Player Matchup

Nemesis
Nemesis
A Spruce Moose
Nemesis
Level 14
God Stats
16W - 20L
1,319 SR
Queue Stats
66W - 94L
1,207 Elo+
Party 1
Terra
Terra
HerbbMan
Terra
Level 8
God Stats
14W - 6L
1,381 SR
Queue Stats
96W - 137L
1,205 Elo+
Party 1
Artemis
Artemis
LewieSnow
Artemis
Level 10
God Stats
11W - 5L
1,500 SR
Queue Stats
14W - 18L
1,200 Elo+
Party 1
Achilles
Achilles
Nayer22
Achilles
Level 27
God Stats
13W - 12L
1,532 SR
Queue Stats
76W - 97L
1,207 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Stoz
Morgan Le Fay
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 92L
1,241 Elo+
Party 1
Team Averages
Level 15
1,446 SR
1,212 Elo+

VS

Team Averages
Level 8
1,418 SR
1,213 Elo+
Set
Set
Alex Anguian0
Set
Level 17
God Stats
36W - 60L
1,329 SR
Queue Stats
188W - 279L
1,266 Elo+
Solo
Fenrir
Fenrir
Larsydoodle
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,053 Elo+
Party 2
Kukulkan
Kukulkan
McRonaldV2
Kukulkan
Level 2
God Stats
1W - 3L
1,261 SR
Queue Stats
5W - 13L
1,190 Elo+
Party 2
King Arthur
King Arthur
TheCrashhPit1
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,053 Elo+
Party 2
Chang'e
Chang'e
White_Shadow6959
Chang'e
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
7,427
571
4,290
7,150
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
HerbbMan
Terra
9
2 / 1 / 6
6,476
498
1,251
6,485
4,291
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Artemis
LewieSnow
Artemis
12
5 / 1 / 2
7,424
571
2,740
5,822
1,759
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Nayer22
Achilles
14
5 / 0 / 2
8,341
642
4,356
7,052
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Stoz
Morgan Le Fay
14
24 / 0 / 2
9,642
742
13,705
9,304
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,243
403
1,518
7,505
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
7
0 / 10 / 1
4,913
378
2,564
10,953
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
McRonaldV2
Kukulkan
7
1 / 12 / 0
5,267
405
5,706
8,415
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
TheCrashhPit1
King Arthur
7
1 / 7 / 0
5,127
394
951
8,653
4,139
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

7
0 / 6 / 0
5,552
427
1,476
7,503
3,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
39
Kills
2
4
Deaths
40
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
0
5
0
0
W
Terra
HerbbMan
Terra
2
1
6
5
L
Fenrir
0
10
1
0.05
W
Artemis
LewieSnow
Artemis
5
1
2
6
L
Kukulkan
McRonaldV2
Kukulkan
1
12
0
0.08
W
Achilles
Nayer22
Achilles
5
0
2
6
W
Morgan Le Fay
Stoz
Morgan Le Fay
24
0
2
25
L
King Arthur
TheCrashhPit1
King Arthur
1
7
0
0.14
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,342
Damage
12,215
35,813
Taken
43,029
15,433
Mitigated
15,704
9,375
Healing
3,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,290
1,871
0
218
7,150
2,711
516
1,036
6,114
0
35,406
L
1,518
957
0
648
7,505
2,931
172
1,667
5,838
0
19,283
W
Terra
HerbbMan
Terra
1,251
451
358
2,408
6,485
4,291
406
2,260
4,225
10,158
0
L
Fenrir
2,564
1,022
0
2,094
10,953
2,903
337
4,476
6,477
0
18,667
W
Artemis
LewieSnow
Artemis
2,740
1,048
0
2,452
5,822
1,759
1,694
436
5,386
0
36,980
L
Kukulkan
McRonaldV2
Kukulkan
5,706
1,119
0
0
8,415
2,136
306
1,917
6,498
21,715
0
W
Achilles
Nayer22
Achilles
4,356
2,044
0
960
7,052
2,934
2,604
1,249
5,803
0
43,824
W
Morgan Le Fay
Stoz
Morgan Le Fay
13,705
3,247
0
2,979
9,304
3,738
1,012
2,201
7,103
49,635
0
L
King Arthur
TheCrashhPit1
King Arthur
951
495
0
0
8,653
4,139
0
2,454
6,199
0
11,850
L
1,476
564
56
514
7,503
3,595
88
4,442
3,061
10,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
26,102
321
Minions Killed
137
0
Camps Cleared
0
1,140,460
Distance Traveled
1,146,089
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,427
571
51
4
0
266,378
0
L
Set
5,243
403
41
3
0
204,908
0
W
Terra
6,476
498
12
1
0
212,545
5
L
Fenrir
4,913
378
32
2
0
258,936
2
W
Artemis
7,424
571
62
5
0
188,941
0
L
Kukulkan
5,267
405
25
2
0
248,740
0
W
Achilles
8,341
642
105
8
0
222,232
0
W
Morgan Le Fay
9,642
742
91
7
0
250,364
0
L
King Arthur
5,127
394
26
2
0
203,901
0
L
Chang'e
5,552
427
13
1
0
229,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role