Player Matchup

Artemis
Artemis
Big Derka Durka
Artemis
Level 4
God Stats
8W - 2L
1,304 SR
Queue Stats
24W - 29L
1,500 Elo+
Solo
Kukulkan
Kukulkan
UnknownInfinit
Kukulkan
Level 18
God Stats
59W - 46L
1,476 SR
Queue Stats
258W - 285L
1,450 Elo+
Solo
Cthulhu
Cthulhu
tewtyi
Cthulhu
Level 5
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 2L
1,330 Elo+
Solo
Hercules
Hercules
x mOdE x 1
Hercules
Level 25
God Stats
2W - 3L
1,436 SR
Queue Stats
78W - 64L
1,534 Elo+
Solo
Nike
Nike
秦风扶风
Nike
Level 29
God Stats
5W - 0L
1,949 SR
Queue Stats
103W - 96L
1,492 Elo+
Solo
Team Averages
Level 16
1,496 SR
1,461 Elo+

VS

Team Averages
Level 14
1,492 SR
1,421 Elo+
Kukulkan
Kukulkan
AsultedCracker
Kukulkan
Level 25
God Stats
29W - 27L
1,706 SR
Queue Stats
76W - 68L
1,539 Elo+
Solo
Tiamat
Tiamat
FinesseDa_Best
Tiamat
Level 7
God Stats
3W - 3L
1,622 SR
Queue Stats
7W - 6L
1,529 Elo+
Solo
Neith
Neith
McEuin
Neith
Level 6
God Stats
6W - 13L
1,163 SR
Queue Stats
10W - 16L
1,294 Elo+
Solo
Bellona
Bellona
Solution52
Bellona
Level 29
God Stats
29W - 27L
1,673 SR
Queue Stats
106W - 107L
1,469 Elo+
Solo
Ra
Ra
octonomus2
Ra
Level 5
God Stats
0W - 3L
1,299 SR
Queue Stats
0W - 3L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 25
14,022
1,002
25,439
10,393
4,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
20
15 / 4 / 14
16,173
1,155
32,680
16,779
6,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
tewtyi
Cthulhu
10
0 / 1 / 3
10,898
778
153
2,023
1,307
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
x mOdE x 1
Hercules
20
10 / 5 / 15
13,897
993
11,959
21,812
16,369
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
8 / 6 / 24
15,058
1,076
15,425
23,497
27,604
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
3 / 4 / 11
14,523
1,037
24,123
15,120
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
0 / 5 / 4
11,067
791
3,649
7,821
4,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
McEuin
Neith
20
6 / 5 / 6
14,434
1,031
12,654
17,809
6,738
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Solution52
Bellona
20
8 / 5 / 9
15,253
1,090
24,787
28,181
20,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
1 / 20 / 9
12,172
869
4,501
25,500
9,560
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
57
39
Kills
18
18
Deaths
39
81
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
11
2.13
W
6
2
25
9.25
L
0
5
4
0.4
L
Neith
McEuin
Neith
6
5
6
1.8
L
Bellona
Solution52
Bellona
8
5
9
2.5
W
Kukulkan
15
4
14
5.5
L
1
20
9
0.28
W
Cthulhu
tewtyi
Cthulhu
0
1
3
1.5
W
Hercules
x mOdE x 1
Hercules
10
5
15
3.5
W
8
6
24
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,656
Damage
69,714
74,504
Taken
94,431
56,592
Mitigated
46,919
9,918
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
24,123
1,574
0
326
15,120
5,550
0
6,423
8,697
77,644
0
W
25,439
15,508
0
1,331
10,393
4,483
0
6,235
4,158
0
48,421
L
3,649
679
0
730
7,821
4,143
0
1,899
5,922
9,753
0
L
Neith
McEuin
Neith
12,654
5,543
0
2,067
17,809
6,738
0
5,100
12,709
0
36,543
L
Bellona
Solution52
Bellona
24,787
10,006
0
1,992
28,181
20,928
0
9,010
19,171
0
50,879
W
Kukulkan
32,680
3,286
0
1,821
16,779
6,829
0
10,062
6,413
79,427
0
L
4,501
354
0
130
25,500
9,560
0
10,401
15,099
9,653
0
W
Cthulhu
tewtyi
Cthulhu
153
0
0
0
2,023
1,307
0
1,612
356
1,098
0
W
Hercules
x mOdE x 1
Hercules
11,959
4,684
0
3,595
21,812
16,369
0
8,144
13,158
0
23,517
W
15,425
3,069
892
2,279
23,497
27,604
0
6,220
16,642
0
27,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,048
Gold Earned
67,449
253
Minions Killed
246
3
Camps Cleared
10
950,863
Distance Traveled
1,077,271
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,523
1,037
144
10
0
256,759
0
W
Artemis
14,022
1,002
68
5
0
245,764
0
L
Tiamat
11,067
791
4
0
0
126,706
0
L
Neith
14,434
1,031
43
3
8
247,544
0
L
Bellona
15,253
1,090
45
3
2
272,433
0
W
Kukulkan
16,173
1,155
135
10
2
259,089
0
L
Ra
12,172
869
10
1
0
173,829
1
W
Cthulhu
10,898
778
3
0
0
15,266
0
W
Hercules
13,897
993
23
2
0
196,969
0
W
Nike
15,058
1,076
24
2
1
233,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role