Player Matchup

Sun Wukong
Sun Wukong
ArcCell
Sun Wukong
Level 8
God Stats
1W - 1L
1,829 SR
Queue Stats
5W - 5L
1,542 Elo+
Party 2
Anubis
Anubis
Blitzbur
Anubis
Level 28
God Stats
39W - 28L
1,527 SR
Queue Stats
131W - 130L
1,466 Elo+
Solo
Cthulhu
Cthulhu
HyeriPS
Cthulhu
Level 21
God Stats
11W - 13L
1,659 SR
Queue Stats
94W - 106L
1,372 Elo+
Solo
Fafnir
Fafnir
ODSTJC
Fafnir
Level 24
God Stats
0W - 1L
1,235 SR
Queue Stats
5W - 5L
1,542 Elo+
Party 2
Fenrir
Fenrir
Rexasome
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 225L
1,506 Elo+
Solo
Team Averages
Level 22
1,550 SR
1,485 Elo+

VS

Team Averages
Level 42
1,450 SR
1,470 Elo+
Chaac
Chaac
CharlesLazurus
Chaac
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 80L
1,482 Elo+
Solo
Apollo
Apollo
SirNutbuster
Apollo
Level 139
God Stats
1W - 3L
1,419 SR
Queue Stats
132W - 122L
1,522 Elo+
Party 1
Hera
Hera
Uzumakifourdath
Hera
Level 24
God Stats
46W - 40L
1,567 SR
Queue Stats
116W - 120L
1,536 Elo+
Solo
Mercury
Mercury
VengefulFlyer01
Mercury
Level 29
God Stats
9W - 5L
1,471 SR
Queue Stats
221W - 184L
1,519 Elo+
Solo
Ymir
Ymir
xNotsuoh
Ymir
Level 3
God Stats
1W - 1L
1,295 SR
Queue Stats
4W - 2L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArcCell
Sun Wukong
13
3 / 6 / 2
8,214
456
6,361
12,838
6,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Blitzbur
Anubis
17
13 / 6 / 3
10,904
606
17,214
18,574
10,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
HyeriPS
Cthulhu
12
1 / 3 / 9
7,665
426
6,531
12,080
9,726
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fafnir
ODSTJC
Fafnir
12
2 / 3 / 2
8,042
447
4,299
11,780
14,092
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Rexasome
Fenrir
14
5 / 7 / 8
9,431
524
8,338
15,828
8,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
9,719
540
8,597
13,578
11,050
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
19
8 / 2 / 8
11,611
645
19,440
14,617
5,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

16
5 / 6 / 5
10,032
557
11,941
8,168
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
8 / 5 / 7
10,536
585
10,403
12,343
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
13
1 / 7 / 10
9,096
505
6,021
15,364
10,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
60
24
Kills
24
25
Deaths
24
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArcCell
Sun Wukong
3
6
2
0.67
L
Anubis
Blitzbur
Anubis
13
6
3
2.42
W
2
4
6
1.25
L
Cthulhu
HyeriPS
Cthulhu
1
3
9
1.83
L
Fafnir
ODSTJC
Fafnir
2
3
2
1
L
Fenrir
Rexasome
Fenrir
5
7
8
1.29
W
Apollo
8
2
8
6
W
5
6
5
1.25
W
8
5
7
2.3
W
Ymir
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,743
Damage
56,402
71,100
Taken
64,070
49,734
Mitigated
34,445
15,038
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArcCell
Sun Wukong
6,361
1,581
0
1,018
12,838
6,200
464
1,235
11,603
0
33,964
L
Anubis
Blitzbur
Anubis
17,214
403
0
7,646
18,574
10,883
593
7,521
10,791
71,138
0
W
8,597
1,279
0
3,346
13,578
11,050
140
4,847
8,731
165
49,521
L
Cthulhu
HyeriPS
Cthulhu
6,531
763
424
0
12,080
9,726
330
2,626
9,378
23,360
0
L
Fafnir
ODSTJC
Fafnir
4,299
1,654
0
1,791
11,780
14,092
664
2,082
9,610
17,280
0
L
Fenrir
Rexasome
Fenrir
8,338
1,771
0
4,159
15,828
8,833
0
4,097
11,591
0
49,828
W
Apollo
19,440
15,706
0
9,194
14,617
5,651
1,584
4,378
10,239
0
98,479
W
11,941
3,775
214
1,082
8,168
1,953
220
5,302
2,866
64,567
0
W
10,403
4,529
0
1,498
12,343
4,839
0
5,098
7,245
0
67,173
W
Ymir
6,021
902
0
1,360
15,364
10,952
78
8,488
6,876
17,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,256
Gold Earned
50,994
338
Minions Killed
473
0
Camps Cleared
0
1,482,550
Distance Traveled
1,659,199
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,214
456
66
4
0
314,703
0
L
Anubis
10,904
606
116
6
0
266,821
2
W
Chaac
9,719
540
98
5
0
327,068
0
L
Cthulhu
7,665
426
41
2
0
318,993
2
L
Fafnir
8,042
447
37
2
0
263,711
1
L
Fenrir
9,431
524
78
4
0
318,322
1
W
Apollo
11,611
645
149
8
0
309,508
1
W
Hera
10,032
557
116
6
0
311,824
3
W
Mercury
10,536
585
92
5
0
396,805
4
W
Ymir
9,096
505
18
1
0
313,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role