7 / 5
11,845
456
8,059
17,438
21,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
MBGreg-06
Amaterasu
20
4 / 6 / 4
13,261
510
12,775
26,840
21,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
8 / 10 / 2
12,748
490
20,544
22,957
14,410
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Thalion06
Nemesis
18
2 / 7 / 1
11,768
453
7,713
17,305
8,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
2 / 2 / 24
14,537
559
9,155
22,508
32,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
RAPTER 001
Merlin
19
2 / 3 / 6
13,066
503
5,591
8,326
3,852
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
ViZki_Nw
Da Ji
20
16 / 2 / 12
16,524
636
25,810
22,485
13,576
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
dani_blacops
Cu Chulainn
20
5 / 6 / 17
13,836
532
14,353
24,194
24,372
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
sacrificador22
Danzaburou
20
12 / 1 / 11
16,840
648
14,104
15,960
7,412
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
107
14
Kills
37
37
Deaths
14
15
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
7
3
0.21
W
Kuzenbo
2
2
24
7
L
Aphrodite
Im Jinsoul
Aphrodite
0
7
5
0.36
L
Amaterasu
MBGreg-06
Amaterasu
4
6
4
1
W
Merlin
RAPTER 001
Merlin
2
3
6
1.67
L
8
10
2
0.9
L
Nemesis
Thalion06
Nemesis
2
7
1
0.36
W
Da Ji
ViZki_Nw
Da Ji
16
2
12
11
W
Cu Chulainn
dani_blacops
Cu Chulainn
5
6
17
2.25
W
Danzaburou
sacrificador22
Danzaburou
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,698
Damage
69,013
99,285
Taken
93,473
70,055
Mitigated
81,702
27,469
Healing
19,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
6,607
2,621
0
2,948
14,745
4,916
472
1,141
13,604
0
92,203
W
Kuzenbo
9,155
2,688
0
2,145
22,508
32,490
1,523
8,441
14,067
32,348
0
L
Aphrodite
Im Jinsoul
Aphrodite
8,059
1,166
2,191
4,130
17,438
21,020
151
3,233
14,205
40,809
0
L
Amaterasu
MBGreg-06
Amaterasu
12,775
5,396
0
9,316
26,840
21,528
0
6,302
20,538
0
86,372
W
Merlin
RAPTER 001
Merlin
5,591
253
438
2,471
8,326
3,852
1,593
1,434
6,892
66,202
0
L
20,544
2,018
0
5,826
22,957
14,410
602
3,196
19,761
86,593
0
L
Nemesis
Thalion06
Nemesis
7,713
2,382
0
3,058
17,305
8,181
82
1,268
16,037
0
78,321
W
Da Ji
ViZki_Nw
Da Ji
25,810
7,659
0
4,118
22,485
13,576
2,476
4,828
17,657
0
139,245
W
Cu Chulainn
dani_blacops
Cu Chulainn
14,353
2,703
0
1,373
24,194
24,372
1,589
10,867
13,327
0
88,794
W
Danzaburou
sacrificador22
Danzaburou
14,104
7,220
0
9,247
15,960
7,412
7,418
3,764
12,196
0
143,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,791
Gold Earned
74,803
634
Minions Killed
655
0
Camps Cleared
0
2,209,261
Distance Traveled
2,300,367
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,169
430
148
6
0
418,929
7
W
Kuzenbo
14,537
559
36
1
0
463,415
2
L
Aphrodite
11,845
456
50
2
0
443,172
4
L
Amaterasu
13,261
510
158
6
0
439,880
3
W
Merlin
13,066
503
115
4
0
391,043
5
L
Anubis
12,748
490
167
6
0
358,869
5
L
Nemesis
11,768
453
111
4
0
548,411
0
W
Da Ji
16,524
636
154
6
0
542,543
1
W
Cu Chulainn
13,836
532
157
6
0
453,784
0
W
Danzaburou
16,840
648
193
7
0
449,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role