Player Matchup

Yemoja
Yemoja
PEPPAconSHUEK
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
RG4L_N_C
Chaac
Level 13
God Stats
0W - 1L
1,533 SR
Queue Stats
3W - 2L
1,387 Elo+
Party 1
Neith
Neith
Reagilias
Neith
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,274 Elo+
Solo
Nemesis
Nemesis
Rozuran
Nemesis
Level 13
God Stats
1W - 1L
1,715 SR
Queue Stats
20W - 23L
1,405 Elo+
Solo
Zeus
Zeus
SheckAlo
Zeus
Level 20
God Stats
14W - 15L
1,332 SR
Queue Stats
351W - 309L
1,369 Elo+
Solo
Team Averages
Level 11
1,516 SR
1,387 Elo+

VS

Team Averages
Level 31
1,549 SR
1,363 Elo+
Amaterasu
Amaterasu
Archy34
Amaterasu
Level 16
God Stats
2W - 4L
1,367 SR
Queue Stats
2W - 5L
1,244 Elo+
Solo
Bellona
Bellona
ChaoticNachoGod
Bellona
Level 25
God Stats
3W - 3L
1,681 SR
Queue Stats
9W - 14L
1,425 Elo+
Party 2
Geb
Geb
MilkerRigatoni
Geb
Level 67
God Stats
5W - 4L
1,645 SR
Queue Stats
15W - 23L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
ZpLink
Jing Wei
Level 24
God Stats
3W - 3L
1,681 SR
Queue Stats
9W - 12L
1,371 Elo+
Party 2
Anubis
Anubis
echofives5
Anubis
Level 24
God Stats
4W - 10L
1,375 SR
Queue Stats
11W - 24L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 14 / 4
9,384
391
3,534
21,886
17,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
RG4L_N_C
Chaac
16
8 / 6 / 2
11,707
488
16,203
25,035
25,004
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
Reagilias
Neith
12
0 / 13 / 6
8,262
344
9,499
14,201
3,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Rozuran
Nemesis
11
0 / 12 / 4
7,843
327
6,917
22,087
10,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
15
3 / 15 / 4
9,774
407
18,279
20,099
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Archy34
Amaterasu
17
9 / 2 / 19
12,569
524
17,152
15,656
11,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
12 / 3 / 25
12,668
528
26,760
22,351
18,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 0 / 17
13,234
551
14,703
21,093
22,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
ZpLink
Jing Wei
17
10 / 2 / 13
11,662
486
11,287
13,638
5,514
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
echofives5
Anubis
16
20 / 5 / 12
12,585
524
18,679
14,305
7,473
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
146
11
Kills
60
60
Deaths
12
20
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Archy34
Amaterasu
9
2
19
9.25
W
12
3
25
8.17
W
9
0
17
17.5
L
0
14
4
0.14
L
Chaac
RG4L_N_C
Chaac
8
6
2
1.5
L
Neith
Reagilias
Neith
0
13
6
0.23
L
Nemesis
Rozuran
Nemesis
0
12
4
0.17
L
Zeus
3
15
4
0.33
W
Jing Wei
ZpLink
Jing Wei
10
2
13
8.25
W
Anubis
echofives5
Anubis
20
5
12
5.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,432
Damage
88,581
103,308
Taken
87,043
61,869
Mitigated
65,920
13,126
Healing
33,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Archy34
Amaterasu
17,152
6,695
0
4,969
15,656
11,850
568
4,220
11,436
0
74,820
W
26,760
9,515
0
9,734
22,351
18,955
2,095
3,523
18,828
1,210
60,223
W
14,703
3,035
525
6,921
21,093
22,128
1,653
5,945
15,148
58,331
0
L
3,534
1,352
1,641
422
21,886
17,479
235
9,995
11,891
17,717
0
L
Chaac
RG4L_N_C
Chaac
16,203
2,105
0
3,203
25,035
25,004
182
5,057
19,978
0
54,814
L
Neith
Reagilias
Neith
9,499
2,895
0
753
14,201
3,986
0
3,864
10,337
0
24,519
L
Nemesis
Rozuran
Nemesis
6,917
2,757
0
5,506
22,087
10,000
0
8,619
13,468
0
27,626
L
Zeus
18,279
4,771
0
1,601
20,099
5,400
0
6,411
13,688
64,299
0
W
Jing Wei
ZpLink
Jing Wei
11,287
9,696
0
7,222
13,638
5,514
2,396
3,622
10,016
0
53,286
W
Anubis
echofives5
Anubis
18,679
2,779
0
3,824
14,305
7,473
1,873
4,503
9,802
56,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,970
Gold Earned
62,718
263
Minions Killed
403
0
Camps Cleared
0
1,902,640
Distance Traveled
2,288,975
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,569
524
111
5
0
480,875
6
W
Bellona
12,668
528
73
3
0
475,741
1
W
Geb
13,234
551
66
3
0
497,555
2
L
Yemoja
9,384
391
19
1
0
308,724
2
L
Chaac
11,707
488
71
3
0
427,990
2
L
Neith
8,262
344
41
2
0
402,358
4
L
Nemesis
7,843
327
33
1
0
417,986
3
L
Zeus
9,774
407
99
4
0
345,582
0
W
Jing Wei
11,662
486
86
4
0
445,487
2
W
Anubis
12,585
524
67
3
0
389,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role