Player Matchup

Morgan Le Fay
Morgan Le Fay
EDGARNAB
Morgan Le Fay
Level 65
God Stats
1W - 2L
1,545 SR
Queue Stats
34W - 31L
1,467 Elo+
Party 3
Artemis
Artemis
GhostexDelta107
Artemis
Level 123
God Stats
1W - 2L
1,214 SR
Queue Stats
45W - 36L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
LordTeralyst
Cthulhu
Level 44
God Stats
2W - 1L
1,672 SR
Queue Stats
38W - 33L
1,484 Elo+
Party 3
Vulcan
Vulcan
Revocable10
Vulcan
Level 26
God Stats
1W - 1L
1,288 SR
Queue Stats
15W - 13L
1,368 Elo+
Party 2
Loki
Loki
danbanito
Loki
Level 93
God Stats
2W - 2L
1,305 SR
Queue Stats
105W - 109L
1,399 Elo+
Party 2
Team Averages
Level 70
1,405 SR
1,439 Elo+

VS

Team Averages
Level 89
1,513 SR
1,454 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Charlieramos7
Ares
Level 107
God Stats
7W - 12L
1,583 SR
Queue Stats
393W - 415L
1,392 Elo+
Solo
Sol
Sol
DrunkenBean
Sol
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 35L
1,536 Elo+
Party 1
Xbalanque
Xbalanque
SgtDiabetus
Xbalanque
Level 71
God Stats
30W - 37L
1,501 SR
Queue Stats
262W - 341L
1,414 Elo+
Party 1
Chaac
Chaac
TrollLord2954
Chaac
Level 89
God Stats
75W - 97L
1,482 SR
Queue Stats
128W - 182L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EDGARNAB
Morgan Le Fay
14
4 / 2 / 2
8,393
560
10,462
10,442
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 3 / 5
7,894
526
12,038
7,476
2,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
LordTeralyst
Cthulhu
12
5 / 0 / 13
8,394
560
8,306
11,213
10,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vulcan
13
3 / 1 / 12
7,609
507
6,669
5,384
1,964
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
14
8 / 2 / 4
8,331
555
5,348
11,540
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 4 / 1
7,216
481
5,726
8,824
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 6 / 3
6,289
419
3,813
13,931
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 1
6,815
454
9,284
10,727
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
SgtDiabetus
Xbalanque
11
2 / 6 / 2
6,890
459
4,131
11,774
3,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 1
7,871
525
7,553
12,775
9,308
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
26
Kills
7
8
Deaths
26
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
4
1
0.88
L
0
6
3
0.25
L
1
6
1
0.25
W
Morgan Le Fay
EDGARNAB
Morgan Le Fay
4
2
2
2.5
W
6
3
5
2.83
W
Cthulhu
LordTeralyst
Cthulhu
5
0
13
11.5
W
Vulcan
3
1
12
9
L
Xbalanque
SgtDiabetus
Xbalanque
2
6
2
0.5
L
1
4
1
0.38
W
Loki
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
30,507
46,055
Taken
58,031
23,572
Mitigated
28,307
14,247
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,726
393
0
1,759
8,824
4,386
38
2,871
5,953
0
37,799
L
3,813
111
0
2,710
13,931
7,712
0
5,412
8,519
21,455
0
L
9,284
1,981
0
2,504
10,727
3,740
988
5,086
5,641
42,939
4,459
W
Morgan Le Fay
EDGARNAB
Morgan Le Fay
10,462
1,679
0
2,917
10,442
4,342
0
332
10,110
50,664
0
W
12,038
4,770
0
1,535
7,476
2,605
670
2,892
4,345
0
47,561
W
Cthulhu
LordTeralyst
Cthulhu
8,306
693
322
3,562
11,213
10,549
0
4,264
6,659
34,015
0
W
Vulcan
6,669
2,033
0
1,589
5,384
1,964
324
1,868
3,472
33,926
0
L
Xbalanque
SgtDiabetus
Xbalanque
4,131
2,059
199
3,602
11,774
3,161
0
2,743
9,031
0
24,947
L
7,553
830
3
4,759
12,775
9,308
18
9,325
3,450
0
47,041
W
Loki
5,348
1,966
0
4,322
11,540
4,112
0
2,715
8,741
0
48,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,621
Gold Earned
35,081
387
Minions Killed
343
0
Camps Cleared
0
1,441,510
Distance Traveled
1,329,662
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,216
481
63
4
0
300,789
1
L
Ares
6,289
419
33
2
0
242,951
2
L
Sol
6,815
454
93
6
0
251,029
4
W
Morgan Le Fay
8,393
560
105
7
0
260,611
0
W
Artemis
7,894
526
68
5
0
268,931
6
W
Cthulhu
8,394
560
54
4
0
301,985
2
W
Vulcan
7,609
507
68
5
0
284,550
3
L
Xbalanque
6,890
459
51
3
0
263,743
0
L
Chaac
7,871
525
103
7
0
271,150
3
W
Loki
8,331
555
92
6
0
325,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role