Player Matchup

Loki
Loki
Big_Mac695
Loki
Level 24
God Stats
13W - 9L
1,500 SR
Queue Stats
106W - 132L
1,402 Elo+
Solo
Ymir
Ymir
Cocotte0611
Ymir
Level 5
God Stats
1W - 3L
1,322 SR
Queue Stats
10W - 13L
1,102 Elo+
Party 2
Fenrir
Fenrir
DeadGames722
Fenrir
Level 23
God Stats
8W - 15L
1,392 SR
Queue Stats
38W - 53L
1,281 Elo+
Solo
Bellona
Bellona
ReignSmoak
Bellona
Level 27
God Stats
6W - 7L
1,529 SR
Queue Stats
31W - 38L
1,467 Elo+
Solo
Kukulkan
Kukulkan
RiriFifiLoulou
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,304 Elo+
Party 2
Team Averages
Level 17
1,449 SR
1,311 Elo+

VS

Team Averages
Level 16
1,504 SR
1,307 Elo+
Mercury
Mercury
Carter3176
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,375 Elo+
Solo
Sobek
Sobek
LeTiroirACulotte
Sobek
Level 28
God Stats
26W - 23L
1,529 SR
Queue Stats
29W - 32L
1,407 Elo+
Party 3
Izanami
Izanami
Le_RoiDuChateau
Izanami
Level 17
God Stats
12W - 12L
1,490 SR
Queue Stats
17W - 24L
1,339 Elo+
Party 3
Nemesis
Nemesis
Niiz_Fight
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Party 1
Ra
Ra
ZEPHIR33FR
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,103
579
3,899
7,421
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 5 / 2
7,108
508
2,031
10,041
4,760
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
13
3 / 2 / 5
7,859
561
3,780
5,736
1,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ReignSmoak
Bellona
13
13 / 0 / 2
8,551
611
6,968
8,428
4,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
12
7 / 1 / 2
8,157
583
12,669
6,037
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Carter3176
Mercury
13
3 / 7 / 0
7,568
541
5,575
11,772
4,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 1 / 2
7,058
504
2,886
10,981
10,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 4 / 2
6,086
435
4,698
8,014
2,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Niiz_Fight
Nemesis
6
0 / 6 / 1
5,149
368
957
6,490
2,139
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 8 / 0
5,539
396
1,869
6,456
2,272
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
26
Kills
10
10
Deaths
26
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Mercury
Carter3176
Mercury
3
7
0
0.43
W
1
5
2
0.4
W
Fenrir
3
2
5
2.75
L
4
1
2
5
L
2
4
2
0.75
L
Nemesis
Niiz_Fight
Nemesis
0
6
1
0.08
W
Bellona
ReignSmoak
Bellona
13
0
2
14
W
Kukulkan
7
1
2
8
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,347
Damage
15,985
37,663
Taken
43,713
15,588
Mitigated
22,712
5,226
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,899
1,382
0
0
7,421
2,495
0
37
7,384
0
52,764
L
Mercury
Carter3176
Mercury
5,575
3,648
0
815
11,772
4,685
1,262
0
11,772
0
43,173
W
2,031
463
0
0
10,041
4,760
403
1,723
8,318
11,787
0
W
Fenrir
3,780
1,016
180
545
5,736
1,900
1,636
645
5,091
0
27,635
L
2,886
290
0
1,440
10,981
10,670
110
7,612
3,369
15,481
0
L
4,698
2,316
0
847
8,014
2,946
178
3,547
4,467
0
28,218
L
Nemesis
Niiz_Fight
Nemesis
957
220
0
1,040
6,490
2,139
0
1,347
5,143
0
13,773
W
Bellona
ReignSmoak
Bellona
6,968
1,452
0
2,651
8,428
4,327
999
951
7,477
0
31,679
W
Kukulkan
12,669
1,325
0
1,850
6,037
2,106
738
1,399
4,638
43,935
0
L
1,869
338
145
494
6,456
2,272
0
2,194
4,262
12,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
31,400
300
Minions Killed
194
0
Camps Cleared
0
1,403,379
Distance Traveled
1,147,545
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,103
579
111
8
0
311,072
0
L
Mercury
7,568
541
73
5
0
246,827
1
W
Ymir
7,108
508
14
1
0
257,033
0
W
Fenrir
7,859
561
47
3
0
267,146
5
L
Sobek
7,058
504
28
2
0
268,998
2
L
Izanami
6,086
435
44
3
0
241,668
3
L
Nemesis
5,149
368
27
2
0
202,166
1
W
Bellona
8,551
611
56
4
0
307,493
0
W
Kukulkan
8,157
583
72
5
0
260,635
0
L
Ra
5,539
396
22
2
0
187,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role