Player Matchup

Ymir
Ymir
CoachKavik
Ymir
Level 69
God Stats
1W - 1L
1,263 SR
Queue Stats
64W - 43L
1,578 Elo+
Party 1
Scylla
Scylla
folightz
Scylla
Level 95
God Stats
15W - 14L
1,543 SR
Queue Stats
122W - 62L
1,690 Elo+
Party 1
Danzaburou
Danzaburou
ºCatCake
Danzaburou
Level 114
God Stats
49W - 13L
1,812 SR
Queue Stats
355W - 193L
1,752 Elo+
Party 1
Team Averages
Level 93
1,539 SR
1,673 Elo+

VS

Team Averages
Level 114
1,530 SR
1,576 Elo+
Horus
Horus
Devilson667
Horus
Level 160
God Stats
14W - 14L
1,550 SR
Queue Stats
302W - 292L
1,595 Elo+
Solo
King Arthur
King Arthur
Mazariio
King Arthur
Level 28
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
PA203
Merlin
Level 153
God Stats
13W - 6L
1,753 SR
Queue Stats
498W - 561L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 17
9,845
703
3,950
16,804
18,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
folightz
Scylla
13
4 / 0 / 15
9,935
710
10,930
7,040
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ºCatCake
Danzaburou
17
18 / 4 / 4
12,610
901
24,640
14,315
6,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
8,673
620
7,935
17,188
18,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
Mazariio
King Arthur
10
0 / 12 / 4
7,658
547
3,860
17,585
14,773
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
PA203
Merlin
14
4 / 4 / 2
9,644
689
15,150
13,102
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
22
Kills
6
6
Deaths
22
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
17
4.25
L
2
6
3
0.58
L
King Arthur
Mazariio
King Arthur
0
12
4
0.17
L
Merlin
PA203
Merlin
4
4
2
1.25
W
Scylla
folightz
Scylla
4
0
15
11.5
W
Danzaburou
ºCatCake
Danzaburou
18
4
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,520
Damage
26,945
38,159
Taken
47,875
26,815
Mitigated
38,015
9,867
Healing
6,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,950
1,218
0
3,452
16,804
18,185
229
5,695
10,696
16,627
0
L
7,935
2,514
707
3,005
17,188
18,043
73
5,505
11,324
0
16,127
L
King Arthur
Mazariio
King Arthur
3,860
216
0
524
17,585
14,773
0
5,050
12,261
0
11,596
L
Merlin
PA203
Merlin
15,150
247
221
2,437
13,102
5,199
907
3,536
9,410
68,067
0
W
Scylla
folightz
Scylla
10,930
1,147
292
764
7,040
2,513
867
4,103
2,722
31,080
0
W
Danzaburou
ºCatCake
Danzaburou
24,640
16,663
0
5,359
14,315
6,117
2,615
5,352
8,614
0
69,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
25,975
162
Minions Killed
137
0
Camps Cleared
0
744,609
Distance Traveled
705,427
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,845
703
21
2
0
243,553
2
L
Horus
8,673
620
18
1
0
236,605
2
L
King Arthur
7,658
547
15
1
0
216,275
0
L
Merlin
9,644
689
104
7
0
252,547
2
W
Scylla
9,935
710
53
4
0
252,909
2
W
Danzaburou
12,610
901
88
6
0
248,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role