Player Matchup

Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
TheLastMeowing
Anhur
Level 35
God Stats
4W - 2L
1,500 SR
Queue Stats
205W - 211L
1,437 Elo+
Party 2
Sobek
Sobek
hoddev1k
Sobek
Level 85
God Stats
1W - 1L
1,548 SR
Queue Stats
57W - 57L
1,465 Elo+
Solo
Sol
Sol
ДочьСатаны
Sol
Level 143
God Stats
7W - 6L
1,458 SR
Queue Stats
349W - 370L
1,449 Elo+
Party 2
Team Averages
Level 91
1,501 SR
1,470 Elo+

VS

Team Averages
Level 108
1,426 SR
1,427 Elo+
Scylla
Scylla
DontBeNervous
Scylla
Level 63
God Stats
0W - 1L
1,705 SR
Queue Stats
8W - 11L
1,374 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JonsenTM
Ah Muzen Cab
Level 126
God Stats
0W - 2L
1,295 SR
Queue Stats
28W - 29L
1,510 Elo+
Solo
Tiamat
Tiamat
Toubib590
Tiamat
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
281W - 292L
1,458 Elo+
Solo
Sol
Sol
xXB-u-R-n-ZXx
Sol
Level 140
God Stats
3W - 8L
1,468 SR
Queue Stats
441W - 463L
1,365 Elo+
Party 1
Discordia
Discordia
xXMrJackson23Xx
Discordia
Level 119
God Stats
4W - 3L
1,163 SR
Queue Stats
399W - 435L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
8 / 2 / 10
9,707
971
8,152
16,422
19,109
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
 
Neith
15
4 / 2 / 16
9,146
915
9,257
8,967
4,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 4 / 9
9,186
919
7,423
9,672
4,328
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
hoddev1k
Sobek
15
1 / 1 / 19
8,582
858
7,497
19,713
15,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 4 / 7
8,811
881
7,829
9,949
3,795
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 8
7,095
710
9,398
7,069
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
JonsenTM
Ah Muzen Cab
13
1 / 4 / 7
7,479
748
13,541
8,573
3,026
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Toubib590
Tiamat
14
2 / 6 / 7
8,178
818
5,474
10,887
5,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 5
8,338
834
6,832
8,192
2,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
xXMrJackson23Xx
Discordia
15
5 / 3 / 7
8,262
826
10,869
7,458
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
23
Kills
12
13
Deaths
23
61
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
2
10
6.5
W
Neith
 
Neith
4
2
16
6
L
1
4
8
1.25
L
Ah Muzen Cab
JonsenTM
Ah Muzen Cab
1
4
7
1.13
W
6
4
9
2.63
L
Tiamat
Toubib590
Tiamat
2
6
7
0.92
W
Sobek
hoddev1k
Sobek
1
1
19
10.5
L
3
6
5
0.92
L
Discordia
xXMrJackson23Xx
Discordia
5
3
7
2.83
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,158
Damage
46,114
64,723
Taken
42,179
47,442
Mitigated
16,384
31,998
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,152
2,034
2,075
6,715
16,422
19,109
0
6,678
9,396
0
18,191
W
Neith
 
Neith
9,257
3,377
3,045
3,655
8,967
4,299
1,389
6,188
2,635
0
28,206
L
9,398
54
0
860
7,069
2,339
0
1,745
5,284
13,637
0
L
Ah Muzen Cab
JonsenTM
Ah Muzen Cab
13,541
5,480
205
2,706
8,573
3,026
30
2,625
5,884
0
22,589
W
7,423
3,178
1,343
1,091
9,672
4,328
476
6,369
3,141
0
14,639
L
Tiamat
Toubib590
Tiamat
5,474
523
248
3,449
10,887
5,616
0
3,820
6,982
13,402
0
W
Sobek
hoddev1k
Sobek
7,497
291
1,464
9,187
19,713
15,911
29
6,743
12,664
14,547
0
L
6,832
1,624
1,500
985
8,192
2,659
0
3,014
5,098
14,078
0
L
Discordia
xXMrJackson23Xx
Discordia
10,869
175
566
2,401
7,458
2,744
0
3,735
3,605
22,753
0
W
7,829
640
1,391
2,032
9,949
3,795
3,392
5,529
4,314
17,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,432
Gold Earned
39,352
121
Minions Killed
93
0
Camps Cleared
0
1,011,225
Distance Traveled
897,522
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,707
971
28
3
0
199,997
0
W
Neith
9,146
915
42
4
0
199,992
4
L
Scylla
7,095
710
12
1
0
186,673
0
L
Ah Muzen Cab
7,479
748
19
2
0
184,740
0
W
Anhur
9,186
919
21
2
0
192,487
1
L
Tiamat
8,178
818
19
2
0
182,915
0
W
Sobek
8,582
858
8
1
0
222,767
2
L
Sol
8,338
834
21
2
0
163,990
0
L
Discordia
8,262
826
22
2
0
179,204
2
W
Sol
8,811
881
22
2
0
195,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role