Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MuffThumper
Bacchus
Level 120
God Stats
3W - 1L
1,807 SR
Queue Stats
422W - 470L
1,516 Elo+
Solo
Awilix
Awilix
THC_Dewdle
Awilix
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 23L
1,423 Elo+
Solo
Team Averages
Level 123
1,602 SR
1,480 Elo+

VS

Team Averages
Level 75
1,512 SR
1,464 Elo+
Skadi
Skadi
M Masta985
Skadi
Level 39
God Stats
27W - 19L
1,551 SR
Queue Stats
73W - 90L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
ThaNinj
Baron Samedi
Level 121
God Stats
2W - 1L
1,435 SR
Queue Stats
52W - 53L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
eRaZoul
Cthulhu
Level 65
God Stats
34W - 23L
1,549 SR
Queue Stats
212W - 232L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 5 / 2
6,055
606
7,596
9,276
2,733
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
MuffThumper
Bacchus
8
1 / 3 / 1
6,098
610
3,728
7,955
10,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
THC_Dewdle
Awilix
10
3 / 2 / 1
7,092
709
4,779
7,160
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
2 / 1 / 5
7,138
714
6,275
5,668
1,672
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
ThaNinj
Baron Samedi
10
4 / 3 / 5
7,669
767
7,073
7,674
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
eRaZoul
Cthulhu
11
4 / 0 / 5
7,980
798
6,379
9,733
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
10
10
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
W
Skadi
2
1
5
4.5
L
Bacchus
MuffThumper
Bacchus
1
3
1
0.5
L
Awilix
THC_Dewdle
Awilix
3
2
1
1.75
W
Baron Samedi
ThaNinj
Baron Samedi
4
3
5
2.17
W
Cthulhu
eRaZoul
Cthulhu
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,103
Damage
19,727
24,391
Taken
23,075
15,450
Mitigated
12,968
5,162
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,596
1,828
0
3,106
9,276
2,733
0
5,225
4,051
24,147
0
W
Skadi
6,275
3,222
0
788
5,668
1,672
1,687
2,666
3,002
0
19,252
L
Bacchus
MuffThumper
Bacchus
3,728
619
751
930
7,955
10,323
0
3,792
4,163
8,228
0
L
Awilix
THC_Dewdle
Awilix
4,779
2,274
0
375
7,160
2,394
0
4,435
2,725
0
15,900
W
Baron Samedi
ThaNinj
Baron Samedi
7,073
472
1,516
2,654
7,674
3,087
581
4,505
3,169
21,772
0
W
Cthulhu
eRaZoul
Cthulhu
6,379
466
48
2,703
9,733
8,209
257
4,153
5,580
18,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,245
Gold Earned
22,787
74
Minions Killed
97
0
Camps Cleared
0
544,343
Distance Traveled
549,049
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,055
606
43
4
0
174,177
1
W
Skadi
7,138
714
27
3
0
184,560
3
L
Bacchus
6,098
610
8
1
0
173,675
3
L
Awilix
7,092
709
23
2
0
196,491
0
W
Baron Samedi
7,669
767
30
3
0
160,035
0
W
Cthulhu
7,980
798
40
4
0
204,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role