Player Matchup

Cthulhu
Cthulhu
NocTaxx
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,601 Elo+
Solo
Scylla
Scylla
Satel1ite
Scylla
Level 18
God Stats
26W - 24L
1,362 SR
Queue Stats
111W - 111L
1,458 Elo+
Party 1
Bacchus
Bacchus
arturtymchuk
Bacchus
Level 7
God Stats
60W - 50L
1,589 SR
Queue Stats
73W - 76L
1,540 Elo+
Party 1
Arachne
Arachne
heartburning
Arachne
Level 144
God Stats
18W - 11L
1,746 SR
Queue Stats
144W - 130L
1,483 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ЕпТвоюМ
Morgan Le Fay
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,499 Elo+
Solo
Team Averages
Level 36
1,539 SR
1,516 Elo+

VS

Team Averages
Level 21
1,424 SR
1,477 Elo+
Ne Zha
Ne Zha
Doenker
Ne Zha
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
KieranG55
Ganesha
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
368W - 401L
1,475 Elo+
Party 2
Osiris
Osiris
TheGMx17
Osiris
Level 42
God Stats
7W - 9L
1,530 SR
Queue Stats
149W - 152L
1,450 Elo+
Party 2
Anhur
Anhur
TheSweatyGamerX
Anhur
Level 15
God Stats
1W - 3L
1,292 SR
Queue Stats
220W - 255L
1,488 Elo+
Party 2
Olorun
Olorun
kikonunes004
Olorun
Level 5
God Stats
2W - 2L
1,300 SR
Queue Stats
6W - 8L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NocTaxx
Cthulhu
7
1 / 4 / 0
4,546
568
1,532
5,679
2,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Satel1ite
Scylla
9
1 / 1 / 0
4,989
624
1,233
2,536
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
arturtymchuk
Bacchus
6
1 / 4 / 1
4,532
567
1,624
6,348
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
heartburning
Arachne
8
2 / 3 / 2
5,132
642
3,186
5,114
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
ЕпТвоюМ
Morgan Le Fay
4
0 / 4 / 0
3,548
444
1,508
2,788
566
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Doenker
Ne Zha
11
4 / 1 / 0
6,015
752
2,601
5,576
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
KieranG55
Ganesha
8
0 / 2 / 8
5,213
652
1,763
5,282
2,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
TheGMx17
Osiris
10
6 / 1 / 0
5,871
734
5,023
5,533
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
6 / 0 / 1
5,505
688
4,224
2,361
625
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
8
0 / 1 / 0
4,846
606
617
2,797
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
16
16
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Doenker
Ne Zha
4
1
0
4
W
Ganesha
KieranG55
Ganesha
0
2
8
2
L
Cthulhu
NocTaxx
Cthulhu
1
4
0
0.25
L
Scylla
Satel1ite
Scylla
1
1
0
1
W
Osiris
TheGMx17
Osiris
6
1
0
6
W
6
0
1
6.5
L
Bacchus
arturtymchuk
Bacchus
1
4
1
0.38
L
Arachne
heartburning
Arachne
2
3
2
1
W
Olorun
0
1
0
0
L
Morgan Le Fay
ЕпТвоюМ
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,083
Damage
14,228
22,465
Taken
21,549
8,678
Mitigated
9,123
3,108
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Doenker
Ne Zha
2,601
556
0
3,174
5,576
1,624
0
135
5,441
0
34,266
W
Ganesha
KieranG55
Ganesha
1,763
686
0
750
5,282
2,461
0
1,970
3,312
13,378
0
L
Cthulhu
NocTaxx
Cthulhu
1,532
594
0
570
5,679
2,928
0
1,227
4,452
11,975
0
L
Scylla
Satel1ite
Scylla
1,233
134
0
740
2,536
462
0
492
2,044
22,385
0
W
Osiris
TheGMx17
Osiris
5,023
2,584
0
3,425
5,533
3,156
372
1,867
3,666
0
23,058
W
4,224
2,708
0
500
2,361
625
129
730
1,631
0
19,036
L
Bacchus
arturtymchuk
Bacchus
1,624
681
0
460
6,348
2,853
294
0
6,348
7,051
0
L
Arachne
heartburning
Arachne
3,186
2,303
0
1,338
5,114
1,869
0
316
4,798
0
24,430
W
Olorun
617
61
0
611
2,797
1,257
1,029
1,195
1,602
18,245
1,669
L
Morgan Le Fay
ЕпТвоюМ
Morgan Le Fay
1,508
328
0
0
2,788
566
323
333
2,455
8,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,747
Gold Earned
27,450
147
Minions Killed
230
0
Camps Cleared
0
750,138
Distance Traveled
766,839
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,015
752
72
9
0
195,189
3
W
Ganesha
5,213
652
1
0
0
153,205
1
L
Cthulhu
4,546
568
15
2
0
154,947
1
L
Scylla
4,989
624
55
7
0
162,281
3
W
Osiris
5,871
734
45
6
0
135,601
0
W
Anhur
5,505
688
60
8
0
144,254
2
L
Bacchus
4,532
567
17
2
0
150,822
0
L
Arachne
5,132
642
47
6
0
171,990
2
W
Olorun
4,846
606
52
7
0
138,590
2
L
Morgan Le Fay
3,548
444
13
2
0
110,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role