Player Matchup

Ymir
Ymir
ShmooneySixFow
Ymir
Level 126
God Stats
5W - 2L
1,575 SR
Queue Stats
357W - 235L
1,663 Elo+
Party 2
Chang'e
Chang'e
StoneFrog24
Chang'e
Level 159
God Stats
9W - 4L
1,860 SR
Queue Stats
372W - 238L
1,662 Elo+
Party 2
Hou Yi
Hou Yi
TheRealHoods
Hou Yi
Level 26
God Stats
23W - 6L
1,891 SR
Queue Stats
143W - 47L
1,745 Elo+
Party 2
Team Averages
Level 104
1,775 SR
1,690 Elo+

VS

Team Averages
Level 77
1,594 SR
1,593 Elo+
Sol
Sol
Gvrie
Sol
Level 109
God Stats
5W - 1L
1,781 SR
Queue Stats
262W - 186L
1,562 Elo+
Party 1
Bastet
Bastet
IW0K
Bastet
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 36L
1,607 Elo+
Party 1
Bacchus
Bacchus
xDijistx Lamb
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 70L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,454
645
5,240
12,469
8,504
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
StoneFrog24
Chang'e
11
2 / 4 / 3
7,017
702
5,353
8,601
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
9
2 / 2 / 3
6,878
688
8,019
8,103
2,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gvrie
Sol
12
4 / 2 / 4
7,895
790
12,203
7,777
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
IW0K
Bastet
10
3 / 2 / 2
6,978
698
6,975
8,135
3,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
9
1 / 1 / 3
6,476
648
4,386
8,638
7,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
5
Kills
8
8
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
Gvrie
Sol
4
2
4
3
W
Bastet
IW0K
Bastet
3
2
2
2
L
1
2
2
1
L
Chang'e
StoneFrog24
Chang'e
2
4
3
0.88
L
Hou Yi
2
2
3
1.75
W
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
23,564
29,173
Taken
24,550
14,645
Mitigated
14,080
7,772
Healing
3,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Gvrie
Sol
12,203
5,558
0
3,279
7,777
3,073
605
3,460
4,317
36,989
3,558
W
Bastet
IW0K
Bastet
6,975
1,922
0
130
8,135
3,789
0
3,531
4,604
0
17,217
L
5,240
1,232
68
1,650
12,469
8,504
84
5,811
6,658
18,860
0
L
Chang'e
StoneFrog24
Chang'e
5,353
528
1,464
2,833
8,601
3,616
114
5,386
3,215
19,231
0
L
Hou Yi
8,019
4,492
271
1,486
8,103
2,525
0
4,147
3,956
0
20,823
W
Bacchus
4,386
1,060
188
144
8,638
7,218
0
3,602
5,036
12,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,349
Gold Earned
21,349
110
Minions Killed
97
0
Camps Cleared
0
537,418
Distance Traveled
560,110
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,895
790
69
7
0
171,143
2
W
Bastet
6,978
698
20
2
0
208,443
2
L
Ymir
6,454
645
28
3
0
169,393
0
L
Chang'e
7,017
702
46
5
0
177,812
4
L
Hou Yi
6,878
688
36
4
0
190,213
1
W
Bacchus
6,476
648
8
1
0
180,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role