Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BraidedBat830
Neith
Level 121
God Stats
1W - 6L
1,340 SR
Queue Stats
193W - 206L
1,381 Elo+
Party 1
Fenrir
Fenrir
ImagineProphecy
Fenrir
Level 89
God Stats
2W - 4L
1,409 SR
Queue Stats
116W - 112L
1,618 Elo+
Party 1
He Bo
He Bo
Team510 Stunna
He Bo
Level 149
God Stats
0W - 3L
1,327 SR
Queue Stats
518W - 577L
1,472 Elo+
Party 1
Sun Wukong
Sun Wukong
fusionwolf8
Sun Wukong
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 341L
1,482 Elo+
Party 1
Team Averages
Level 116
1,415 SR
1,490 Elo+

VS

Team Averages
Level 65
1,687 SR
1,621 Elo+
Sylvanus
Sylvanus
ARDUIN5
Sylvanus
Level 60
God Stats
14W - 7L
1,636 SR
Queue Stats
294W - 214L
1,683 Elo+
Party 2
Gilgamesh
Gilgamesh
AopA CNANyc
Gilgamesh
Level 118
God Stats
21W - 9L
1,938 SR
Queue Stats
600W - 521L
1,585 Elo+
Party 3
Amaterasu
Amaterasu
SpartanKing5
Amaterasu
Level 82
God Stats
5W - 3L
1,835 SR
Queue Stats
517W - 428L
1,686 Elo+
Party 2
Nu Wa
Nu Wa
indeegunner
Nu Wa
Level 59
God Stats
90W - 77L
1,526 SR
Queue Stats
703W - 642L
1,516 Elo+
Party 3
Skadi
Skadi
xxRaven47xx
Skadi
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
17W - 13L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 2 / 0
8,368
465
4,749
12,019
12,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
1 / 4 / 2
9,218
512
5,534
12,055
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 6 / 3
8,952
497
11,080
17,522
7,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 4 / 3
9,591
533
10,030
14,608
6,039
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
fusionwolf8
Sun Wukong
15
0 / 3 / 3
9,111
506
11,357
17,525
14,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ARDUIN5
Sylvanus
15
3 / 1 / 8
10,372
576
6,482
14,002
11,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
AopA CNANyc
Gilgamesh
17
2 / 2 / 3
10,261
570
11,213
23,485
16,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
SpartanKing5
Amaterasu
20
10 / 1 / 7
11,951
664
17,558
16,339
15,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 5 / 7
9,322
518
12,338
9,223
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 2
10,734
596
3,807
6,654
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
19
19
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
0
1
W
Sylvanus
ARDUIN5
Sylvanus
3
1
8
7
W
Gilgamesh
AopA CNANyc
Gilgamesh
2
2
3
1.75
L
1
4
2
0.5
L
4
6
3
0.92
W
Amaterasu
SpartanKing5
Amaterasu
10
1
7
13.5
L
4
4
3
1.38
L
Sun Wukong
fusionwolf8
Sun Wukong
0
3
3
0.5
W
1
5
7
0.9
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,750
Damage
51,398
73,729
Taken
69,703
44,105
Mitigated
49,054
22,959
Healing
23,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,749
608
670
2,318
12,019
12,156
0
3,776
7,980
16,179
0
W
Sylvanus
ARDUIN5
Sylvanus
6,482
1,719
2,064
5,157
14,002
11,991
0
6,659
7,343
31,374
0
W
Gilgamesh
AopA CNANyc
Gilgamesh
11,213
2,418
0
10,645
23,485
16,364
0
501
22,984
6,881
64,052
L
5,534
346
0
2,953
12,055
4,040
0
2,339
9,552
0
68,808
L
11,080
3,443
0
6,622
17,522
7,449
0
4,891
12,361
0
53,344
W
Amaterasu
SpartanKing5
Amaterasu
17,558
8,276
0
2,848
16,339
15,278
524
2,762
13,577
0
93,529
L
10,030
794
0
3,624
14,608
6,039
0
4,889
9,429
69,947
0
L
Sun Wukong
fusionwolf8
Sun Wukong
11,357
3,308
0
6,772
17,525
14,421
0
3,608
13,717
0
65,066
W
12,338
1,216
0
2,671
9,223
2,987
999
3,188
6,035
60,572
0
W
3,807
1,814
0
456
6,654
2,434
6,114
1,669
4,985
0
64,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,240
Gold Earned
52,640
501
Minions Killed
563
0
Camps Cleared
0
1,643,261
Distance Traveled
1,688,949
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,368
465
23
1
0
343,279
0
W
Sylvanus
10,372
576
49
3
0
277,976
4
W
Gilgamesh
10,261
570
127
7
0
368,990
1
L
Neith
9,218
512
128
7
0
316,462
0
L
Fenrir
8,952
497
93
5
0
332,749
7
W
Amaterasu
11,951
664
149
8
0
412,811
2
L
He Bo
9,591
533
144
8
0
305,529
4
L
Sun Wukong
9,111
506
113
6
0
345,242
1
W
Nu Wa
9,322
518
105
6
0
299,546
3
W
Skadi
10,734
596
133
7
0
329,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role