Player Matchup

Sol
Sol
Platinum III
NuBɑnk
Sol
Platinum III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
2,049 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 82
1,500 SR
2,049 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,152 SR
1,906 MMR
Ne Zha
Ne Zha
Platinum II
Pum2198
Ne Zha
Platinum II
Level 149
God Stats
1W - 5L
1,152 SR
Queue Stats
136W - 102L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
6 / 1 / 0
10,533
1,053
9,314
10,155
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabFreyaAnubisHe BoAnhur

VS

Bans
VulcanPoseidonBakasuraHou YiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Pum2198
Ne Zha
16
1 / 6 / 0
8,383
838
5,638
13,566
6,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
6
1
0
6
L
Ne Zha
Pum2198
Ne Zha
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,314
Damage
5,638
10,155
Taken
13,566
6,592
Mitigated
6,700
5,785
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
9,314
4,447
0
5,785
10,155
6,592
3,068
98
10,057
61,487
4,786
L
Ne Zha
Pum2198
Ne Zha
5,638
1,985
0
4,558
13,566
6,700
1,225
8,164
5,402
119
49,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,533
Gold Earned
8,383
133
Minions Killed
88
0
Camps Cleared
0
193,045
Distance Traveled
210,162
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,533
1,053
133
13
0
193,045
1
L
Ne Zha
8,383
838
88
9
0
210,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role