Player Matchup

Cerberus
Cerberus
ChilloutLotus
Cerberus
Level 41
God Stats
8W - 5L
1,277 SR
Queue Stats
308W - 360L
1,441 Elo+
Party 3
Mulan
Mulan
Kurosake1010
Mulan
Level 95
God Stats
18W - 15L
1,486 SR
Queue Stats
101W - 92L
1,480 Elo+
Party 3
Izanami
Izanami
baycub
Izanami
Level 28
God Stats
11W - 5L
1,788 SR
Queue Stats
142W - 137L
1,461 Elo+
Party 1
Janus
Janus
ghoouull2001
Janus
Level 55
God Stats
2W - 5L
1,103 SR
Queue Stats
245W - 271L
1,361 Elo+
Party 1
Fenrir
Fenrir
q1kay
Fenrir
Level 29
God Stats
13W - 4L
1,912 SR
Queue Stats
140W - 160L
1,417 Elo+
Party 1
Team Averages
Level 50
1,514 SR
1,432 Elo+

VS

Team Averages
Level 47
1,609 SR
1,376 Elo+
Danzaburou
Danzaburou
K0mpl3x469
Danzaburou
Level 44
God Stats
1W - 7L
1,586 SR
Queue Stats
1W - 7L
1,256 Elo+
Solo
Sylvanus
Sylvanus
MR DATA 534
Sylvanus
Level 85
God Stats
7W - 8L
1,637 SR
Queue Stats
332W - 314L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Morsa89
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,346 Elo+
Party 2
Mercury
Mercury
danymatiusmh
Mercury
Level 64
God Stats
3W - 1L
1,824 SR
Queue Stats
17W - 25L
1,356 Elo+
Party 2
Kukulkan
Kukulkan
pato hen
Kukulkan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChilloutLotus
Cerberus
16
1 / 6 / 21
11,141
506
8,353
20,363
24,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
7 / 3 / 10
11,592
527
15,895
17,442
21,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
baycub
Izanami
20
29 / 4 / 4
14,158
644
35,969
15,096
6,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 5 / 12
11,512
523
14,145
10,218
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
q1kay
Fenrir
17
7 / 5 / 10
11,365
517
8,894
18,387
8,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K0mpl3x469
Danzaburou
17
5 / 10 / 8
11,683
531
8,732
19,314
7,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
MR DATA 534
Sylvanus
17
3 / 5 / 5
10,183
463
9,743
19,959
22,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Morsa89
Cthulhu
15
3 / 7 / 10
9,024
410
7,643
20,699
18,843
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
danymatiusmh
Mercury
15
6 / 11 / 6
10,275
467
8,861
18,282
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
pato hen
Kukulkan
16
6 / 14 / 9
11,344
516
13,905
18,292
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
61
47
Kills
23
23
Deaths
47
57
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChilloutLotus
Cerberus
1
6
21
1.92
L
Danzaburou
K0mpl3x469
Danzaburou
5
10
8
0.9
W
7
3
10
4
L
Sylvanus
MR DATA 534
Sylvanus
3
5
5
1.1
L
Cthulhu
Morsa89
Cthulhu
3
7
10
1.14
W
Izanami
baycub
Izanami
29
4
4
7.75
L
Mercury
danymatiusmh
Mercury
6
11
6
0.82
W
3
5
12
1.8
L
Kukulkan
pato hen
Kukulkan
6
14
9
0.75
W
Fenrir
q1kay
Fenrir
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,256
Damage
48,884
81,506
Taken
96,546
65,826
Mitigated
61,198
17,819
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChilloutLotus
Cerberus
8,353
787
0
2,434
20,363
24,372
660
9,600
10,763
38,071
0
L
Danzaburou
K0mpl3x469
Danzaburou
8,732
2,965
0
2,499
19,314
7,857
159
4,421
14,399
0
53,544
W
15,895
1,010
0
4,077
17,442
21,937
1,191
7,008
10,434
301
50,160
L
Sylvanus
MR DATA 534
Sylvanus
9,743
2,673
511
5,955
19,959
22,708
0
3,435
15,834
41,023
12,177
L
Cthulhu
Morsa89
Cthulhu
7,643
597
618
1,228
20,699
18,843
0
6,420
13,924
17,858
0
W
Izanami
baycub
Izanami
35,969
22,686
0
3,596
15,096
6,409
7,864
5,238
9,858
0
110,987
L
Mercury
danymatiusmh
Mercury
8,861
4,622
0
719
18,282
5,763
0
4,614
13,251
0
35,701
W
14,145
358
0
794
10,218
4,714
814
2,926
7,292
77,701
0
L
Kukulkan
pato hen
Kukulkan
13,905
962
685
1,273
18,292
6,027
126
2,907
15,015
38,801
0
W
Fenrir
q1kay
Fenrir
8,894
2,749
0
6,918
18,387
8,394
750
5,814
12,573
0
60,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,768
Gold Earned
52,509
536
Minions Killed
345
0
Camps Cleared
0
1,932,213
Distance Traveled
1,716,613
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,141
506
51
2
0
357,924
1
L
Danzaburou
11,683
531
86
4
0
325,776
0
W
Mulan
11,592
527
85
4
0
393,049
4
L
Sylvanus
10,183
463
106
5
0
272,361
3
L
Cthulhu
9,024
410
22
1
0
370,810
1
W
Izanami
14,158
644
164
7
0
365,932
1
L
Mercury
10,275
467
65
3
0
382,713
1
W
Janus
11,512
523
138
6
0
362,731
0
L
Kukulkan
11,344
516
66
3
0
364,953
0
W
Fenrir
11,365
517
98
4
0
452,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role