Player Matchup

Freya
Freya
Argy72011
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,457 Elo+
Solo
Izanami
Izanami
Banberion
Izanami
Level 16
God Stats
11W - 5L
1,592 SR
Queue Stats
22W - 26L
1,306 Elo+
Solo
Kukulkan
Kukulkan
MAKAVELLI_-94
Kukulkan
Level 28
God Stats
25W - 25L
1,491 SR
Queue Stats
224W - 247L
1,306 Elo+
Solo
Danzaburou
Danzaburou
SunshineCookie75
Danzaburou
Level 28
God Stats
5W - 6L
1,476 SR
Queue Stats
22W - 21L
1,400 Elo+
Solo
Cabrakan
Cabrakan
guigui576850
Cabrakan
Level 16
God Stats
1W - 0L
1,760 SR
Queue Stats
2W - 1L
1,284 Elo+
Solo
Team Averages
Level 23
1,564 SR
1,350 Elo+

VS

Team Averages
Level 21
1,430 SR
1,381 Elo+
Yemoja
Yemoja
Marin_659
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 54L
1,378 Elo+
Solo
Tyr
Tyr
Pacoo_004
Tyr
Level 28
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 2L
1,307 Elo+
Solo
Pele
Pele
Smerriebak
Pele
Level 29
God Stats
6W - 6L
1,580 SR
Queue Stats
95W - 95L
1,470 Elo+
Solo
Cthulhu
Cthulhu
W-Key-Kings
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
xlammbockx
Ares
Level 16
God Stats
10W - 5L
1,300 SR
Queue Stats
10W - 5L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Argy72011
Freya
13
5 / 2 / 6
8,992
562
6,173
8,744
3,567
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Banberion
Izanami
11
5 / 4 / 4
8,214
513
6,132
8,049
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MAKAVELLI_-94
Kukulkan
14
13 / 3 / 3
10,405
650
14,071
6,330
2,022
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
SunshineCookie75
Danzaburou
14
3 / 4 / 3
9,377
586
5,825
9,961
2,814
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
guigui576850
Cabrakan
11
1 / 5 / 8
7,269
454
6,770
8,221
5,616
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Marin_659
Yemoja
12
0 / 4 / 3
8,333
521
3,751
11,495
7,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 4 / 2
7,671
479
5,303
12,079
4,572
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
13 / 3 / 2
9,898
619
12,806
14,219
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
W-Key-Kings
Cthulhu
6
1 / 12 / 1
5,478
342
2,356
11,927
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 4 / 3
6,108
382
495
6,514
3,106
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
27
Kills
18
18
Deaths
27
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Freya
Argy72011
Freya
5
2
6
4
W
Izanami
Banberion
Izanami
5
4
4
1.75
W
Kukulkan
MAKAVELLI_-94
Kukulkan
13
3
3
4.83
L
Yemoja
Marin_659
Yemoja
0
4
3
0.38
L
3
4
2
1
L
13
3
2
4.67
W
Danzaburou
SunshineCookie75
Danzaburou
3
4
3
1.13
L
Cthulhu
W-Key-Kings
Cthulhu
1
12
1
0.13
W
Cabrakan
guigui576850
Cabrakan
1
5
8
1
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
24,711
41,305
Taken
56,234
16,086
Mitigated
23,567
11,142
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Argy72011
Freya
6,173
2,095
106
4,744
8,744
3,567
0
2,758
5,986
38,112
6,078
W
Izanami
Banberion
Izanami
6,132
5,251
0
1,384
8,049
2,067
1,918
548
7,501
0
38,650
W
Kukulkan
MAKAVELLI_-94
Kukulkan
14,071
3,197
96
848
6,330
2,022
781
1,630
4,700
44,411
0
L
Yemoja
Marin_659
Yemoja
3,751
978
572
29
11,495
7,997
0
7,299
4,196
30,168
0
L
5,303
912
0
1,929
12,079
4,572
0
4,545
7,534
0
36,317
L
12,806
3,282
0
2,472
14,219
4,542
0
6,392
7,827
0
65,850
W
Danzaburou
SunshineCookie75
Danzaburou
5,825
1,414
0
2,856
9,961
2,814
5,487
562
9,399
0
46,257
L
Cthulhu
W-Key-Kings
Cthulhu
2,356
776
0
487
11,927
3,350
0
5,571
6,356
11,549
0
W
Cabrakan
guigui576850
Cabrakan
6,770
1,263
0
1,108
8,221
5,616
645
1,104
7,117
21,949
0
L
495
0
0
0
6,514
3,106
0
2,777
3,737
5,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,257
Gold Earned
37,488
327
Minions Killed
271
0
Camps Cleared
0
1,496,126
Distance Traveled
1,463,725
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,992
562
78
5
0
306,104
3
W
Izanami
8,214
513
66
4
0
299,458
4
W
Kukulkan
10,405
650
71
4
0
328,441
1
L
Yemoja
8,333
521
68
4
0
276,005
5
L
Tyr
7,671
479
78
5
0
337,621
0
L
Pele
9,898
619
97
6
0
329,349
0
W
Danzaburou
9,377
586
82
5
0
274,831
3
L
Cthulhu
5,478
342
16
1
0
266,405
2
W
Cabrakan
7,269
454
30
2
0
287,292
0
L
Ares
6,108
382
12
1
0
254,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role