Player Matchup

Ares
Ares
BryanttMyerss
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,227 Elo+
Party 2
Hun Batz
Hun Batz
ElHungaro
Hun Batz
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 59L
1,325 Elo+
Party 2
Sol
Sol
Rantarokowi
Sol
Level 4
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,418 SR
1,350 Elo+

VS

Team Averages
Level 55
1,458 SR
1,492 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Krystian888
Sobek
Level 68
God Stats
3W - 0L
1,392 SR
Queue Stats
59W - 56L
1,486 Elo+
Party 1
Anubis
Anubis
StarLord2137
Anubis
Level 12
God Stats
1W - 2L
1,482 SR
Queue Stats
23W - 15L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,977
634
2,917
13,882
11,906
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
ElHungaro
Hun Batz
12
4 / 4 / 1
8,223
748
5,342
10,713
3,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 2
7,135
649
7,180
10,526
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
6 / 4 / 7
9,252
841
12,885
9,247
3,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 9
8,510
774
4,938
11,368
12,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
14
8 / 0 / 5
9,600
873
10,567
5,204
2,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
15
15
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
4
7
2.38
L
0
5
4
0.4
L
Hun Batz
ElHungaro
Hun Batz
4
4
1
1.13
W
1
1
9
5.5
L
1
6
2
0.33
W
Anubis
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,439
Damage
28,390
35,121
Taken
25,819
19,326
Mitigated
19,594
4,185
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,885
3,760
0
1,768
9,247
3,911
1,224
3,016
6,231
0
32,344
L
2,917
153
284
1,399
13,882
11,906
0
6,677
7,205
11,829
0
L
Hun Batz
ElHungaro
Hun Batz
5,342
644
0
930
10,713
3,718
0
4,272
6,441
0
13,311
W
4,938
555
0
2,733
11,368
12,879
153
4,229
7,139
10,581
0
L
7,180
1,032
0
1,572
10,526
3,702
0
4,556
5,970
31,020
2,673
W
Anubis
10,567
789
166
3,593
5,204
2,804
754
2,540
2,664
47,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,335
Gold Earned
27,362
98
Minions Killed
127
0
Camps Cleared
0
584,123
Distance Traveled
641,388
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,252
841
40
4
0
195,350
0
L
Ares
6,977
634
12
1
0
181,298
2
L
Hun Batz
8,223
748
29
3
0
221,312
0
W
Sobek
8,510
774
10
1
0
242,524
2
L
Sol
7,135
649
57
5
0
181,513
1
W
Anubis
9,600
873
77
7
0
203,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role