Player Matchup

Cthulhu
Cthulhu
DeadLungs_The3rd
Cthulhu
Level 103
God Stats
1W - 0L
1,756 SR
Queue Stats
20W - 8L
1,620 Elo+
Party 2
Artemis
Artemis
Sun-Wu-Khan
Artemis
Level 87
God Stats
3W - 4L
1,499 SR
Queue Stats
20W - 18L
1,544 Elo+
Party 2
Tiamat
Tiamat
The_RedPyramid
Tiamat
Level 58
God Stats
1W - 1L
1,469 SR
Queue Stats
3W - 3L
1,407 Elo+
Party 2
Team Averages
Level 83
1,575 SR
1,524 Elo+

VS

Team Averages
Level 123
1,412 SR
1,531 Elo+
Achilles
Achilles
JRF1009
Achilles
Level 101
God Stats
6W - 11L
1,507 SR
Queue Stats
185W - 150L
1,576 Elo+
Party 1
Hachiman
Hachiman
Mythas
Hachiman
Level 147
God Stats
1W - 3L
1,222 SR
Queue Stats
223W - 292L
1,470 Elo+
Solo
Vulcan
Vulcan
WhiteMajorpain
Vulcan
Level 121
God Stats
20W - 26L
1,508 SR
Queue Stats
438W - 386L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 3
11,953
664
13,716
15,243
11,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Sun-Wu-Khan
Artemis
15
1 / 1 / 5
11,174
621
9,809
12,582
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 2 / 5
11,209
623
7,796
9,549
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JRF1009
Achilles
15
1 / 2 / 2
10,402
578
11,602
19,165
15,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Mythas
Hachiman
9
0 / 1 / 3
9,371
521
3,475
4,600
1,454
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 1
11,076
615
13,869
15,825
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
8
Kills
4
4
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Achilles
JRF1009
Achilles
1
2
2
1
L
Hachiman
Mythas
Hachiman
0
1
3
1.5
W
Artemis
Sun-Wu-Khan
Artemis
1
1
5
3.5
W
2
2
5
2.25
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,321
Damage
28,946
37,374
Taken
39,590
21,726
Mitigated
23,338
6,192
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,716
795
648
1,167
15,243
11,656
104
5,074
9,529
48,928
0
L
Achilles
JRF1009
Achilles
11,602
2,182
719
4,625
19,165
15,624
11
9,022
9,471
0
34,597
L
Hachiman
Mythas
Hachiman
3,475
1,172
0
994
4,600
1,454
14
2,317
2,206
0
15,467
W
Artemis
Sun-Wu-Khan
Artemis
9,809
1,604
0
2,287
12,582
5,196
1,573
5,716
6,549
0
47,315
W
7,796
308
0
2,090
9,549
4,874
969
3,079
6,230
38,787
0
L
13,869
6,160
0
4,618
15,825
6,260
510
8,803
6,401
70,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,336
Gold Earned
30,849
209
Minions Killed
194
0
Camps Cleared
0
854,411
Distance Traveled
824,501
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,953
664
76
4
0
271,380
0
L
Achilles
10,402
578
53
3
0
371,349
2
L
Hachiman
9,371
521
28
2
0
162,046
4
W
Artemis
11,174
621
69
4
0
306,970
2
W
Tiamat
11,209
623
64
4
0
276,061
2
L
Vulcan
11,076
615
113
6
0
291,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role