Player Matchup

Ne Zha
Ne Zha
Budly
Ne Zha
Level 96
God Stats
28W - 31L
1,321 SR
Queue Stats
525W - 470L
1,558 Elo+
Party 1
Vamana
Vamana
McYellowBird
Vamana
Level 83
God Stats
8W - 6L
1,617 SR
Queue Stats
173W - 212L
1,503 Elo+
Solo
Thoth
Thoth
TheNamesNav
Thoth
Level 84
God Stats
12W - 16L
1,558 SR
Queue Stats
168W - 139L
1,581 Elo+
Party 1
Team Averages
Level 88
1,499 SR
1,547 Elo+

VS

Team Averages
Level 80
1,500 SR
1,508 Elo+
Fenrir
Fenrir
Alarill
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,495 Elo+
Solo
Hercules
Hercules
Vesgod
Hercules
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 20L
1,275 Elo+
Solo
Scylla
Scylla
YungMelv
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,755 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Budly
Ne Zha
11
2 / 2 / 8
7,408
823
5,533
7,055
2,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
11
5 / 1 / 6
7,957
884
5,684
8,260
5,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
6 / 0 / 3
8,185
909
9,294
2,715
1,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alarill
Fenrir
8
0 / 4 / 1
5,526
614
1,569
6,213
1,872
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Vesgod
Hercules
11
1 / 1 / 2
6,917
769
3,389
10,200
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
YungMelv
Scylla
9
2 / 8 / 0
6,502
722
3,280
8,279
2,374
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
3
3
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alarill
Fenrir
0
4
1
0.13
W
Ne Zha
Budly
Ne Zha
2
2
8
3
W
Vamana
5
1
6
8
W
6
0
3
7.5
L
Hercules
Vesgod
Hercules
1
1
2
2
L
Scylla
YungMelv
Scylla
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
8,238
18,030
Taken
24,692
9,571
Mitigated
12,108
7,136
Healing
2,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alarill
Fenrir
1,569
447
0
350
6,213
1,872
0
2,109
4,104
0
8,211
W
Ne Zha
Budly
Ne Zha
5,533
1,357
0
2,106
7,055
2,495
922
664
6,391
0
21,670
W
Vamana
5,684
2,436
0
3,901
8,260
5,987
364
2,264
5,996
0
26,734
W
9,294
166
0
1,129
2,715
1,089
424
352
2,363
32,512
0
L
Hercules
Vesgod
Hercules
3,389
683
0
2,118
10,200
7,862
0
4,229
5,971
0
18,147
L
Scylla
YungMelv
Scylla
3,280
650
0
349
8,279
2,374
0
2,956
5,323
11,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,550
Gold Earned
18,945
132
Minions Killed
66
0
Camps Cleared
0
563,314
Distance Traveled
437,478
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,526
614
11
1
0
121,371
0
W
Ne Zha
7,408
823
43
5
0
180,156
1
W
Vamana
7,957
884
42
5
0
194,530
3
W
Thoth
8,185
909
47
5
0
188,628
0
L
Hercules
6,917
769
36
4
0
180,441
0
L
Scylla
6,502
722
19
2
0
135,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role