Player Matchup

Apollo
Apollo
 
Apollo
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
NoskillHerc
Freya
Level 105
God Stats
2W - 1L
1,324 SR
Queue Stats
54W - 44L
1,472 Elo+
Party 3
Osiris
Osiris
Sopilote265423
Osiris
Level 78
God Stats
9W - 4L
1,500 SR
Queue Stats
127W - 80L
1,618 Elo+
Solo
Ravana
Ravana
Stratsfoe
Ravana
Level 107
God Stats
47W - 39L
1,502 SR
Queue Stats
159W - 162L
1,422 Elo+
Party 3
Team Averages
Level 94
1,465 SR
1,502 Elo+

VS

Team Averages
Level 78
1,473 SR
1,486 Elo+
Hera
Hera
Lhomer99
Hera
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
315W - 324L
1,465 Elo+
Solo
Thanatos
Thanatos
LilDopie
Thanatos
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,163 Elo+
Solo
Sun Wukong
Sun Wukong
Martinartist
Sun Wukong
Level 72
God Stats
5W - 12L
1,363 SR
Queue Stats
316W - 369L
1,440 Elo+
Solo
Artemis
Artemis
Mordki
Artemis
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,680 Elo+
Party 2
Bacchus
Bacchus
Yeetosius
Bacchus
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 2 / 2
7,724
594
5,388
8,911
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
10
2 / 1 / 14
7,190
553
2,414
11,413
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 1 / 12
8,437
649
8,281
6,639
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 2
8,555
658
8,866
7,824
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Stratsfoe
Ravana
13
10 / 0 / 4
8,584
660
6,799
5,816
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 6 / 0
5,108
393
2,954
5,715
1,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
LilDopie
Thanatos
11
2 / 6 / 0
6,702
516
4,680
9,323
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Martinartist
Sun Wukong
12
1 / 2 / 0
6,932
533
3,380
10,312
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
Mordki
Artemis
10
1 / 5 / 2
6,439
495
3,333
7,246
1,640
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Bacchus
Yeetosius
Bacchus
8
0 / 5 / 1
5,075
390
2,888
10,622
6,078
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
24
Kills
4
4
Deaths
24
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
2
2.5
W
Sylvanus
 
Sylvanus
2
1
14
9
L
Hera
0
6
0
0
L
Thanatos
LilDopie
Thanatos
2
6
0
0.33
L
Sun Wukong
Martinartist
Sun Wukong
1
2
0
0.5
L
Artemis
Mordki
Artemis
1
5
2
0.4
W
5
1
12
11
W
3
0
2
4
W
Ravana
Stratsfoe
Ravana
10
0
4
12
L
Bacchus
Yeetosius
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,748
Damage
17,235
40,603
Taken
43,218
21,554
Mitigated
18,610
19,505
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,388
3,200
0
2,186
8,911
2,445
1,652
1,249
7,662
0
46,516
W
Sylvanus
 
Sylvanus
2,414
509
1,891
3,914
11,413
7,611
512
1,658
9,755
12,699
0
L
Hera
2,954
1,160
0
466
5,715
1,786
0
2,864
2,851
18,948
0
L
Thanatos
LilDopie
Thanatos
4,680
1,783
0
4,838
9,323
3,636
0
1,879
7,444
0
35,821
L
Sun Wukong
Martinartist
Sun Wukong
3,380
1,072
0
2,184
10,312
5,470
0
1,420
8,892
0
40,557
L
Artemis
Mordki
Artemis
3,333
1,385
0
1,759
7,246
1,640
0
1,112
6,134
0
26,813
W
8,281
2,876
0
3,934
6,639
2,869
1,149
1,270
5,369
40,187
6,227
W
8,866
3,475
0
5,104
7,824
5,802
280
678
7,146
5,129
59,037
W
Ravana
Stratsfoe
Ravana
6,799
2,021
0
2,476
5,816
2,827
820
1,135
4,681
0
39,779
L
Bacchus
Yeetosius
Bacchus
2,888
340
0
1,804
10,622
6,078
0
4,035
6,587
11,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,490
Gold Earned
30,256
397
Minions Killed
257
0
Camps Cleared
0
1,297,814
Distance Traveled
1,156,270
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,724
594
88
7
0
230,362
3
W
Sylvanus
7,190
553
17
1
0
226,753
3
L
Hera
5,108
393
34
3
0
163,545
2
L
Thanatos
6,702
516
76
6
0
242,598
2
L
Sun Wukong
6,932
533
81
6
0
277,539
0
L
Artemis
6,439
495
54
4
0
228,037
0
W
Freya
8,437
649
94
7
0
265,595
3
W
Osiris
8,555
658
128
10
0
291,617
6
W
Ravana
8,584
660
70
5
0
283,487
5
L
Bacchus
5,075
390
12
1
0
244,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role