Player Matchup

Ao Kuang
Ao Kuang
Flawl3sSxChix
Ao Kuang
Level 28
God Stats
0W - 2L
1,258 SR
Queue Stats
84W - 98L
1,295 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SirJedi
Cu Chulainn
Level 29
God Stats
4W - 7L
1,598 SR
Queue Stats
100W - 143L
1,212 Elo+
Party 2
Danzaburou
Danzaburou
jobro750
Danzaburou
Level 94
God Stats
4W - 1L
1,870 SR
Queue Stats
25W - 33L
1,510 Elo+
Party 2
Team Averages
Level 50
1,575 SR
1,339 Elo+

VS

Team Averages
Level 23
1,565 SR
1,668 Elo+
Ah Puch
Ah Puch
A7E Swifty
Ah Puch
Level 29
God Stats
92W - 79L
1,570 SR
Queue Stats
187W - 222L
1,334 Elo+
Solo
Medusa
Medusa
BustyJusty223
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 8L
1,878 Elo+
Party 1
Ymir
Ymir
MustardComb7957
Ymir
Level 21
God Stats
2W - 1L
1,626 SR
Queue Stats
45W - 15L
1,791 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Flawl3sSxChix
Ao Kuang
16
11 / 9 / 4
13,272
830
8,095
19,109
7,158
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
SirJedi
Cu Chulainn
14
1 / 6 / 9
9,967
623
6,662
20,580
15,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
jobro750
Danzaburou
16
5 / 7 / 10
11,909
744
12,161
15,721
4,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
A7E Swifty
Ah Puch
16
2 / 3 / 16
12,036
752
12,718
7,433
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
16 / 3 / 6
14,209
888
22,870
13,014
5,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 11 / 10
11,485
718
10,577
17,934
12,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
54
17
Kills
22
22
Deaths
17
23
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
A7E Swifty
Ah Puch
2
3
16
3.33
W
16
3
6
6.33
L
Ao Kuang
Flawl3sSxChix
Ao Kuang
11
9
4
1.44
W
4
11
10
0.82
L
Cu Chulainn
SirJedi
Cu Chulainn
1
6
9
0.92
L
Danzaburou
jobro750
Danzaburou
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,918
Damage
46,165
55,410
Taken
38,381
27,510
Mitigated
20,051
5,949
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
A7E Swifty
Ah Puch
12,718
382
0
896
7,433
2,503
350
1,198
5,890
40,801
0
W
22,870
9,081
0
3,690
13,014
5,084
1,787
3,137
9,512
0
78,981
L
Ao Kuang
Flawl3sSxChix
Ao Kuang
8,095
3,241
0
2,426
19,109
7,158
25
6,882
11,613
14,716
0
W
10,577
2,081
0
515
17,934
12,464
0
5,134
12,466
21,042
2,010
L
Cu Chulainn
SirJedi
Cu Chulainn
6,662
630
0
718
20,580
15,546
20
8,213
11,498
8,802
19,429
L
Danzaburou
jobro750
Danzaburou
12,161
4,495
0
2,805
15,721
4,806
1,449
6,594
8,935
0
58,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
37,730
133
Minions Killed
185
0
Camps Cleared
0
766,467
Distance Traveled
805,869
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,036
752
59
4
0
278,470
1
W
Medusa
14,209
888
106
7
0
298,925
5
L
Ao Kuang
13,272
830
16
1
0
214,332
1
W
Ymir
11,485
718
20
1
0
228,474
0
L
Cu Chulainn
9,967
623
40
3
0
270,259
0
L
Danzaburou
11,909
744
77
5
0
281,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role