Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
E1Kuernito
Thor
Level 89
God Stats
3W - 1L
1,488 SR
Queue Stats
153W - 168L
1,529 Elo+
Party 4
Janus
Janus
E1Papitoloco2000
Janus
Level 29
God Stats
2W - 1L
1,484 SR
Queue Stats
24W - 52L
1,380 Elo+
Party 4
Jormungandr
Jormungandr
E1_IF4NTASMA
Jormungandr
Level 82
God Stats
4W - 1L
1,254 SR
Queue Stats
170W - 186L
1,498 Elo+
Party 4
Thoth
Thoth
Velocity-C01N
Thoth
Level 77
God Stats
2W - 1L
1,807 SR
Queue Stats
56W - 87L
1,355 Elo+
Party 1
Team Averages
Level 72
1,507 SR
1,452 Elo+

VS

Team Averages
Level 67
1,565 SR
1,619 Elo+
Anhur
Anhur
KillaJudge
Anhur
Level 109
God Stats
3W - 3L
1,683 SR
Queue Stats
411W - 339L
1,624 Elo+
Party 2
Heimdallr
Heimdallr
SpartanGuy888
Heimdallr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,633 Elo+
Party 3
Chronos
Chronos
ihateme2
Chronos
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,633 Elo+
Party 3
Aphrodite
Aphrodite
wu8bbalubba
Aphrodite
Level 107
God Stats
1W - 3L
1,349 SR
Queue Stats
213W - 181L
1,582 Elo+
Party 2
Gilgamesh
Gilgamesh
xGearZx
Gilgamesh
Level 27
God Stats
8W - 5L
1,794 SR
Queue Stats
195W - 154L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
1 / 5 / 12
10,639
665
12,408
26,869
35,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
8 / 3 / 8
11,911
744
22,813
23,114
30,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 4 / 7
9,698
606
12,021
11,952
4,975
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
E1_IF4NTASMA
Jormungandr
20
4 / 4 / 12
12,211
763
20,718
23,539
23,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 6 / 8
11,121
695
19,831
13,117
5,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
10 / 3 / 9
11,832
740
21,108
19,508
7,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
SpartanGuy888
Heimdallr
19
6 / 3 / 15
11,893
743
24,619
22,354
9,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
ihateme2
Chronos
16
2 / 5 / 10
10,299
644
11,026
11,739
4,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
wu8bbalubba
Aphrodite
18
3 / 2 / 14
10,838
677
14,681
19,805
11,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
xGearZx
Gilgamesh
17
1 / 4 / 16
10,960
685
11,609
31,261
23,891
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
86
17
Kills
22
22
Deaths
17
47
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
5
12
1.4
W
8
3
8
4
W
1
4
7
1.13
W
Jormungandr
E1_IF4NTASMA
Jormungandr
4
4
12
2.5
L
Anhur
10
3
9
4.83
L
Heimdallr
SpartanGuy888
Heimdallr
6
3
15
4.5
W
3
6
8
1.17
L
Chronos
ihateme2
Chronos
2
5
10
1.4
L
Aphrodite
wu8bbalubba
Aphrodite
3
2
14
5
L
Gilgamesh
xGearZx
Gilgamesh
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,791
Damage
83,043
98,591
Taken
104,667
100,550
Mitigated
56,096
35,371
Healing
62,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,408
3,515
8,522
7,113
26,869
35,357
716
10,032
16,837
22,226
0
W
22,813
4,138
4,683
6,939
23,114
30,879
804
5,316
17,798
0
35,504
W
12,021
1,843
2,935
1,590
11,952
4,975
1,408
2,128
9,824
21,045
0
W
Jormungandr
E1_IF4NTASMA
Jormungandr
20,718
4,106
1,778
1,510
23,539
23,377
483
6,620
16,919
46,669
0
L
Anhur
21,108
9,026
3,545
4,887
19,508
7,713
874
12,392
6,929
0
30,819
L
Heimdallr
SpartanGuy888
Heimdallr
24,619
11,696
1,186
6,575
22,354
9,242
1,550
13,019
8,816
0
49,778
W
19,831
1,237
0
301
13,117
5,962
2,125
1,832
11,285
37,124
0
L
Chronos
ihateme2
Chronos
11,026
3,720
327
1,148
11,739
4,114
0
8,218
3,344
25,244
0
L
Aphrodite
wu8bbalubba
Aphrodite
14,681
1,448
16,011
12,572
19,805
11,136
646
13,440
6,032
32,019
0
L
Gilgamesh
xGearZx
Gilgamesh
11,609
1,140
2,419
14,131
31,261
23,891
198
17,909
12,699
221
16,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,580
Gold Earned
55,822
154
Minions Killed
162
0
Camps Cleared
0
1,407,220
Distance Traveled
1,463,528
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,639
665
21
1
0
230,493
0
W
Thor
11,911
744
20
1
0
348,775
2
W
Janus
9,698
606
22
1
0
269,642
1
W
Jormungandr
12,211
763
45
3
0
289,502
0
L
Anhur
11,832
740
31
2
0
305,793
1
L
Heimdallr
11,893
743
54
3
0
260,555
1
W
Thoth
11,121
695
46
3
0
268,808
0
L
Chronos
10,299
644
27
2
0
260,300
0
L
Aphrodite
10,838
677
39
2
0
310,452
0
L
Gilgamesh
10,960
685
11
1
0
326,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role