Player Matchup

Sylvanus
Sylvanus
Joebiwonkenobi
Sylvanus
Level 139
God Stats
27W - 31L
1,474 SR
Queue Stats
218W - 220L
1,568 Elo+
Party 2
Heimdallr
Heimdallr
callmekushington
Heimdallr
Level 66
God Stats
6W - 3L
1,476 SR
Queue Stats
66W - 76L
1,456 Elo+
Party 2
Scylla
Scylla
lcollier003
Scylla
Level 123
God Stats
22W - 16L
1,677 SR
Queue Stats
97W - 110L
1,566 Elo+
Party 2
Team Averages
Level 109
1,542 SR
1,530 Elo+

VS

Team Averages
Level 56
1,458 SR
1,355 Elo+
Raijin
Raijin
Kazamakill
Raijin
Level 64
God Stats
0W - 2L
1,313 SR
Queue Stats
17W - 53L
1,318 Elo+
Party 1
Odin
Odin
RIPMasamune
Odin
Level 66
God Stats
2W - 7L
1,559 SR
Queue Stats
27W - 38L
1,461 Elo+
Solo
Ullr
Ullr
Smoothcheese
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 40L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 2 / 14
7,923
792
5,956
9,082
8,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
14
13 / 3 / 8
10,007
1,001
18,421
9,590
4,050
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
13
8 / 2 / 7
9,295
930
6,456
6,211
2,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Kazamakill
Raijin
10
3 / 8 / 2
7,625
763
9,049
11,842
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 2
7,643
764
4,211
12,425
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 10 / 2
6,914
691
5,014
12,014
3,033
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
22
Kills
6
7
Deaths
22
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
2
14
4
L
Raijin
Kazamakill
Raijin
3
8
2
0.5
L
2
4
2
0.75
L
1
10
2
0.2
W
Heimdallr
13
3
8
5.67
W
Scylla
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,833
Damage
18,274
24,883
Taken
36,281
14,155
Mitigated
11,421
9,407
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,956
1,850
1,621
3,391
9,082
8,091
778
3,833
4,891
16,575
4,321
L
Raijin
Kazamakill
Raijin
9,049
900
0
454
11,842
2,697
0
3,185
8,657
20,812
0
L
4,211
780
171
523
12,425
5,691
0
3,787
8,638
0
9,968
L
5,014
2,659
72
954
12,014
3,033
0
4,894
7,120
0
15,261
W
Heimdallr
18,421
10,081
699
3,474
9,590
4,050
513
2,755
6,597
0
36,262
W
Scylla
6,456
202
0
222
6,211
2,014
62
1,663
4,346
30,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,225
Gold Earned
22,182
129
Minions Killed
74
0
Camps Cleared
0
508,355
Distance Traveled
532,008
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,923
792
31
3
0
156,430
1
L
Raijin
7,625
763
36
4
0
164,827
1
L
Odin
7,643
764
10
1
0
210,757
0
L
Ullr
6,914
691
28
3
0
156,424
2
W
Heimdallr
10,007
1,001
48
5
0
168,204
1
W
Scylla
9,295
930
50
5
0
183,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role