Player Matchup

Ullr
Ullr
ChildOfGarfield
Ullr
Level 20
God Stats
4W - 2L
1,663 SR
Queue Stats
70W - 115L
1,378 Elo+
Party 1
Ra
Ra
Dragonnose77
Ra
Level 69
God Stats
2W - 1L
1,424 SR
Queue Stats
170W - 192L
1,460 Elo+
Party 1
Guan Yu
Guan Yu
KURUPT_
Guan Yu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 22L
1,248 Elo+
Solo
Cthulhu
Cthulhu
LaJugadora-Ruiz
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,347 Elo+
Solo
Fenrir
Fenrir
garywalker116640
Fenrir
Level 18
God Stats
37W - 63L
1,601 SR
Queue Stats
85W - 128L
1,421 Elo+
Party 1
Team Averages
Level 25
1,537 SR
1,371 Elo+

VS

Team Averages
Level 14
1,557 SR
1,336 Elo+
Thanatos
Thanatos
FunkyPanda15278
Thanatos
Level 16
God Stats
5W - 10L
1,476 SR
Queue Stats
8W - 13L
1,330 Elo+
Solo
Janus
Janus
GrayWhiteOwl
Janus
Level 19
God Stats
2W - 2L
1,613 SR
Queue Stats
135W - 171L
1,326 Elo+
Party 2
Ra
Ra
HUMPMASTR JOE
Ra
Level 6
God Stats
0W - 2L
1,407 SR
Queue Stats
0W - 3L
1,265 Elo+
Solo
Nu Wa
Nu Wa
PastelRat1078
Nu Wa
Level 18
God Stats
37W - 38L
1,464 SR
Queue Stats
282W - 324L
1,393 Elo+
Party 2
Chernobog
Chernobog
xXlLovebugXx
Chernobog
Level 12
God Stats
2W - 1L
1,825 SR
Queue Stats
7W - 8L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 13
13,346
890
11,874
16,258
5,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 1 / 13
15,446
1,030
25,192
17,950
7,306
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
KURUPT_
Guan Yu
20
2 / 6 / 22
13,677
912
13,832
22,204
27,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 2 / 20
14,291
953
17,508
18,464
27,809
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
14 / 0 / 14
15,332
1,022
18,545
12,367
7,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

152

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
4 / 12 / 6
13,424
895
12,507
28,023
11,095
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
2 / 6 / 7
13,064
871
23,629
17,456
6,370
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
1 / 10 / 7
12,475
832
11,171
17,668
6,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 2 / 6
13,118
875
18,610
13,323
7,329
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
xXlLovebugXx
Chernobog
19
1 / 3 / 5
12,469
831
12,670
16,136
12,369
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
42
33
Kills
11
11
Deaths
33
82
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
2
13
5.25
W
9
1
13
15.5
L
Thanatos
4
12
6
0.58
L
2
6
7
0.92
L
1
10
7
0.45
W
Guan Yu
KURUPT_
Guan Yu
2
6
22
2.17
W
4
2
20
7
L
3
2
6
3
W
14
0
14
21
L
Chernobog
xXlLovebugXx
Chernobog
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,951
Damage
78,587
87,243
Taken
92,606
74,985
Mitigated
43,237
22,566
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,874
7,220
0
1,700
16,258
5,383
0
10,899
5,359
0
18,124
W
25,192
2,638
5,186
6,757
17,950
7,306
0
12,440
5,510
93,667
0
L
Thanatos
12,507
4,330
0
7,478
28,023
11,095
0
13,958
14,065
0
37,304
L
23,629
3,001
0
1,513
17,456
6,370
0
10,091
7,365
44,576
0
L
11,171
3,115
498
629
17,668
6,074
0
6,991
10,677
27,997
0
W
Guan Yu
KURUPT_
Guan Yu
13,832
1,463
3,921
4,122
22,204
27,049
0
12,731
9,234
380
35,215
W
17,508
673
314
0
18,464
27,809
0
9,132
9,332
52,877
0
L
18,610
5,752
0
899
13,323
7,329
0
6,627
6,696
49,576
0
W
18,545
1,947
0
566
12,367
7,438
0
7,969
4,398
0
26,207
L
Chernobog
xXlLovebugXx
Chernobog
12,670
5,572
0
0
16,136
12,369
0
5,383
10,753
0
40,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,092
Gold Earned
64,550
299
Minions Killed
264
5
Camps Cleared
3
1,583,826
Distance Traveled
1,299,463
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,346
890
16
1
1
284,604
0
W
Ra
15,446
1,030
157
10
4
306,497
0
L
Thanatos
13,424
895
56
4
1
288,920
0
L
Janus
13,064
871
52
3
0
252,718
0
L
Ra
12,475
832
33
2
2
242,204
0
W
Guan Yu
13,677
912
30
2
0
322,801
2
W
Cthulhu
14,291
953
77
5
0
310,967
2
L
Nu Wa
13,118
875
59
4
0
256,453
0
W
Fenrir
15,332
1,022
19
1
0
358,957
0
L
Chernobog
12,469
831
64
4
0
259,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role