Player Matchup

Danzaburou
Danzaburou
Chris_7564
Danzaburou
Level 12
God Stats
6W - 4L
1,513 SR
Queue Stats
11W - 10L
1,376 Elo+
Solo
Tiamat
Tiamat
Nicolas14081
Tiamat
Level 29
God Stats
5W - 5L
1,702 SR
Queue Stats
46W - 48L
1,331 Elo+
Party 2
Hun Batz
Hun Batz
Oscargab17
Hun Batz
Level 11
God Stats
0W - 1L
1,280 SR
Queue Stats
4W - 8L
1,251 Elo+
Party 2
Ares
Ares
Wannheedaa_
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
xM4STERK1LLx
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 17
1,499 SR
1,391 Elo+

VS

Team Averages
Level 30
1,417 SR
1,377 Elo+
Sol
Sol
CLTH OnBrick
Sol
Level 26
God Stats
35W - 39L
1,456 SR
Queue Stats
242W - 269L
1,410 Elo+
Solo
Agni
Agni
Cancer_SA
Agni
Level 8
God Stats
5W - 5L
1,500 SR
Queue Stats
304W - 284L
1,404 Elo+
Solo
Cernunnos
Cernunnos
H diddy20
Cernunnos
Level 101
God Stats
18W - 17L
1,556 SR
Queue Stats
364W - 367L
1,428 Elo+
Party 1
Bellona
Bellona
baby_plutoybn
Bellona
Level 9
God Stats
5W - 9L
1,286 SR
Queue Stats
90W - 125L
1,332 Elo+
Solo
Nemesis
Nemesis
xBigReck
Nemesis
Level 8
God Stats
3W - 6L
1,284 SR
Queue Stats
89W - 87L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chris_7564
Danzaburou
11
1 / 7 / 2
6,198
413
4,908
11,716
3,657
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
8 / 5 / 0
8,832
589
10,652
9,835
6,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Oscargab17
Hun Batz
8
0 / 6 / 0
5,589
373
1,367
11,491
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 7 / 1
5,605
374
459
8,106
2,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
7
0 / 4 / 1
5,370
358
1,292
4,106
754
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
9,462
631
7,093
12,715
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Agni
12
1 / 4 / 3
7,401
493
2,610
5,227
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
H diddy20
Cernunnos
16
6 / 1 / 6
9,847
656
6,102
8,257
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
15
10 / 1 / 4
10,033
669
10,815
10,487
8,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
xBigReck
Nemesis
14
5 / 1 / 4
8,813
588
7,330
8,109
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
9
Kills
28
29
Deaths
10
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
3
3
2.5
W
Agni
1
4
3
0.63
L
Danzaburou
Chris_7564
Danzaburou
1
7
2
0.29
W
Cernunnos
H diddy20
Cernunnos
6
1
6
9
L
Tiamat
8
5
0
1.6
L
Hun Batz
Oscargab17
Hun Batz
0
6
0
0
L
0
7
1
0.07
W
Bellona
10
1
4
12
W
Nemesis
xBigReck
Nemesis
5
1
4
7
L
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,678
Damage
33,950
45,254
Taken
44,795
15,758
Mitigated
21,549
7,710
Healing
20,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,093
2,442
87
7,744
12,715
3,937
4,416
1,717
10,998
64,357
0
W
Agni
2,610
368
0
530
5,227
1,679
858
3,774
1,453
23,742
0
L
Danzaburou
Chris_7564
Danzaburou
4,908
1,414
29
3,044
11,716
3,657
0
3,667
8,009
0
29,337
W
Cernunnos
H diddy20
Cernunnos
6,102
3,254
0
4,491
8,257
3,926
1,106
835
7,422
0
68,970
L
Tiamat
10,652
1,108
0
1,313
9,835
6,180
16
3,007
6,526
48,411
0
L
Hun Batz
Oscargab17
Hun Batz
1,367
156
0
2,611
11,491
2,677
0
2,256
9,217
0
21,349
L
459
317
0
0
8,106
2,490
0
149
7,911
1,893
0
W
Bellona
10,815
2,924
0
3,605
10,487
8,806
2,129
4,152
6,335
0
46,961
W
Nemesis
xBigReck
Nemesis
7,330
3,669
0
3,670
8,109
3,201
0
1,991
6,118
0
45,158
L
Scylla
1,292
560
0
713
4,106
754
36
172
3,888
11,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,594
Gold Earned
45,556
191
Minions Killed
459
0
Camps Cleared
0
1,137,330
Distance Traveled
1,360,601
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,462
631
112
7
0
281,763
1
W
Agni
7,401
493
55
4
0
247,300
2
L
Danzaburou
6,198
413
42
3
0
261,409
0
W
Cernunnos
9,847
656
125
8
0
272,250
1
L
Tiamat
8,832
589
81
5
0
255,748
0
L
Hun Batz
5,589
373
43
3
0
269,969
0
L
Ares
5,605
374
1
0
0
193,860
0
W
Bellona
10,033
669
79
5
0
280,342
0
W
Nemesis
8,813
588
88
6
0
278,946
0
L
Scylla
5,370
358
24
2
0
156,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role