Player Matchup

Ares
Ares
LihueFlw
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
TZ4GuiPlay09
Loki
Level 27
God Stats
12W - 20L
1,286 SR
Queue Stats
79W - 88L
1,421 Elo+
Solo
Danzaburou
Danzaburou
Thebloodygamer37
Danzaburou
Level 17
God Stats
14W - 16L
1,344 SR
Queue Stats
28W - 40L
1,295 Elo+
Solo
Anhur
Anhur
Travysty3rd1
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chronos
Chronos
midthehomes
Chronos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,346 Elo+
Solo
Team Averages
Level 13
1,426 SR
1,412 Elo+

VS

Team Averages
Level 13
1,519 SR
1,476 Elo+
Anubis
Anubis
Memeboi201137968
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
QhQxWR3KAG3
Ah Puch
Level 28
God Stats
12W - 8L
1,597 SR
Queue Stats
75W - 78L
1,354 Elo+
Solo
Cthulhu
Cthulhu
albanian0070
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,615 Elo+
Solo
Thanatos
Thanatos
kgs_taka
Thanatos
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
68W - 61L
1,411 Elo+
Solo
Thor
Thor
sblft
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 2 / 0
8,168
371
311
1,803
454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
22 / 2 / 4
14,310
650
22,898
11,878
5,137
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Thebloodygamer37
Danzaburou
18
8 / 4 / 6
12,677
576
16,523
13,301
4,917
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 14 / 5
9,623
437
4,720
16,201
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Chronos
midthehomes
Chronos
16
8 / 8 / 5
12,235
556
13,445
22,157
7,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 8 / 0
7,658
348
2,023
8,957
3,678
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
QhQxWR3KAG3
Ah Puch
18
12 / 7 / 4
12,295
559
18,954
23,537
17,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
albanian0070
Cthulhu
8
1 / 13 / 5
8,481
386
1,598
16,901
16,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
kgs_taka
Thanatos
16
5 / 6 / 5
10,497
477
10,729
20,540
6,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Thor
sblft
Thor
14
2 / 16 / 2
8,802
400
3,053
17,703
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
40
43
Kills
24
30
Deaths
50
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
0
2
0
0
L
4
8
0
0.5
L
Ah Puch
QhQxWR3KAG3
Ah Puch
12
7
4
2
W
22
2
4
12
W
Danzaburou
Thebloodygamer37
Danzaburou
8
4
6
2.75
W
5
14
5
0.54
L
Cthulhu
albanian0070
Cthulhu
1
13
5
0.27
L
Thanatos
kgs_taka
Thanatos
5
6
5
1.25
W
Chronos
midthehomes
Chronos
8
8
5
1.31
L
Thor
sblft
Thor
2
16
2
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,897
Damage
36,357
65,340
Taken
87,638
22,826
Mitigated
49,319
14,788
Healing
21,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
311
151
0
0
1,803
454
0
942
861
888
0
L
2,023
829
0
1,044
8,957
3,678
1,365
311
8,646
17,743
0
L
Ah Puch
QhQxWR3KAG3
Ah Puch
18,954
3,117
0
6,192
23,537
17,964
1,704
4,883
18,654
72,639
0
W
22,898
9,886
0
1,398
11,878
5,137
4,221
1,705
10,173
0
99,404
W
Danzaburou
Thebloodygamer37
Danzaburou
16,523
12,824
0
2,775
13,301
4,917
3,561
4,512
8,789
0
74,813
W
4,720
4,388
0
100
16,201
4,713
2,136
5,159
11,042
0
20,900
L
Cthulhu
albanian0070
Cthulhu
1,598
526
0
268
16,901
16,075
196
2,423
14,478
10,605
0
L
Thanatos
kgs_taka
Thanatos
10,729
3,250
0
13,574
20,540
6,786
199
3,705
16,835
0
55,266
W
Chronos
midthehomes
Chronos
13,445
8,156
0
10,515
22,157
7,605
3,255
10,257
11,900
53,862
0
L
Thor
sblft
Thor
3,053
704
0
549
17,703
4,816
0
2,434
15,269
0
24,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,013
Gold Earned
47,733
399
Minions Killed
316
0
Camps Cleared
0
1,446,677
Distance Traveled
1,570,497
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,168
371
0
0
0
70,387
0
L
Anubis
7,658
348
31
1
0
216,769
0
L
Ah Puch
12,295
559
116
5
0
317,743
0
W
Loki
14,310
650
150
7
0
391,979
0
W
Danzaburou
12,677
576
124
6
0
361,886
1
W
Anhur
9,623
437
39
2
0
347,428
3
L
Cthulhu
8,481
386
14
1
0
340,035
2
L
Thanatos
10,497
477
110
5
0
385,635
3
W
Chronos
12,235
556
86
4
0
274,997
0
L
Thor
8,802
400
45
2
0
310,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role