Player Matchup

Tyr
Tyr
FONSEC4
Tyr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 75L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
ItsCarlo
Kuzenbo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
Saligator
Ra
Level 65
God Stats
4W - 3L
1,553 SR
Queue Stats
24W - 34L
1,403 Elo+
Solo
Anhur
Anhur
iZaintV7
Anhur
Level 75
God Stats
3W - 2L
1,500 SR
Queue Stats
211W - 250L
1,365 Elo+
Solo
Arachne
Arachne
miguelxrt
Arachne
Level 69
God Stats
26W - 22L
1,619 SR
Queue Stats
351W - 380L
1,485 Elo+
Solo
Team Averages
Level 59
1,535 SR
1,442 Elo+

VS

Team Averages
Level 100
1,709 SR
1,577 Elo+
Sol
Sol
Aceospades24
Sol
Level 149
God Stats
12W - 7L
1,847 SR
Queue Stats
307W - 258L
1,563 Elo+
Party 1
Izanami
Izanami
Ehvolution
Izanami
Level 146
God Stats
64W - 37L
1,604 SR
Queue Stats
219W - 178L
1,587 Elo+
Party 1
Ao Kuang
Ao Kuang
Jesikiewicz
Ao Kuang
Level 80
God Stats
43W - 16L
1,712 SR
Queue Stats
168W - 141L
1,587 Elo+
Party 1
Da Ji
Da Ji
MTSSHADOW
Da Ji
Level 23
God Stats
6W - 1L
1,721 SR
Queue Stats
37W - 26L
1,570 Elo+
Party 1
Khepri
Khepri
arc501
Khepri
Level 103
God Stats
41W - 24L
1,663 SR
Queue Stats
95W - 74L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
1 / 2 / 1
5,208
521
2,456
6,503
3,130
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
ItsCarlo
Kuzenbo
9
2 / 2 / 3
5,719
572
2,357
7,519
4,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 2
4,878
488
1,714
3,391
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
iZaintV7
Anhur
7
0 / 5 / 2
4,496
450
1,039
5,712
1,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
miguelxrt
Arachne
8
2 / 6 / 1
5,296
530
2,117
9,259
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
6,655
666
7,950
5,232
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Ehvolution
Izanami
12
7 / 0 / 3
7,245
725
7,058
3,035
1,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Jesikiewicz
Ao Kuang
10
3 / 3 / 4
6,018
602
3,010
6,992
2,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
MTSSHADOW
Da Ji
10
0 / 1 / 2
5,717
572
3,123
4,906
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
arc501
Khepri
9
2 / 0 / 10
6,124
612
1,961
3,274
1,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
17
17
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Izanami
Ehvolution
Izanami
7
0
3
8.5
L
Tyr
1
2
1
0.75
L
Kuzenbo
ItsCarlo
Kuzenbo
2
2
3
1.75
W
Ao Kuang
Jesikiewicz
Ao Kuang
3
3
4
1.67
W
Da Ji
MTSSHADOW
Da Ji
0
1
2
1
L
0
2
2
0.5
W
Khepri
arc501
Khepri
2
0
10
7
L
Anhur
iZaintV7
Anhur
0
5
2
0.2
L
Arachne
miguelxrt
Arachne
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,683
Damage
23,102
32,384
Taken
23,439
11,972
Mitigated
8,455
6,333
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,950
3,418
0
3,094
5,232
1,752
1,084
1,549
3,683
41,604
0
W
Izanami
Ehvolution
Izanami
7,058
5,261
0
1,644
3,035
1,177
948
434
2,601
0
53,120
L
Tyr
2,456
404
0
1,421
6,503
3,130
285
1,939
4,564
0
17,451
L
Kuzenbo
ItsCarlo
Kuzenbo
2,357
726
0
1,000
7,519
4,430
0
2,280
5,239
8,495
0
W
Ao Kuang
Jesikiewicz
Ao Kuang
3,010
1,016
0
1,805
6,992
2,067
384
871
6,121
34,772
0
W
Da Ji
MTSSHADOW
Da Ji
3,123
906
0
604
4,906
2,114
150
450
4,456
0
22,956
L
1,714
0
367
1,004
3,391
914
0
2,652
739
23,056
0
W
Khepri
arc501
Khepri
1,961
433
0
1,546
3,274
1,345
80
767
2,507
8,702
0
L
Anhur
iZaintV7
Anhur
1,039
653
0
1,328
5,712
1,125
832
1,655
4,057
0
14,824
L
Arachne
miguelxrt
Arachne
2,117
1,483
0
1,213
9,259
2,373
0
4,395
4,864
0
21,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,597
Gold Earned
31,759
159
Minions Killed
343
0
Camps Cleared
0
951,447
Distance Traveled
962,977
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,655
666
78
8
0
190,685
2
W
Izanami
7,245
725
108
11
0
190,174
2
L
Tyr
5,208
521
36
4
0
192,873
3
L
Kuzenbo
5,719
572
6
1
0
180,391
4
W
Ao Kuang
6,018
602
78
8
0
189,917
2
W
Da Ji
5,717
572
63
6
0
185,075
0
L
Ra
4,878
488
40
4
0
195,177
0
W
Khepri
6,124
612
16
2
0
207,126
3
L
Anhur
4,496
450
30
3
0
175,378
0
L
Arachne
5,296
530
47
5
0
207,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role