Player Matchup

Hachiman
Hachiman
Aurum Aka Gold
Hachiman
Level 26
God Stats
5W - 2L
1,683 SR
Queue Stats
92W - 74L
1,593 Elo+
Party 1
Khepri
Khepri
EpickiJopek
Khepri
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
HvYd
Tsukuyomi
Level 5
God Stats
5W - 0L
1,768 SR
Queue Stats
23W - 8L
1,774 Elo+
Party 1
Sol
Sol
Inf3rW4r
Sol
Level 9
God Stats
5W - 4L
1,648 SR
Queue Stats
8W - 14L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Louvel123
Morgan Le Fay
Level 29
God Stats
20W - 16L
1,809 SR
Queue Stats
174W - 134L
1,584 Elo+
Solo
Team Averages
Level 17
1,682 SR
1,603 Elo+

VS

Team Averages
Level 20
1,513 SR
1,557 Elo+
Artemis
Artemis
Flamurinsky
Artemis
Level 26
God Stats
49W - 33L
1,758 SR
Queue Stats
343W - 269L
1,617 Elo+
Solo
Fenrir
Fenrir
LittleDebs82
Fenrir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 24L
1,620 Elo+
Party 2
Skadi
Skadi
TheGoodWhiteWolf
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 76L
1,402 Elo+
Solo
Cerberus
Cerberus
Toxicheer
Cerberus
Level 25
God Stats
1W - 3L
1,309 SR
Queue Stats
97W - 76L
1,583 Elo+
Party 2
Loki
Loki
abu-hassan_os
Loki
Level 6
God Stats
5W - 4L
1,500 SR
Queue Stats
65W - 55L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
4 / 2 / 3
8,840
553
6,677
10,544
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
11
1 / 2 / 4
7,095
443
3,556
7,947
6,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
HvYd
Tsukuyomi
16
9 / 2 / 4
9,983
624
14,225
10,428
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 6 / 3
6,663
416
5,757
10,451
3,517
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Louvel123
Morgan Le Fay
15
4 / 0 / 3
8,728
546
8,130
8,384
7,039
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Flamurinsky
Artemis
13
0 / 3 / 0
7,924
495
6,125
9,726
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
1 / 2 / 6
7,398
462
6,275
11,059
7,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 2
7,012
438
6,040
9,373
2,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
Toxicheer
Cerberus
12
3 / 4 / 3
7,546
472
8,331
14,315
6,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 4 / 0
9,834
615
6,537
10,612
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
18
Kills
11
12
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
4
2
3
2.75
W
Khepri
1
2
4
1.5
L
Artemis
Flamurinsky
Artemis
0
3
0
0
W
Tsukuyomi
HvYd
Tsukuyomi
9
2
4
5.5
W
0
6
3
0.25
L
Fenrir
1
2
6
2
W
Morgan Le Fay
Louvel123
Morgan Le Fay
4
0
3
5.5
L
1
6
2
0.33
L
Cerberus
Toxicheer
Cerberus
3
4
3
1.13
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,345
Damage
33,308
47,754
Taken
55,085
23,429
Mitigated
22,731
11,383
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,677
2,417
0
4,006
10,544
3,225
0
752
9,728
0
65,382
W
Khepri
3,556
463
0
1,061
7,947
6,101
0
2,282
5,605
13,885
0
L
Artemis
Flamurinsky
Artemis
6,125
1,757
0
2,839
9,726
3,633
694
5,911
3,815
0
51,293
W
Tsukuyomi
HvYd
Tsukuyomi
14,225
5,485
0
1,443
10,428
3,547
18
1,007
9,004
0
78,360
W
5,757
2,320
0
1,671
10,451
3,517
389
3,847
6,031
31,498
0
L
Fenrir
6,275
1,676
0
2,962
11,059
7,212
0
2,980
8,079
0
31,550
W
Morgan Le Fay
Louvel123
Morgan Le Fay
8,130
908
0
3,202
8,384
7,039
112
185
8,199
55,555
0
L
6,040
2,774
0
991
9,373
2,442
423
1,328
8,045
0
35,665
L
Cerberus
Toxicheer
Cerberus
8,331
813
0
3,413
14,315
6,078
0
5,434
8,881
38,537
0
L
6,537
1,636
0
4,167
10,612
3,366
240
1,790
8,822
0
71,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
39,714
424
Minions Killed
468
0
Camps Cleared
0
1,467,704
Distance Traveled
1,469,439
28
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,840
553
122
8
0
251,550
2
W
Khepri
7,095
443
13
1
0
325,512
4
L
Artemis
7,924
495
100
6
0
259,948
2
W
Tsukuyomi
9,983
624
112
7
0
325,111
7
W
Sol
6,663
416
62
4
0
256,768
11
L
Fenrir
7,398
462
49
3
0
312,268
1
W
Morgan Le Fay
8,728
546
115
7
0
308,763
4
L
Skadi
7,012
438
64
4
0
256,336
0
L
Cerberus
7,546
472
113
7
0
310,320
1
L
Loki
9,834
615
142
9
0
330,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role