Player Matchup

Nemesis
Nemesis
BryanSAM99
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,246 Elo+
Party 3
Neith
Neith
JsTPoL
Neith
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,371 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KiDBXWSER
Morgan Le Fay
Level 27
God Stats
26W - 24L
1,434 SR
Queue Stats
86W - 99L
1,382 Elo+
Solo
King Arthur
King Arthur
VictorSAM07
King Arthur
Level 18
God Stats
4W - 11L
1,341 SR
Queue Stats
5W - 12L
1,208 Elo+
Party 3
Bacchus
Bacchus
iamMarck
Bacchus
Level 14
God Stats
0W - 2L
1,438 SR
Queue Stats
12W - 16L
1,404 Elo+
Party 2
Team Averages
Level 16
1,443 SR
1,322 Elo+

VS

Team Averages
Level 18
1,508 SR
1,443 Elo+
Hou Yi
Hou Yi
Defetsu
Hou Yi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Hello0351
Amaterasu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
Slayoxis
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 56L
1,432 Elo+
Party 1
Eset
Eset
Spartanwolf2342
Eset
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 35L
1,432 Elo+
Party 1
Thor
Thor
merzeus
Thor
Level 22
God Stats
4W - 1L
1,540 SR
Queue Stats
33W - 43L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BryanSAM99
Nemesis
14
5 / 10 / 2
8,934
425
10,903
18,276
7,562
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
JsTPoL
Neith
12
3 / 7 / 3
8,887
423
8,678
13,789
3,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
KiDBXWSER
Morgan Le Fay
9
0 / 7 / 0
7,206
343
4,418
9,161
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
VictorSAM07
King Arthur
14
4 / 8 / 7
9,251
441
9,689
22,131
18,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
iamMarck
Bacchus
15
6 / 3 / 7
11,172
532
11,616
20,859
21,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Defetsu
Hou Yi
16
10 / 3 / 6
10,530
501
20,466
12,677
5,501
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
Hello0351
Amaterasu
14
1 / 5 / 13
9,287
442
6,241
17,448
13,127
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
16
6 / 4 / 16
11,872
565
9,210
17,155
18,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
10 / 2 / 6
11,277
537
20,449
13,007
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
merzeus
Thor
15
8 / 5 / 10
10,465
498
12,821
16,413
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
18
Kills
35
35
Deaths
19
19
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BryanSAM99
Nemesis
5
10
2
0.6
W
Hou Yi
Defetsu
Hou Yi
10
3
6
4.33
W
Amaterasu
Hello0351
Amaterasu
1
5
13
1.5
L
Neith
JsTPoL
Neith
3
7
3
0.64
L
Morgan Le Fay
KiDBXWSER
Morgan Le Fay
0
7
0
0
W
Ymir
6
4
16
3.5
W
10
2
6
6.5
L
King Arthur
VictorSAM07
King Arthur
4
8
7
0.94
L
Bacchus
iamMarck
Bacchus
6
3
7
3.17
W
Thor
merzeus
Thor
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,304
Damage
69,187
84,216
Taken
76,700
54,040
Mitigated
48,432
15,141
Healing
19,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BryanSAM99
Nemesis
10,903
4,532
0
1,579
18,276
7,562
143
3,855
14,287
0
32,886
W
Hou Yi
Defetsu
Hou Yi
20,466
11,725
0
5,203
12,677
5,501
2,247
498
12,179
0
63,126
W
Amaterasu
Hello0351
Amaterasu
6,241
2,883
0
4,814
17,448
13,127
2,940
4,111
13,337
0
23,958
L
Neith
JsTPoL
Neith
8,678
3,333
0
1,128
13,789
3,511
1,660
4,315
9,371
0
34,033
L
Morgan Le Fay
KiDBXWSER
Morgan Le Fay
4,418
768
0
653
9,161
2,159
82
5,610
3,195
31,327
0
W
Ymir
9,210
1,059
0
319
17,155
18,458
587
1,911
14,697
31,131
0
W
20,449
1,860
2,107
3,259
13,007
5,150
2,600
5,750
7,257
73,311
0
L
King Arthur
VictorSAM07
King Arthur
9,689
1,407
0
3,793
22,131
18,893
247
7,981
14,023
0
42,114
L
Bacchus
iamMarck
Bacchus
11,616
1,596
676
7,312
20,859
21,915
521
6,726
13,681
35,022
0
W
Thor
merzeus
Thor
12,821
4,014
0
4,000
16,413
6,196
1,107
3,764
12,649
0
54,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,450
Gold Earned
53,431
268
Minions Killed
380
0
Camps Cleared
0
1,693,635
Distance Traveled
1,856,912
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,934
425
49
2
0
365,630
5
W
Hou Yi
10,530
501
98
5
0
316,663
0
W
Amaterasu
9,287
442
40
2
0
411,923
2
L
Neith
8,887
423
57
3
0
332,038
0
L
Morgan Le Fay
7,206
343
49
2
0
194,634
1
W
Ymir
11,872
565
29
1
0
391,199
0
W
Eset
11,277
537
139
7
0
374,820
2
L
King Arthur
9,251
441
56
3
0
382,550
3
L
Bacchus
11,172
532
57
3
0
418,783
6
W
Thor
10,465
498
74
4
0
362,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role