Player Matchup

Gilgamesh
Gilgamesh
Krlngs
Gilgamesh
Level 21
God Stats
34W - 25L
1,624 SR
Queue Stats
131W - 89L
1,531 Elo+
Solo
Tiamat
Tiamat
MigasBarrigas
Tiamat
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 31L
1,457 Elo+
Party 1
Neith
Neith
NIKSBAR0411
Neith
Level 27
God Stats
6W - 16L
1,381 SR
Queue Stats
29W - 41L
1,297 Elo+
Solo
Jormungandr
Jormungandr
gulSsyggulS
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,455 Elo+
Party 1
Odin
Odin
jsantos57
Odin
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,183 Elo+
Party 1
Team Averages
Level 13
1,501 SR
1,385 Elo+

VS

Team Averages
Level 16
1,485 SR
1,323 Elo+
Ra
Ra
FANELTESPARGE
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,267 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gartner
Tsukuyomi
Level 27
God Stats
17W - 13L
1,601 SR
Queue Stats
19W - 15L
1,316 Elo+
Solo
Ymir
Ymir
SenzatiaRO
Ymir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,242 Elo+
Solo
Skadi
Skadi
bunny220
Skadi
Level 27
God Stats
7W - 6L
1,268 SR
Queue Stats
36W - 58L
1,267 Elo+
Solo
Fenrir
Fenrir
maxkiss11
Fenrir
Level 8
God Stats
4W - 4L
1,556 SR
Queue Stats
16W - 17L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Krlngs
Gilgamesh
13
6 / 0 / 5
7,664
697
4,137
5,881
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 6 / 2
6,134
558
3,604
7,745
3,624
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
2,142
195
0
0
0
Jormungandr
gulSsyggulS
Jormungandr
10
2 / 3 / 0
5,277
480
4,044
8,692
4,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
11
4 / 0 / 2
6,504
591
4,808
6,676
7,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 0
6,416
583
2,852
5,416
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Gartner
Tsukuyomi
11
4 / 2 / 1
6,269
570
4,935
6,772
2,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 3
6,420
584
3,852
6,606
3,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Skadi
bunny220
Skadi
9
0 / 5 / 0
5,368
488
3,319
6,695
1,826
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
maxkiss11
Fenrir
9
0 / 2 / 1
5,556
505
3,036
7,440
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
15
Kills
9
9
Deaths
16
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
5
0
0.8
W
Tsukuyomi
Gartner
Tsukuyomi
4
2
1
2.25
L
Gilgamesh
Krlngs
Gilgamesh
6
0
5
8.5
L
3
6
2
0.67
L
0
0
0
0
W
1
2
3
1.25
W
Skadi
bunny220
Skadi
0
5
0
0
L
Jormungandr
gulSsyggulS
Jormungandr
2
3
0
0.67
L
Odin
4
0
2
5
W
Fenrir
maxkiss11
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,593
Damage
17,994
28,994
Taken
32,929
17,444
Mitigated
12,090
6,018
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,852
872
0
439
5,416
1,900
974
2,922
2,494
23,785
0
W
Tsukuyomi
Gartner
Tsukuyomi
4,935
917
0
2,273
6,772
2,075
638
1,751
4,680
0
27,870
L
Gilgamesh
Krlngs
Gilgamesh
4,137
1,362
0
285
5,881
2,653
0
154
5,727
0
51,489
L
3,604
816
0
1,031
7,745
3,624
0
3,225
4,274
22,084
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,852
504
0
1,460
6,606
3,947
203
2,027
4,117
21,998
0
W
Skadi
bunny220
Skadi
3,319
2,219
0
340
6,695
1,826
16
0
6,695
0
21,045
L
Jormungandr
gulSsyggulS
Jormungandr
4,044
557
0
2,273
8,692
4,160
0
2,862
5,830
22,889
0
L
Odin
4,808
2,514
0
2,429
6,676
7,007
367
297
6,379
0
25,732
W
Fenrir
maxkiss11
Fenrir
3,036
1,074
0
3,883
7,440
2,342
0
145
7,295
80
32,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,721
Gold Earned
30,029
214
Minions Killed
253
0
Camps Cleared
0
782,147
Distance Traveled
972,749
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,416
583
49
4
0
176,933
1
W
Tsukuyomi
6,269
570
53
5
0
202,383
0
L
Gilgamesh
7,664
697
87
8
0
225,815
0
L
Tiamat
6,134
558
46
4
0
191,044
0
L
Neith
2,142
195
0
0
0
0
0
W
Ymir
6,420
584
44
4
0
199,062
3
W
Skadi
5,368
488
45
4
0
184,361
5
L
Jormungandr
5,277
480
31
3
0
157,190
0
L
Odin
6,504
591
50
5
0
208,098
3
W
Fenrir
5,556
505
62
6
0
210,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role