Player Matchup

Izanami
Izanami
Ketamjne
Izanami
Level 47
God Stats
2W - 0L
1,755 SR
Queue Stats
13W - 28L
1,352 Elo+
Party 2
Odin
Odin
Rock on my Guy
Odin
Level 64
God Stats
7W - 7L
1,340 SR
Queue Stats
47W - 79L
1,370 Elo+
Party 2
Vulcan
Vulcan
Zekstorm
Vulcan
Level 118
God Stats
2W - 0L
1,475 SR
Queue Stats
276W - 188L
1,596 Elo+
Solo
Team Averages
Level 76
1,523 SR
1,439 Elo+

VS

Team Averages
Level 121
1,500 SR
1,409 Elo+
Agni
Agni
ElEMENTALEFECT
Agni
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,454 Elo+
Party 1
Hun Batz
Hun Batz
Twistedcyclone
Hun Batz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 103L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
jack2519
Cthulhu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ketamjne
Izanami
12
2 / 3 / 5
9,131
652
5,287
8,364
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
9 / 3 / 5
10,880
777
11,655
14,866
14,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Zekstorm
Vulcan
13
3 / 4 / 4
8,945
639
11,093
8,664
3,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 3
9,388
671
8,929
8,886
3,470
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
14
5 / 4 / 4
9,501
679
8,670
10,460
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
jack2519
Cthulhu
13
1 / 2 / 7
9,201
657
5,649
16,768
18,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
14
Kills
10
10
Deaths
14
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
W
Izanami
Ketamjne
Izanami
2
3
5
1.5
W
9
3
5
3.83
L
Hun Batz
5
4
4
1.75
W
Vulcan
Zekstorm
Vulcan
3
4
4
1.25
L
Cthulhu
jack2519
Cthulhu
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
23,248
31,894
Taken
36,114
20,697
Mitigated
29,061
7,559
Healing
2,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,929
902
0
762
8,886
3,470
0
3,290
5,139
36,524
0
W
Izanami
Ketamjne
Izanami
5,287
2,404
0
1,291
8,364
3,198
784
3,456
4,769
0
38,121
W
11,655
2,500
0
4,153
14,866
14,049
970
6,555
8,009
7,260
23,248
L
Hun Batz
8,670
2,977
0
645
10,460
7,547
0
3,484
6,672
0
22,604
W
Vulcan
Zekstorm
Vulcan
11,093
5,336
0
2,115
8,664
3,450
427
4,567
3,931
32,910
0
L
Cthulhu
jack2519
Cthulhu
5,649
854
0
785
16,768
18,044
0
6,709
9,270
19,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,956
Gold Earned
28,090
154
Minions Killed
108
0
Camps Cleared
0
748,572
Distance Traveled
649,663
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,388
671
49
4
0
188,815
0
W
Izanami
9,131
652
77
6
0
228,625
1
W
Odin
10,880
777
39
3
0
266,857
1
L
Hun Batz
9,501
679
28
2
0
230,193
1
W
Vulcan
8,945
639
38
3
0
253,090
2
L
Cthulhu
9,201
657
31
2
0
230,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role