Player Matchup

Kukulkan
Kukulkan
Akazuhiro
Kukulkan
Level 12
God Stats
11W - 13L
1,667 SR
Queue Stats
52W - 47L
1,509 Elo+
Solo
Cupid
Cupid
KorbenNoMercy
Cupid
Level 9
God Stats
1W - 2L
1,234 SR
Queue Stats
14W - 22L
1,323 Elo+
Party 1
Pele
Pele
Lomira
Pele
Level 4
God Stats
2W - 6L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Ares
Ares
MuHyCMaTb
Ares
Level 12
God Stats
1W - 3L
1,769 SR
Queue Stats
32W - 36L
1,394 Elo+
Party 1
Fenrir
Fenrir
minjuzevir
Fenrir
Level 17
God Stats
0W - 2L
1,311 SR
Queue Stats
35W - 39L
1,420 Elo+
Solo
Team Averages
Level 11
1,496 SR
1,429 Elo+

VS

Team Averages
Level 16
1,453 SR
1,433 Elo+
Neith
Neith
BlackMossCupCake
Neith
Level 15
God Stats
18W - 24L
1,614 SR
Queue Stats
107W - 96L
1,487 Elo+
Solo
Bacchus
Bacchus
Cosmoshyrick
Bacchus
Level 23
God Stats
4W - 0L
1,549 SR
Queue Stats
11W - 14L
1,385 Elo+
Solo
Kukulkan
Kukulkan
Keneg
Kukulkan
Level 15
God Stats
1W - 1L
1,333 SR
Queue Stats
11W - 11L
1,518 Elo+
Party 2
Bakasura
Bakasura
Yukutee
Bakasura
Level 17
God Stats
3W - 5L
1,271 SR
Queue Stats
41W - 35L
1,552 Elo+
Party 2
Raijin
Raijin
xk86
Raijin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akazuhiro
Kukulkan
19
4 / 8 / 9
12,756
1,063
18,269
17,896
7,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 6 / 6
11,450
954
4,106
20,103
10,006
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
Lomira
Pele
19
5 / 15 / 10
12,834
1,070
17,098
32,359
12,978
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
19
1 / 15 / 11
11,741
978
8,911
33,126
41,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
minjuzevir
Fenrir
18
10 / 10 / 7
13,580
1,132
17,759
18,688
10,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 17
12,798
1,067
17,943
10,774
3,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Cosmoshyrick
Bacchus
20
6 / 2 / 33
15,122
1,260
12,713
17,117
27,241
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
Keneg
Kukulkan
19
6 / 6 / 21
12,527
1,044
13,549
10,405
4,218
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
Yukutee
Bakasura
20
23 / 8 / 19
16,709
1,392
43,544
22,763
10,203
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
xk86
Raijin
20
12 / 5 / 24
14,472
1,206
24,521
13,243
5,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
168
22
Kills
54
54
Deaths
22
43
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Akazuhiro
Kukulkan
4
8
9
1.06
W
7
1
17
15.5
W
Bacchus
Cosmoshyrick
Bacchus
6
2
33
11.25
W
Kukulkan
Keneg
Kukulkan
6
6
21
2.75
L
2
6
6
0.83
L
Pele
Lomira
Pele
5
15
10
0.67
L
Ares
1
15
11
0.43
W
Bakasura
Yukutee
Bakasura
23
8
19
4.06
L
Fenrir
minjuzevir
Fenrir
10
10
7
1.35
W
Raijin
xk86
Raijin
12
5
24
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,143
Damage
112,270
122,172
Taken
74,302
82,489
Mitigated
51,007
2,655
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Akazuhiro
Kukulkan
18,269
1,828
0
336
17,896
7,158
0
5,840
11,129
49,989
0
W
17,943
7,740
0
2,128
10,774
3,594
0
4,342
6,432
0
39,921
W
Bacchus
Cosmoshyrick
Bacchus
12,713
2,660
1,027
608
17,117
27,241
0
6,943
10,013
28,119
0
W
Kukulkan
Keneg
Kukulkan
13,549
2,769
0
240
10,405
4,218
0
2,515
7,890
23,012
0
L
4,106
1,609
264
427
20,103
10,006
0
9,252
10,067
0
24,679
L
Pele
Lomira
Pele
17,098
5,827
0
1,044
32,359
12,978
0
11,836
19,219
0
40,864
L
Ares
8,911
1,315
0
0
33,126
41,864
0
13,659
17,640
26,288
0
W
Bakasura
Yukutee
Bakasura
43,544
28,469
0
3,653
22,763
10,203
0
8,662
12,984
0
53,162
L
Fenrir
minjuzevir
Fenrir
17,759
5,763
0
584
18,688
10,483
0
10,196
8,003
0
25,893
W
Raijin
xk86
Raijin
24,521
4,049
333
1,245
13,243
5,751
0
4,718
8,525
46,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,361
Gold Earned
71,628
190
Minions Killed
200
2
Camps Cleared
4
976,022
Distance Traveled
1,004,932
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,756
1,063
79
7
2
205,938
0
W
Neith
12,798
1,067
44
4
1
222,299
1
W
Bacchus
15,122
1,260
39
3
2
239,044
0
W
Kukulkan
12,527
1,044
19
2
0
127,534
0
L
Cupid
11,450
954
27
2
0
197,439
1
L
Pele
12,834
1,070
48
4
0
205,438
0
L
Ares
11,741
978
18
2
0
179,843
0
W
Bakasura
16,709
1,392
49
4
1
231,112
2
L
Fenrir
13,580
1,132
18
2
0
187,364
1
W
Raijin
14,472
1,206
49
4
0
184,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role