Player Matchup

Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
LLLCUBED
Fenrir
Level 101
God Stats
96W - 109L
1,498 SR
Queue Stats
801W - 922L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Skeletdrache
Morgan Le Fay
Level 25
God Stats
0W - 1L
1,317 SR
Queue Stats
36W - 27L
1,456 Elo+
Party 3
Tiamat
Tiamat
bananainpigiama
Tiamat
Level 119
God Stats
7W - 16L
1,301 SR
Queue Stats
637W - 1,137L
1,449 Elo+
Party 2
Chronos
Chronos
iZoRix
Chronos
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,442 Elo+
Party 3
Team Averages
Level 83
1,423 SR
1,466 Elo+

VS

Team Averages
Level 98
1,492 SR
1,456 Elo+
Bakasura
Bakasura
KARNOBATMAN
Bakasura
Level 112
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 84L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
MaGiiKJavi
Sun Wukong
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 137L
1,413 Elo+
Solo
Terra
Terra
Rainbowfart
Terra
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
Thexian
Danzaburou
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,490 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cat89
Morgan Le Fay
Level 106
God Stats
11W - 13L
1,459 SR
Queue Stats
85W - 111L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 4 / 1
11,702
488
10,528
13,493
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
LLLCUBED
Fenrir
16
3 / 7 / 6
10,487
437
8,751
14,722
7,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Morgan Le Fay
Skeletdrache
Morgan Le Fay
17
5 / 10 / 6
11,017
459
13,087
20,050
7,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
0 / 2 / 2
11,150
465
11,720
18,210
25,227
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
iZoRix
Chronos
16
5 / 7 / 5
9,981
416
14,546
17,497
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KARNOBATMAN
Bakasura
20
15 / 2 / 5
14,417
601
17,658
22,040
12,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
MaGiiKJavi
Sun Wukong
20
2 / 2 / 8
13,449
560
12,223
20,212
20,229
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 4 / 16
13,706
571
6,684
20,213
24,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Thexian
Danzaburou
17
2 / 6 / 15
11,686
487
9,331
19,086
9,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
cat89
Morgan Le Fay
20
6 / 3 / 6
13,434
560
16,935
14,238
8,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
80
17
Kills
30
30
Deaths
17
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
1
1.13
W
Bakasura
KARNOBATMAN
Bakasura
15
2
5
8.75
L
Fenrir
LLLCUBED
Fenrir
3
7
6
0.86
W
Sun Wukong
MaGiiKJavi
Sun Wukong
2
2
8
3
W
5
4
16
3.25
L
Morgan Le Fay
Skeletdrache
Morgan Le Fay
5
10
6
0.8
W
Danzaburou
Thexian
Danzaburou
2
6
15
1.58
L
0
2
2
0.5
W
Morgan Le Fay
cat89
Morgan Le Fay
6
3
6
3
L
Chronos
iZoRix
Chronos
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,632
Damage
62,831
83,972
Taken
95,789
50,720
Mitigated
75,634
18,065
Healing
25,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,528
2,310
0
3,385
13,493
4,479
0
5,423
7,341
0
76,899
W
Bakasura
KARNOBATMAN
Bakasura
17,658
12,011
0
3,285
22,040
12,473
840
4,620
17,420
0
100,636
L
Fenrir
LLLCUBED
Fenrir
8,751
2,042
487
1,562
14,722
7,029
0
2,713
11,321
0
43,720
W
Sun Wukong
MaGiiKJavi
Sun Wukong
12,223
1,296
0
3,534
20,212
20,229
2,229
8,642
11,570
267
89,123
W
6,684
1,471
5,882
5,117
20,213
24,520
691
12,007
8,206
21,937
0
L
Morgan Le Fay
Skeletdrache
Morgan Le Fay
13,087
2,331
0
1,019
20,050
7,105
380
5,490
13,818
68,247
0
W
Danzaburou
Thexian
Danzaburou
9,331
3,991
0
4,538
19,086
9,874
3,180
10,603
8,483
0
54,492
L
11,720
1,068
0
9,071
18,210
25,227
0
3,879
13,723
86,380
0
W
Morgan Le Fay
cat89
Morgan Le Fay
16,935
1,125
0
2,768
14,238
8,538
3,710
2,723
11,515
95,344
0
L
Chronos
iZoRix
Chronos
14,546
5,311
0
2,541
17,497
6,880
656
5,771
11,393
56,264
7,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,337
Gold Earned
66,692
593
Minions Killed
604
0
Camps Cleared
0
1,942,664
Distance Traveled
2,386,023
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,702
488
141
6
0
418,506
5
W
Bakasura
14,417
601
157
7
0
577,341
1
L
Fenrir
10,487
437
70
3
0
354,645
3
W
Sun Wukong
13,449
560
165
7
0
442,808
3
W
Terra
13,706
571
28
1
0
486,970
3
L
Morgan Le Fay
11,017
459
114
5
0
345,644
6
W
Danzaburou
11,686
487
85
4
0
409,236
9
L
Tiamat
11,150
465
168
7
0
412,478
5
W
Morgan Le Fay
13,434
560
169
7
0
469,668
3
L
Chronos
9,981
416
100
4
0
411,391
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role