Player Matchup

Heimdallr
Heimdallr
AppaTheory
Heimdallr
Level 29
God Stats
2W - 4L
1,731 SR
Queue Stats
164W - 162L
1,572 Elo+
Solo
Kali
Kali
b01willis
Kali
Level 20
God Stats
4W - 1L
1,894 SR
Queue Stats
121W - 115L
1,534 Elo+
Solo
Merlin
Merlin
borgestrader
Merlin
Level 12
God Stats
0W - 2L
1,199 SR
Queue Stats
50W - 54L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
lilsjc2001
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
matthew10805
Cthulhu
Level 19
God Stats
0W - 1L
1,277 SR
Queue Stats
20W - 17L
1,653 Elo+
Party 1
Team Averages
Level 20
1,520 SR
1,596 Elo+

VS

Team Averages
Level 15
1,705 SR
1,598 Elo+
Merlin
Merlin
Blakedman
Merlin
Level 3
God Stats
2W - 0L
1,737 SR
Queue Stats
4W - 2L
1,645 Elo+
Solo
Baron Samedi
Baron Samedi
FeartheNoz
Baron Samedi
Level 14
God Stats
1W - 0L
1,702 SR
Queue Stats
7W - 5L
1,489 Elo+
Party 2
Bacchus
Bacchus
LilQuesoPlayer
Bacchus
Level 11
God Stats
4W - 1L
1,728 SR
Queue Stats
7W - 4L
1,545 Elo+
Party 2
Skadi
Skadi
ScrubGodDraines
Skadi
Level 30
God Stats
28W - 15L
1,676 SR
Queue Stats
140W - 123L
1,633 Elo+
Solo
Loki
Loki
X3russ
Loki
Level 15
God Stats
21W - 11L
1,684 SR
Queue Stats
179W - 107L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AppaTheory
Heimdallr
10
0 / 3 / 1
5,983
427
3,330
7,886
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
12
1 / 2 / 0
6,960
497
4,193
9,885
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
11
0 / 6 / 0
6,216
444
3,849
6,733
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
lilsjc2001
Gilgamesh
12
0 / 2 / 0
7,018
501
3,821
8,917
6,046
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
matthew10805
Cthulhu
12
1 / 0 / 1
7,358
526
3,197
7,458
4,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blakedman
Merlin
14
6 / 0 / 0
8,626
616
4,206
6,146
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
FeartheNoz
Baron Samedi
13
2 / 0 / 1
7,102
507
6,292
6,822
5,565
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 0 / 2
6,013
430
2,614
3,660
3,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
2 / 1 / 1
6,368
455
8,558
7,712
2,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
X3russ
Loki
13
2 / 1 / 3
7,426
530
4,921
8,353
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
13
13
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AppaTheory
Heimdallr
0
3
1
0.17
W
Merlin
Blakedman
Merlin
6
0
0
6
W
Baron Samedi
FeartheNoz
Baron Samedi
2
0
1
2.5
W
1
0
2
2
W
2
1
1
2.5
W
Loki
X3russ
Loki
2
1
3
3.5
L
Kali
1
2
0
0.5
L
Merlin
0
6
0
0
L
Gilgamesh
lilsjc2001
Gilgamesh
0
2
0
0
L
Cthulhu
matthew10805
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,390
Damage
26,591
40,879
Taken
32,693
18,469
Mitigated
15,892
7,634
Healing
15,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AppaTheory
Heimdallr
3,330
1,134
0
1,508
7,886
2,899
0
999
6,887
0
27,033
W
Merlin
Blakedman
Merlin
4,206
539
0
2,818
6,146
2,090
426
3,576
2,570
47,072
0
W
Baron Samedi
FeartheNoz
Baron Samedi
6,292
1,313
139
3,947
6,822
5,565
659
0
6,822
39,882
0
W
2,614
369
0
280
3,660
3,216
0
1,296
2,364
10,871
0
W
8,558
3,806
371
3,048
7,712
2,442
0
1,802
5,910
0
42,464
W
Loki
X3russ
Loki
4,921
1,208
0
4,592
8,353
2,579
0
372
7,981
0
46,934
L
Kali
4,193
2,130
0
2,733
9,885
3,629
0
2,450
7,435
0
54,763
L
Merlin
3,849
413
0
810
6,733
1,730
280
3,347
3,386
33,087
0
L
Gilgamesh
lilsjc2001
Gilgamesh
3,821
876
0
1,373
8,917
6,046
0
4,985
3,932
0
40,525
L
Cthulhu
matthew10805
Cthulhu
3,197
153
0
1,210
7,458
4,165
0
1,331
6,127
25,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,535
Gold Earned
35,535
365
Minions Killed
342
0
Camps Cleared
0
1,312,907
Distance Traveled
1,329,661
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,983
427
48
3
0
241,568
0
W
Merlin
8,626
616
95
7
0
256,978
3
W
Baron Samedi
7,102
507
64
5
0
227,764
3
W
Bacchus
6,013
430
16
1
0
272,097
2
W
Skadi
6,368
455
75
5
0
283,253
2
W
Loki
7,426
530
92
7
0
289,569
2
L
Kali
6,960
497
96
7
0
299,985
5
L
Merlin
6,216
444
67
5
0
225,547
0
L
Gilgamesh
7,018
501
95
7
0
266,943
2
L
Cthulhu
7,358
526
59
4
0
278,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role