Player Matchup

Ares
Ares
Bronze III
DamonRageDevil
Ares
Bronze III
Level 112
God Stats
6W - 5L
1,966 SR
Queue Stats
10W - 11L
1,543 MMR
Party 2
Rama
Rama
Bronze III
Pahketz
Rama
Bronze III
Level 108
God Stats
5W - 2L
1,688 SR
Queue Stats
11W - 11L
1,511 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
Zinkman
Nu Wa
Bronze III
Level 98
God Stats
1W - 1L
1,474 SR
Queue Stats
2W - 3L
1,543 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,709 SR
1,532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,500 SR
1,500 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold II
 
Sol
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,311
631
4,617
9,850
9,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Pahketz
Rama
10
2 / 2 / 1
6,980
698
3,536
7,398
2,857
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
Zinkman
Nu Wa
9
2 / 3 / 1
6,505
651
2,781
6,138
2,450
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Baron SamediMorgan Le FayDanzaburouTiamatBacchus

VS

Bans
ThothGilgameshArtemisAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 1 / 5
7,854
785
6,420
7,903
6,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
 
Sol
11
2 / 2 / 6
7,598
760
6,803
5,967
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Medusa
 
Medusa
11
3 / 2 / 3
7,528
753
6,169
5,841
2,146
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
8
8
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
5
5.5
W
Sol
 
Sol
2
2
6
2.5
W
Medusa
 
Medusa
3
2
3
2.25
L
0
3
3
0.5
L
Rama
Pahketz
Rama
2
2
1
1.25
L
Nu Wa
Zinkman
Nu Wa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,934
Damage
19,392
23,386
Taken
19,711
14,386
Mitigated
10,280
4,300
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,420
346
279
2,541
7,903
6,307
174
3,501
4,272
0
21,466
W
Sol
 
Sol
6,803
892
0
2,231
5,967
1,827
1,684
1,199
4,650
30,701
0
W
Medusa
 
Medusa
6,169
2,224
0
2,243
5,841
2,146
888
2,344
3,391
0
37,624
L
4,617
62
670
810
9,850
9,079
0
2,472
7,378
9,922
0
L
Rama
Pahketz
Rama
3,536
1,636
0
2,570
7,398
2,857
0
1,836
5,562
0
26,470
L
Nu Wa
Zinkman
Nu Wa
2,781
388
0
250
6,138
2,450
0
2,495
3,643
10,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,796
Gold Earned
22,980
92
Minions Killed
143
0
Camps Cleared
0
536,257
Distance Traveled
635,999
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,854
785
28
3
0
222,994
0
W
Sol
7,598
760
55
6
0
208,837
4
W
Medusa
7,528
753
60
6
0
204,168
3
L
Ares
6,311
631
9
1
0
186,220
1
L
Rama
6,980
698
59
6
0
182,083
3
L
Nu Wa
6,505
651
24
2
0
167,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role