Player Matchup

Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Empty3321
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,500 Elo+
Party 1
Bakasura
Bakasura
KOBERAY
Bakasura
Level 19
God Stats
4W - 2L
1,544 SR
Queue Stats
7W - 4L
1,346 Elo+
Party 1
Achilles
Achilles
RockYayo
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,346 Elo+
Party 1
Nemesis
Nemesis
kan030
Nemesis
Level 14
God Stats
10W - 10L
1,479 SR
Queue Stats
55W - 45L
1,346 Elo+
Party 1
Team Averages
Level 23
1,504 SR
1,408 Elo+

VS

Team Averages
Level 20
1,511 SR
1,411 Elo+
Sylvanus
Sylvanus
AllThatKD
Sylvanus
Level 28
God Stats
19W - 15L
1,540 SR
Queue Stats
146W - 126L
1,522 Elo+
Solo
Neith
Neith
Epouvante
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 143L
1,390 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MeShiLa000
Morgan Le Fay
Level 7
God Stats
1W - 1L
1,730 SR
Queue Stats
9W - 8L
1,390 Elo+
Solo
Loki
Loki
sshaffeR
Loki
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 182L
1,511 Elo+
Solo
Ullr
Ullr
uh9p
Ullr
Level 18
God Stats
17W - 28L
1,286 SR
Queue Stats
222W - 265L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
8 / 5 / 7
10,093
561
10,651
13,393
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Empty3321
Cthulhu
16
5 / 1 / 14
10,834
602
11,300
14,400
13,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
KOBERAY
Bakasura
18
3 / 2 / 7
10,548
586
9,572
14,980
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
RockYayo
Achilles
15
8 / 3 / 10
9,935
552
9,319
13,113
7,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
kan030
Nemesis
18
10 / 0 / 9
11,235
624
8,898
11,581
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AllThatKD
Sylvanus
15
3 / 4 / 2
9,217
512
12,554
16,667
17,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Epouvante
Neith
12
0 / 5 / 2
7,410
412
8,273
8,597
2,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
MeShiLa000
Morgan Le Fay
13
0 / 10 / 4
8,162
453
7,584
14,243
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
15
4 / 9 / 3
9,618
534
6,550
14,016
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
uh9p
Ullr
12
3 / 6 / 0
7,981
443
5,087
11,620
3,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
34
Kills
10
11
Deaths
34
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
5
7
2.3
L
Sylvanus
AllThatKD
Sylvanus
3
4
2
1
W
Cthulhu
Empty3321
Cthulhu
5
1
14
12
L
Neith
Epouvante
Neith
0
5
2
0.2
W
Bakasura
KOBERAY
Bakasura
3
2
7
3.25
L
Morgan Le Fay
MeShiLa000
Morgan Le Fay
0
10
4
0.2
W
Achilles
RockYayo
Achilles
8
3
10
4.33
W
Nemesis
kan030
Nemesis
10
0
9
14.5
L
Loki
4
9
3
0.61
L
Ullr
uh9p
Ullr
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,740
Damage
40,048
67,467
Taken
65,143
38,676
Mitigated
32,015
17,010
Healing
11,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,651
401
0
1,932
13,393
4,643
189
6,078
7,315
49,133
0
L
Sylvanus
AllThatKD
Sylvanus
12,554
3,861
328
4,780
16,667
17,493
800
4,462
11,163
47,563
10,538
W
Cthulhu
Empty3321
Cthulhu
11,300
1,006
409
3,852
14,400
13,423
43
4,548
9,852
35,691
0
L
Neith
Epouvante
Neith
8,273
3,599
0
1,967
8,597
2,522
60
4,643
3,737
0
40,874
W
Bakasura
KOBERAY
Bakasura
9,572
5,537
0
6,933
14,980
7,542
118
4,822
10,158
0
66,092
L
Morgan Le Fay
MeShiLa000
Morgan Le Fay
7,584
1,107
0
1,092
14,243
4,690
588
7,574
6,537
46,811
0
W
Achilles
RockYayo
Achilles
9,319
3,262
0
2,382
13,113
7,843
570
2,165
10,948
0
48,046
W
Nemesis
kan030
Nemesis
8,898
3,369
0
1,502
11,581
5,225
588
1,384
10,197
0
77,198
L
Loki
6,550
1,379
0
2,702
14,016
4,114
0
3,013
10,635
0
46,880
L
Ullr
uh9p
Ullr
5,087
1,509
0
482
11,620
3,196
1,578
2,259
9,221
0
33,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,645
Gold Earned
42,388
474
Minions Killed
377
0
Camps Cleared
0
1,882,627
Distance Traveled
1,492,355
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,093
561
92
5
0
344,989
0
L
Sylvanus
9,217
512
94
5
0
263,132
3
W
Cthulhu
10,834
602
59
3
0
359,254
0
L
Neith
7,410
412
46
3
0
313,990
0
W
Bakasura
10,548
586
154
9
0
393,477
0
L
Morgan Le Fay
8,162
453
94
5
0
275,305
3
W
Achilles
9,935
552
65
4
0
380,244
2
W
Nemesis
11,235
624
104
6
0
404,663
1
L
Loki
9,618
534
90
5
0
320,160
3
L
Ullr
7,981
443
53
3
0
319,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role