Player Matchup

Sol
Sol
Austyyn_
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DarkAc3s
Chaac
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 19L
1,418 Elo+
Solo
Medusa
Medusa
DrSoggsta
Medusa
Level 29
God Stats
67W - 54L
1,614 SR
Queue Stats
168W - 174L
1,491 Elo+
Solo
Khepri
Khepri
LigmaAwareness69
Khepri
Level 26
God Stats
21W - 14L
1,602 SR
Queue Stats
79W - 70L
1,570 Elo+
Party 1
Mercury
Mercury
xxxliltrap
Mercury
Level 28
God Stats
2W - 4L
1,485 SR
Queue Stats
105W - 96L
1,572 Elo+
Party 1
Team Averages
Level 25
1,540 SR
1,510 Elo+

VS

Team Averages
Level 21
1,608 SR
1,484 Elo+
Fenrir
Fenrir
Patho
Fenrir
Level 14
God Stats
0W - 1L
1,899 SR
Queue Stats
0W - 2L
1,288 Elo+
Solo
Aphrodite
Aphrodite
RGF-Jugg
Aphrodite
Level 26
God Stats
9W - 7L
1,539 SR
Queue Stats
79W - 63L
1,564 Elo+
Solo
Ullr
Ullr
Reynolds0402
Ullr
Level 23
God Stats
1W - 1L
1,342 SR
Queue Stats
41W - 28L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
o VII LEGION
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,491 Elo+
Solo
Bakasura
Bakasura
specter83
Bakasura
Level 28
God Stats
2W - 1L
1,762 SR
Queue Stats
16W - 10L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
6,222
327
1,504
2,070
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
DarkAc3s
Chaac
16
7 / 4 / 7
10,806
569
10,863
18,321
26,688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
DrSoggsta
Medusa
18
8 / 4 / 0
11,229
591
12,383
15,381
6,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 2 / 13
10,560
556
5,106
11,158
11,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
xxxliltrap
Mercury
20
12 / 1 / 3
12,236
644
17,519
16,130
9,783
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Patho
Fenrir
12
3 / 9 / 0
7,863
414
6,146
15,711
6,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
RGF-Jugg
Aphrodite
16
2 / 6 / 2
9,979
525
5,927
14,687
6,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 5 / 3
10,266
540
10,569
15,629
6,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
o VII LEGION
Sun Wukong
8
1 / 6 / 0
6,659
350
1,470
11,759
7,968
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
specter83
Bakasura
17
4 / 3 / 2
10,608
558
12,972
15,443
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
28
Kills
13
13
Deaths
29
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Chaac
DarkAc3s
Chaac
7
4
7
2.63
W
Medusa
DrSoggsta
Medusa
8
4
0
2
W
1
2
13
3.75
L
Fenrir
Patho
Fenrir
3
9
0
0.33
L
Aphrodite
RGF-Jugg
Aphrodite
2
6
2
0.5
L
3
5
3
0.9
L
Sun Wukong
o VII LEGION
Sun Wukong
1
6
0
0.17
L
Bakasura
specter83
Bakasura
4
3
2
1.67
W
Mercury
xxxliltrap
Mercury
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,375
Damage
37,084
63,060
Taken
73,229
54,585
Mitigated
34,932
19,469
Healing
19,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,504
835
0
731
2,070
545
0
1,210
860
7,091
0
W
Chaac
DarkAc3s
Chaac
10,863
2,975
0
6,918
18,321
26,688
317
1,027
17,144
0
67,696
W
Medusa
DrSoggsta
Medusa
12,383
8,191
0
5,714
15,381
6,069
0
487
14,343
0
92,844
W
5,106
159
0
330
11,158
11,500
229
635
9,531
26,830
0
L
Fenrir
Patho
Fenrir
6,146
2,498
0
1,994
15,711
6,226
0
645
15,010
0
22,396
L
Aphrodite
RGF-Jugg
Aphrodite
5,927
876
938
6,463
14,687
6,539
728
2,092
12,441
78,066
0
L
10,569
4,359
0
987
15,629
6,225
2,656
1,618
14,011
0
75,384
L
Sun Wukong
o VII LEGION
Sun Wukong
1,470
663
0
216
11,759
7,968
380
1,180
10,472
0
20,505
L
Bakasura
specter83
Bakasura
12,972
8,288
205
8,273
15,443
7,974
0
960
14,304
0
71,438
W
Mercury
xxxliltrap
Mercury
17,519
12,598
0
5,776
16,130
9,783
1,650
2,568
13,018
0
86,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,053
Gold Earned
45,375
473
Minions Killed
473
0
Camps Cleared
0
1,624,625
Distance Traveled
1,691,839
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,222
327
16
1
0
68,037
0
W
Chaac
10,806
569
115
6
0
361,463
1
W
Medusa
11,229
591
148
8
0
336,844
1
W
Khepri
10,560
556
39
2
0
405,945
0
L
Fenrir
7,863
414
34
2
0
317,643
0
L
Aphrodite
9,979
525
152
8
0
332,866
3
L
Ullr
10,266
540
126
7
0
308,994
3
L
Sun Wukong
6,659
350
26
1
0
318,501
0
L
Bakasura
10,608
558
135
7
0
413,835
0
W
Mercury
12,236
644
155
8
0
452,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role