Player Matchup

Nemesis
Nemesis
IceWolf5YT
Nemesis
Level 4
God Stats
0W - 1L
1,714 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Shulk3r1551
Hun Batz
Level 49
God Stats
24W - 31L
1,395 SR
Queue Stats
298W - 337L
1,374 Elo+
Party 2
Fenrir
Fenrir
lonewolf12389
Fenrir
Level 5
God Stats
0W - 3L
1,221 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Team Averages
Level 19
1,443 SR
1,458 Elo+

VS

Team Averages
Level 42
1,596 SR
1,480 Elo+
Tiamat
Tiamat
MoPhac7651
Tiamat
Level 87
God Stats
4W - 0L
1,485 SR
Queue Stats
60W - 40L
1,545 Elo+
Party 1
Loki
Loki
NERF this2219
Loki
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
xXBarky76Xx
Neith
Level 27
God Stats
6W - 4L
1,802 SR
Queue Stats
41W - 38L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IceWolf5YT
Nemesis
15
5 / 12 / 14
12,401
689
7,530
21,024
8,130
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hun Batz
Shulk3r1551
Hun Batz
20
22 / 8 / 3
16,873
937
23,586
21,861
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 13 / 13
11,682
649
9,869
16,892
6,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MoPhac7651
Tiamat
20
16 / 6 / 10
16,341
908
26,121
20,528
20,127
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 14 / 21
12,451
692
3,538
16,684
6,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
17 / 8 / 9
14,754
820
19,174
18,366
8,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
73
28
Kills
33
33
Deaths
28
30
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
IceWolf5YT
Nemesis
5
12
14
1
W
Tiamat
MoPhac7651
Tiamat
16
6
10
3.5
W
0
14
21
0.75
L
Hun Batz
Shulk3r1551
Hun Batz
22
8
3
2.94
L
1
13
13
0.58
W
17
8
9
2.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,985
Damage
48,833
59,777
Taken
55,578
27,539
Mitigated
34,950
4,383
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
IceWolf5YT
Nemesis
7,530
3,234
0
1,271
21,024
8,130
986
10,099
10,925
0
17,135
W
Tiamat
MoPhac7651
Tiamat
26,121
3,326
382
7,215
20,528
20,127
920
0
20,013
88,844
0
W
3,538
874
18
14
16,684
6,219
283
0
16,260
0
10,970
L
Hun Batz
Shulk3r1551
Hun Batz
23,586
7,871
122
2,398
21,861
12,970
1,010
10,750
11,111
0
69,769
L
9,869
1,999
0
592
16,892
6,439
0
5,272
11,620
0
22,341
W
19,174
14,909
0
3,200
18,366
8,604
1,691
0
18,087
0
46,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,956
Gold Earned
43,546
132
Minions Killed
163
0
Camps Cleared
0
798,826
Distance Traveled
829,049
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,401
689
25
1
0
291,094
1
W
Tiamat
16,341
908
97
5
0
322,059
0
W
Loki
12,451
692
6
0
0
248,733
2
L
Hun Batz
16,873
937
81
5
0
314,329
1
L
Fenrir
11,682
649
26
1
0
193,403
0
W
Neith
14,754
820
60
3
0
258,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role