Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
KOBERAY
Bacchus
Level 20
God Stats
2W - 1L
1,258 SR
Queue Stats
7W - 4L
1,475 Elo+
Party 1
Da Ji
Da Ji
RockYayo
Da Ji
Level 29
God Stats
9W - 2L
1,500 SR
Queue Stats
28W - 24L
1,475 Elo+
Party 1
Ganesha
Ganesha
kan030
Ganesha
Level 15
God Stats
3W - 0L
1,440 SR
Queue Stats
55W - 45L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
ok199
Baron Samedi
Level 11
God Stats
3W - 1L
1,672 SR
Queue Stats
11W - 6L
1,738 Elo+
Party 1
Team Averages
Level 21
1,474 SR
1,533 Elo+

VS

Team Averages
Level 15
1,462 SR
1,536 Elo+
Vamana
Vamana
AllToenoKnuckle
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,706 Elo+
Solo
Ymir
Ymir
Earthsia9
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,509 Elo+
Solo
Bakasura
Bakasura
TheActualEagle
Bakasura
Level 25
God Stats
4W - 9L
1,262 SR
Queue Stats
174W - 215L
1,447 Elo+
Solo
Zeus
Zeus
ZeusOrNoDeuce
Zeus
Level 13
God Stats
23W - 22L
1,544 SR
Queue Stats
35W - 33L
1,533 Elo+
Solo
Neith
Neith
yungholybones
Neith
Level 21
God Stats
5W - 7L
1,504 SR
Queue Stats
144W - 144L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
14 / 8 / 8
12,287
614
20,867
17,380
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
KOBERAY
Bacchus
16
8 / 8 / 19
10,963
548
10,371
19,956
16,014
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
RockYayo
Da Ji
15
3 / 8 / 4
9,887
494
4,736
16,158
7,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
kan030
Ganesha
14
3 / 7 / 21
9,483
474
10,676
17,987
11,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
ok199
Baron Samedi
18
10 / 4 / 7
11,748
587
15,525
12,792
10,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 5
10,214
511
6,669
24,098
14,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
10
2 / 8 / 12
8,268
413
3,146
15,128
7,384
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
19
11 / 7 / 10
12,365
618
20,913
18,968
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
15 / 5 / 6
11,151
558
17,756
13,236
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
2 / 10 / 7
9,703
485
9,531
13,579
4,233
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
73
38
Kills
33
35
Deaths
38
59
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
14
8
8
2.25
L
3
8
5
0.69
L
Ymir
2
8
12
1
W
Bacchus
KOBERAY
Bacchus
8
8
19
2.19
W
Da Ji
RockYayo
Da Ji
3
8
4
0.63
L
Bakasura
11
7
10
2.29
L
15
5
6
3.6
W
Ganesha
kan030
Ganesha
3
7
21
1.93
W
Baron Samedi
ok199
Baron Samedi
10
4
7
3.38
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,175
Damage
58,015
84,273
Taken
85,009
52,053
Mitigated
36,258
18,611
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,867
361
196
3,634
17,380
7,021
1,758
6,273
10,827
73,375
0
L
6,669
2,612
0
6,771
24,098
14,701
135
18,776
5,322
0
31,778
L
Ymir
3,146
1,558
0
585
15,128
7,384
48
12,556
2,572
7,165
0
W
Bacchus
KOBERAY
Bacchus
10,371
1,027
0
3,961
19,956
16,014
1,373
3,987
15,562
33,995
0
W
Da Ji
RockYayo
Da Ji
4,736
612
0
3,288
16,158
7,163
924
2,613
13,040
0
55,536
L
Bakasura
20,913
14,713
0
3,569
18,968
6,463
0
9,140
9,828
0
90,197
L
17,756
2,630
0
4,237
13,236
3,477
1,423
7,933
5,303
54,124
0
W
Ganesha
kan030
Ganesha
10,676
1,857
0
1,007
17,987
11,663
1,166
3,928
13,282
26,039
0
W
Baron Samedi
ok199
Baron Samedi
15,525
2,554
2,488
4,037
12,792
10,192
3,340
3,162
9,258
53,512
0
L
9,531
5,013
0
1,264
13,579
4,233
2,747
9,034
4,545
0
55,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,368
Gold Earned
51,701
347
Minions Killed
398
0
Camps Cleared
0
1,726,787
Distance Traveled
1,534,062
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,287
614
109
5
0
386,390
0
L
Vamana
10,214
511
52
3
0
350,305
3
L
Ymir
8,268
413
11
1
0
245,333
0
W
Bacchus
10,963
548
53
3
0
350,117
0
W
Da Ji
9,887
494
97
5
0
320,467
1
L
Bakasura
12,365
618
146
7
0
390,090
1
L
Zeus
11,151
558
94
5
0
226,446
3
W
Ganesha
9,483
474
5
0
0
317,488
1
W
Baron Samedi
11,748
587
83
4
0
352,325
0
L
Neith
9,703
485
95
5
0
321,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role