Player Matchup

Fenrir
Fenrir
Gold IV
AriesSama
Fenrir
Gold IV
Level 158
God Stats
52W - 46L
1,588 SR
Queue Stats
302W - 298L
1,363 MMR
Solo
Raijin
Raijin
Silver I
Dahllar
Raijin
Silver I
Level 74
God Stats
14W - 6L
1,834 SR
Queue Stats
39W - 39L
1,370 MMR
Party 1
Bacchus
Bacchus
Silver II
GoForGhazi
Bacchus
Silver II
Level 123
God Stats
17W - 14L
1,550 SR
Queue Stats
33W - 38L
1,258 MMR
Party 1
Cernunnos
Cernunnos
Gold V
T2kii
Cernunnos
Gold V
Level 104
God Stats
3W - 2L
1,471 SR
Queue Stats
64W - 71L
1,344 MMR
Solo
Bellona
Bellona
Silver II
YaBoiKyoe
Bellona
Silver II
Level 69
God Stats
5W - 6L
1,602 SR
Queue Stats
26W - 41L
1,331 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,609 SR
1,333 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,627 SR
1,333 MMR
Sol
Sol
Silver IV
Confusedtoaster
Sol
Silver IV
Level 109
God Stats
11W - 1L
2,007 SR
Queue Stats
43W - 46L
1,321 MMR
Solo
Anhur
Anhur
Gold IV
Heero2417
Anhur
Gold IV
Level 149
God Stats
3W - 4L
1,348 SR
Queue Stats
118W - 118L
1,356 MMR
Solo
Ares
Ares
Gold V
LCHammer
Ares
Gold V
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 56L
1,253 MMR
Solo
Pele
Pele
Gold V
Vεxiε
Pele
Gold V
Level 156
God Stats
12W - 7L
1,642 SR
Queue Stats
205W - 206L
1,370 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
baljeet666
Sun Wukong
Gold IV
Level 69
God Stats
3W - 2L
1,639 SR
Queue Stats
207W - 205L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AriesSama
Fenrir
8
2 / 4 / 0
5,233
523
3,278
8,603
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
Dahllar
Raijin
9
1 / 2 / 1
5,291
529
3,773
4,712
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
GoForGhazi
Bacchus
6
0 / 4 / 0
4,628
463
1,106
7,470
2,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
T2kii
Cernunnos
7
0 / 6 / 0
4,611
461
1,232
7,522
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
YaBoiKyoe
Bellona
9
0 / 2 / 1
5,152
515
3,418
7,252
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FayAthenaSobekGilgameshSet

VS

Bans
TiamatCu ChulainnArtemisChironJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,257
626
4,557
4,172
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Heero2417
Anhur
11
6 / 0 / 3
6,965
697
7,138
6,259
1,742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ares
8
3 / 0 / 9
6,279
628
4,614
3,644
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pele
Vεxiε
Pele
10
4 / 1 / 2
5,958
596
3,900
6,013
1,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
baljeet666
Sun Wukong
12
3 / 1 / 0
6,842
684
5,142
7,796
3,359
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
18
18
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AriesSama
Fenrir
2
4
0
0.5
W
2
1
3
3.5
L
Raijin
Dahllar
Raijin
1
2
1
0.75
L
Bacchus
GoForGhazi
Bacchus
0
4
0
0
W
Anhur
Heero2417
Anhur
6
0
3
7.5
W
Ares
3
0
9
7.5
L
Cernunnos
T2kii
Cernunnos
0
6
0
0
W
Pele
Vεxiε
Pele
4
1
2
5
L
Bellona
YaBoiKyoe
Bellona
0
2
1
0.25
W
Sun Wukong
baljeet666
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
25,351
35,559
Taken
27,884
11,629
Mitigated
9,844
7,323
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AriesSama
Fenrir
3,278
1,132
0
1,997
8,603
2,527
0
2,124
6,479
0
24,490
W
4,557
1,298
0
1,888
4,172
1,250
0
2,382
1,512
29,929
3,623
L
Raijin
Dahllar
Raijin
3,773
454
0
515
4,712
1,519
297
2,732
1,980
28,547
0
L
Bacchus
GoForGhazi
Bacchus
1,106
178
0
250
7,470
2,790
72
2,669
4,801
7,379
0
W
Anhur
Heero2417
Anhur
7,138
2,990
0
2,166
6,259
1,742
0
261
5,998
0
45,508
W
Ares
4,614
227
0
1,201
3,644
1,961
0
433
2,966
12,009
0
L
Cernunnos
T2kii
Cernunnos
1,232
297
0
1,387
7,522
1,060
0
1,009
6,513
0
19,669
W
Pele
Vεxiε
Pele
3,900
407
0
2,131
6,013
1,532
0
1,239
4,576
0
33,756
L
Bellona
YaBoiKyoe
Bellona
3,418
505
0
3,174
7,252
3,733
0
271
6,981
0
25,190
W
Sun Wukong
baljeet666
Sun Wukong
5,142
942
0
3,534
7,796
3,359
0
0
7,469
0
43,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,915
Gold Earned
32,301
238
Minions Killed
337
0
Camps Cleared
0
925,840
Distance Traveled
1,021,602
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,233
523
55
6
0
198,966
3
W
Sol
6,257
626
85
9
0
207,648
4
L
Raijin
5,291
529
60
6
0
169,215
5
L
Bacchus
4,628
463
21
2
0
185,127
0
W
Anhur
6,965
697
79
8
0
181,935
3
W
Ares
6,279
628
14
1
0
212,340
7
L
Cernunnos
4,611
461
41
4
0
188,999
1
W
Pele
5,958
596
58
6
0
219,389
0
L
Bellona
5,152
515
61
6
0
183,533
3
W
Sun Wukong
6,842
684
101
10
0
200,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role