Player Matchup

Neith
Neith
 
Neith
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Hamastero
Thor
Level 49
God Stats
2W - 3L
1,196 SR
Queue Stats
169W - 173L
1,426 Elo+
Party 1
Xing Tian
Xing Tian
M31100
Xing Tian
Level 75
God Stats
0W - 3L
1,364 SR
Queue Stats
54W - 71L
1,339 Elo+
Solo
Sylvanus
Sylvanus
NEMOSEEEL
Sylvanus
Level 53
God Stats
1W - 4L
1,288 SR
Queue Stats
149W - 143L
1,426 Elo+
Party 1
Agni
Agni
ToasterJunkie
Agni
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Team Averages
Level 72
1,370 SR
1,438 Elo+

VS

Team Averages
Level 64
1,477 SR
1,376 Elo+
Serqet
Serqet
ElGregoUno
Serqet
Level 67
God Stats
9W - 10L
1,755 SR
Queue Stats
71W - 98L
1,388 Elo+
Solo
Sol
Sol
JZ_1197
Sol
Level 73
God Stats
22W - 24L
1,196 SR
Queue Stats
706W - 801L
1,307 Elo+
Solo
Gilgamesh
Gilgamesh
Merximillian
Gilgamesh
Level 47
God Stats
28W - 39L
1,482 SR
Queue Stats
116W - 152L
1,381 Elo+
Solo
Chiron
Chiron
tufty101
Chiron
Level 65
God Stats
48W - 46L
1,505 SR
Queue Stats
238W - 271L
1,421 Elo+
Solo
Cerberus
Cerberus
ТВОЙПУКАН
Cerberus
Level 67
God Stats
1W - 0L
1,448 SR
Queue Stats
4W - 4L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 3 / 0
3,302
660
1,833
3,184
591
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
5
0 / 1 / 0
3,432
686
1,161
2,097
669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Xing Tian
M31100
Xing Tian
2
0 / 1 / 0
3,000
600
176
946
253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
NEMOSEEEL
Sylvanus
6
2 / 0 / 0
3,907
781
1,167
1,749
756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 0 / 0
3,372
674
308
1,861
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ElGregoUno
Serqet
5
1 / 1 / 0
3,479
696
574
3,059
714
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
8
0 / 0 / 0
4,113
823
417
1,364
472
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Merximillian
Gilgamesh
5
0 / 1 / 1
3,168
634
1,172
2,789
977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
tufty101
Chiron
6
4 / 0 / 0
4,176
835
1,892
2,657
592
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 4
3,826
765
955
2,747
1,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
2
Kills
5
5
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
Serqet
ElGregoUno
Serqet
1
1
0
1
L
Thor
0
1
0
0
W
Sol
0
0
0
0
L
Xing Tian
M31100
Xing Tian
0
1
0
0
W
Gilgamesh
Merximillian
Gilgamesh
0
1
1
0.5
L
Sylvanus
NEMOSEEEL
Sylvanus
2
0
0
2
L
0
0
0
0
W
Chiron
tufty101
Chiron
4
0
0
4
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,645
Damage
5,010
9,837
Taken
12,616
2,674
Mitigated
4,315
2,819
Healing
5,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,833
738
0
788
3,184
591
0
796
2,388
0
9,524
W
Serqet
ElGregoUno
Serqet
574
360
0
1,572
3,059
714
0
757
2,294
0
10,630
L
Thor
1,161
558
0
408
2,097
669
0
0
2,097
0
10,786
W
Sol
417
417
0
839
1,364
472
0
128
1,156
21,646
0
L
Xing Tian
M31100
Xing Tian
176
99
0
33
946
253
0
159
787
1,126
0
W
Gilgamesh
Merximillian
Gilgamesh
1,172
183
0
1,050
2,789
977
0
340
2,449
0
6,583
L
Sylvanus
NEMOSEEEL
Sylvanus
1,167
511
102
988
1,749
756
0
0
1,749
8,879
2,950
L
308
0
0
500
1,861
405
0
417
1,444
10,372
0
W
Chiron
tufty101
Chiron
1,892
760
165
892
2,657
592
554
28
2,629
0
16,119
W
955
74
0
702
2,747
1,560
95
148
2,599
5,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,013
Gold Earned
18,762
103
Minions Killed
147
0
Camps Cleared
0
443,322
Distance Traveled
571,295
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,302
660
19
4
0
111,741
1
W
Serqet
3,479
696
31
6
0
132,210
0
L
Thor
3,432
686
32
6
0
112,995
0
W
Sol
4,113
823
50
10
0
105,181
1
L
Xing Tian
3,000
600
4
1
0
24,476
0
W
Gilgamesh
3,168
634
14
3
0
112,256
0
L
Sylvanus
3,907
781
27
5
0
99,031
0
L
Agni
3,372
674
21
4
0
95,079
1
W
Chiron
4,176
835
39
8
0
113,613
2
W
Cerberus
3,826
765
13
3
0
108,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role