Player Matchup

Aphrodite
Aphrodite
Disco12_34
Aphrodite
Level 28
God Stats
5W - 3L
1,831 SR
Queue Stats
8W - 8L
1,441 Elo+
Party 2
Anhur
Anhur
Ezirbel
Anhur
Level 55
God Stats
1W - 4L
1,141 SR
Queue Stats
387W - 397L
1,470 Elo+
Party 2
Thanatos
Thanatos
LFG Poor Boy
Thanatos
Level 44
God Stats
20W - 21L
1,508 SR
Queue Stats
157W - 145L
1,514 Elo+
Party 1
Hercules
Hercules
Perc-Nowitzkii44
Hercules
Level 69
God Stats
4W - 5L
1,549 SR
Queue Stats
173W - 183L
1,473 Elo+
Party 2
Sol
Sol
XDBigBenXD
Sol
Level 86
God Stats
10W - 6L
1,731 SR
Queue Stats
279W - 249L
1,543 Elo+
Party 1
Team Averages
Level 56
1,552 SR
1,488 Elo+

VS

Team Averages
Level 70
1,549 SR
1,499 Elo+
Bakasura
Bakasura
 
Bakasura
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Brugrim
Hou Yi
Level 64
God Stats
23W - 35L
1,470 SR
Queue Stats
205W - 238L
1,343 Elo+
Solo
Ymir
Ymir
Jadexn SNL
Ymir
Level 39
God Stats
12W - 7L
1,531 SR
Queue Stats
96W - 85L
1,497 Elo+
Party 3
Freya
Freya
RowdyRhernandez
Freya
Level 66
God Stats
6W - 5L
1,652 SR
Queue Stats
107W - 81L
1,541 Elo+
Party 3
Anubis
Anubis
tboy1417
Anubis
Level 79
God Stats
4W - 4L
1,592 SR
Queue Stats
65W - 31L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Disco12_34
Aphrodite
10
0 / 5 / 6
6,925
462
3,794
10,223
4,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Ezirbel
Anhur
11
3 / 5 / 3
7,032
469
9,283
11,789
3,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
LFG Poor Boy
Thanatos
12
6 / 6 / 0
7,758
517
6,130
11,733
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 0
5,596
373
1,138
8,134
2,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 5 / 4
7,190
479
7,446
10,485
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
11 / 0 / 4
9,768
651
10,758
7,929
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Brugrim
Hou Yi
11
0 / 6 / 5
6,891
459
3,963
9,166
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 1 / 9
7,675
512
4,140
11,043
5,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 3 / 4
8,437
562
10,121
11,483
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
tboy1417
Anubis
17
5 / 0 / 3
10,075
672
7,786
6,654
3,838
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
24
25
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
11
0
4
13
W
Hou Yi
Brugrim
Hou Yi
0
6
5
0.42
L
Aphrodite
Disco12_34
Aphrodite
0
5
6
0.6
L
Anhur
Ezirbel
Anhur
3
5
3
0.9
W
1
1
9
5.5
L
Thanatos
LFG Poor Boy
Thanatos
6
6
0
1
L
0
4
0
0
W
7
3
4
3
L
1
5
4
0.6
W
Anubis
tboy1417
Anubis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,791
Damage
36,768
52,364
Taken
46,275
17,461
Mitigated
18,843
20,066
Healing
17,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,758
7,119
0
5,181
7,929
3,984
463
1,176
6,753
0
66,757
W
Hou Yi
Brugrim
Hou Yi
3,963
1,476
0
1,576
9,166
1,990
87
1,809
7,357
0
26,366
L
Aphrodite
Disco12_34
Aphrodite
3,794
1,484
2,161
2,950
10,223
4,618
0
3,066
6,593
22,806
0
L
Anhur
Ezirbel
Anhur
9,283
5,390
0
2,794
11,789
3,445
150
4,084
7,314
0
41,684
W
4,140
357
0
1,544
11,043
5,747
0
2,497
8,546
22,727
0
L
Thanatos
LFG Poor Boy
Thanatos
6,130
1,341
0
6,435
11,733
3,673
0
5,289
5,846
0
37,339
L
1,138
319
0
2,566
8,134
2,850
0
3,233
4,811
0
20,220
W
10,121
3,809
0
5,601
11,483
3,284
52
4,981
6,502
41,036
0
L
7,446
2,285
0
3,160
10,485
2,875
0
6,500
3,935
45,360
0
W
Anubis
tboy1417
Anubis
7,786
1,338
0
3,927
6,654
3,838
1,174
777
5,877
76,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,501
Gold Earned
42,846
306
Minions Killed
444
0
Camps Cleared
0
1,222,811
Distance Traveled
1,402,954
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,768
651
123
8
0
356,360
6
W
Hou Yi
6,891
459
64
4
0
225,185
3
L
Aphrodite
6,925
462
43
3
0
240,550
2
L
Anhur
7,032
469
64
4
0
253,556
0
W
Ymir
7,675
512
27
2
0
297,200
0
L
Thanatos
7,758
517
62
4
0
278,181
2
L
Hercules
5,596
373
50
3
0
194,146
0
W
Freya
8,437
562
64
4
0
267,561
1
L
Sol
7,190
479
87
6
0
256,378
1
W
Anubis
10,075
672
166
11
0
256,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role