Player Matchup

Danzaburou
Danzaburou
DenielGray
Danzaburou
Level 73
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 220L
1,506 Elo+
Solo
He Bo
He Bo
Julaguien
He Bo
Level 111
God Stats
4W - 6L
1,229 SR
Queue Stats
818W - 823L
1,462 Elo+
Solo
Sobek
Sobek
Megabolic89
Sobek
Level 99
God Stats
3W - 3L
1,437 SR
Queue Stats
242W - 252L
1,417 Elo+
Party 3
Hades
Hades
SandyBrown
Hades
Level 103
God Stats
7W - 0L
1,905 SR
Queue Stats
140W - 147L
1,388 Elo+
Party 3
Loki
Loki
xCoconut21
Loki
Level 66
God Stats
13W - 16L
1,420 SR
Queue Stats
239W - 218L
1,457 Elo+
Solo
Team Averages
Level 90
1,498 SR
1,446 Elo+

VS

Team Averages
Level 71
1,584 SR
1,512 Elo+
Khepri
Khepri
BrokeGnat880087
Khepri
Level 107
God Stats
38W - 30L
1,539 SR
Queue Stats
255W - 236L
1,465 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HPEpic874
Morgan Le Fay
Level 95
God Stats
4W - 5L
1,659 SR
Queue Stats
112W - 151L
1,468 Elo+
Party 2
Neith
Neith
p1ut01337
Neith
Level 35
God Stats
7W - 2L
1,722 SR
Queue Stats
353W - 361L
1,567 Elo+
Solo
Fenrir
Fenrir
xxxAndersoNxxx
Fenrir
Level 90
God Stats
3W - 5L
1,501 SR
Queue Stats
25W - 21L
1,558 Elo+
Party 1
Ra
Ra
КаЗаНоВа27
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DenielGray
Danzaburou
16
4 / 1 / 2
10,049
628
6,905
8,390
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Julaguien
He Bo
15
10 / 0 / 2
9,348
584
13,745
6,710
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 8
8,366
523
4,644
12,664
10,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
15
3 / 5 / 1
9,161
573
8,845
13,820
8,030
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 1 / 6
9,221
576
6,216
10,131
4,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,634
477
3,886
12,104
9,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
HPEpic874
Morgan Le Fay
15
5 / 4 / 2
9,004
563
11,986
11,536
4,411
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
p1ut01337
Neith
12
1 / 7 / 2
7,423
464
6,763
11,125
3,745
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 3
8,013
501
4,639
10,501
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 5 / 0
6,687
418
2,871
8,285
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
22
Kills
10
10
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Danzaburou
DenielGray
Danzaburou
4
1
2
5
L
Morgan Le Fay
HPEpic874
Morgan Le Fay
5
4
2
1.5
W
He Bo
Julaguien
He Bo
10
0
2
11
W
2
3
8
2
W
Hades
3
5
1
0.7
L
Neith
p1ut01337
Neith
1
7
2
0.29
W
3
1
6
6
L
2
2
3
1.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,355
Damage
30,145
51,715
Taken
53,551
28,229
Mitigated
24,043
16,541
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,886
443
450
2,489
12,104
9,537
91
5,396
6,708
18,439
0
W
Danzaburou
DenielGray
Danzaburou
6,905
3,144
0
3,390
8,390
3,333
906
1,127
7,263
0
81,718
L
Morgan Le Fay
HPEpic874
Morgan Le Fay
11,986
1,464
0
4,976
11,536
4,411
96
7,913
3,623
56,696
0
W
He Bo
Julaguien
He Bo
13,745
747
0
1,213
6,710
2,523
621
3,109
3,461
53,173
0
W
4,644
399
873
3,154
12,664
10,085
0
3,980
8,636
15,955
0
W
Hades
8,845
323
56
5,641
13,820
8,030
1,375
8,484
5,336
57,973
0
L
Neith
p1ut01337
Neith
6,763
3,329
0
2,419
11,125
3,745
0
3,809
7,316
0
39,563
W
6,216
1,616
0
2,214
10,131
4,258
0
1,905
8,209
0
81,096
L
4,639
952
0
4,382
10,501
3,404
308
5,133
5,368
0
46,377
L
2,871
412
96
1,969
8,285
2,946
80
5,041
3,244
32,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
38,761
499
Minions Killed
383
0
Camps Cleared
0
1,566,117
Distance Traveled
1,353,475
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,634
477
25
2
0
254,135
1
W
Danzaburou
10,049
628
140
9
0
289,121
2
L
Morgan Le Fay
9,004
563
106
7
0
247,597
0
W
He Bo
9,348
584
85
5
0
316,329
5
W
Sobek
8,366
523
14
1
0
321,963
3
W
Hades
9,161
573
134
8
0
285,134
5
L
Neith
7,423
464
90
6
0
271,482
3
W
Loki
9,221
576
126
8
0
353,570
2
L
Fenrir
8,013
501
88
6
0
305,909
1
L
Ra
6,687
418
74
5
0
274,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role