Player Matchup

Pele
Pele
AMVPE
Pele
Level 146
God Stats
4W - 5L
1,549 SR
Queue Stats
323W - 319L
1,446 Elo+
Party 3
Osiris
Osiris
Gothackedlol3
Osiris
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,466 Elo+
Party 3
Izanami
Izanami
JaxkSock
Izanami
Level 49
God Stats
5W - 10L
1,553 SR
Queue Stats
14W - 28L
1,332 Elo+
Party 3
Sol
Sol
Paulillo131
Sol
Level 88
God Stats
38W - 29L
1,664 SR
Queue Stats
1,102W - 1,185L
1,495 Elo+
Solo
Ymir
Ymir
jakebayliss123
Ymir
Level 14
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 3
Team Averages
Level 84
1,513 SR
1,404 Elo+

VS

Team Averages
Level 79
1,625 SR
1,487 Elo+
Da Ji
Da Ji
 
Da Ji
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
LegalGuardian
Anhur
Level 96
God Stats
3W - 2L
1,458 SR
Queue Stats
245W - 219L
1,538 Elo+
Party 1
Zhong Kui
Zhong Kui
NagisaSK
Zhong Kui
Level 27
God Stats
9W - 5L
1,656 SR
Queue Stats
50W - 52L
1,484 Elo+
Party 2
Cerberus
Cerberus
RicochetHD
Cerberus
Level 67
God Stats
2W - 1L
1,734 SR
Queue Stats
154W - 153L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
ThiccDinner
Baron Samedi
Level 101
God Stats
6W - 7L
1,779 SR
Queue Stats
124W - 141L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AMVPE
Pele
13
3 / 6 / 1
7,812
521
6,352
11,721
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 0
6,577
438
4,755
11,644
8,978
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
JaxkSock
Izanami
11
0 / 7 / 1
6,669
445
6,007
9,217
1,722
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
0 / 5 / 2
8,117
541
5,814
9,758
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 1
7,750
517
1,701
8,545
4,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
8 / 1 / 5
9,589
639
9,005
11,256
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 0 / 4
9,208
614
10,020
6,804
2,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
NagisaSK
Zhong Kui
14
5 / 2 / 3
8,802
587
7,388
10,534
6,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
RicochetHD
Cerberus
14
2 / 1 / 12
8,945
596
5,717
9,574
8,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
ThiccDinner
Baron Samedi
15
1 / 0 / 2
8,921
595
6,085
6,262
4,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
26
26
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
1
5
10.5
L
Pele
AMVPE
Pele
3
6
1
0.58
L
0
4
0
0
L
Izanami
JaxkSock
Izanami
0
7
1
0.07
W
10
0
4
12
W
Zhong Kui
NagisaSK
Zhong Kui
5
2
3
3.25
L
0
5
2
0.2
W
Cerberus
RicochetHD
Cerberus
2
1
12
8
W
Baron Samedi
ThiccDinner
Baron Samedi
1
0
2
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
38,215
50,885
Taken
44,430
22,328
Mitigated
26,378
7,981
Healing
18,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,005
1,991
0
5,035
11,256
4,501
0
1,211
10,045
0
59,334
L
Pele
AMVPE
Pele
6,352
1,475
0
2,215
11,721
3,893
0
2,513
9,002
0
52,045
L
4,755
1,062
0
2,200
11,644
8,978
0
5,786
5,824
0
37,762
L
Izanami
JaxkSock
Izanami
6,007
4,648
0
582
9,217
1,722
0
3,062
6,096
0
45,874
W
10,020
5,797
0
3,127
6,804
2,177
2,462
398
6,406
0
64,736
W
Zhong Kui
NagisaSK
Zhong Kui
7,388
958
0
5,538
10,534
6,388
540
4,763
5,771
41,174
0
L
5,814
1,265
0
2,984
9,758
2,947
60
5,314
4,070
56,845
0
W
Cerberus
RicochetHD
Cerberus
5,717
622
0
1,280
9,574
8,648
112
1,257
8,317
23,223
0
W
Baron Samedi
ThiccDinner
Baron Samedi
6,085
882
96
3,844
6,262
4,664
472
0
6,262
53,373
0
L
1,701
335
0
0
8,545
4,788
0
1,684
6,703
12,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,925
Gold Earned
45,465
389
Minions Killed
478
0
Camps Cleared
0
1,355,018
Distance Traveled
1,425,005
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,589
639
109
7
0
296,183
6
L
Pele
7,812
521
92
6
0
286,493
2
L
Osiris
6,577
438
65
4
0
297,258
1
L
Izanami
6,669
445
88
6
0
241,852
0
W
Anhur
9,208
614
118
8
0
291,808
6
W
Zhong Kui
8,802
587
87
6
0
302,268
2
L
Sol
8,117
541
115
8
0
277,324
8
W
Cerberus
8,945
596
40
3
0
284,916
5
W
Baron Samedi
8,921
595
124
8
0
249,830
7
L
Ymir
7,750
517
29
2
0
252,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role